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a7b306f702
fbdev is long legacy and the console was just an ASCII art gimmick
55 lines
1.9 KiB
C++
55 lines
1.9 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __E_DEVICE_TYPES_H_INCLUDED__
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#define __E_DEVICE_TYPES_H_INCLUDED__
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namespace irr
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{
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//! An enum for the different device types supported by the Irrlicht Engine.
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enum E_DEVICE_TYPE
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{
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//! A device native to Microsoft Windows
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/** This device uses the Win32 API and works in all versions of Windows. */
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EIDT_WIN32,
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//! A device native to Unix style operating systems.
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/** This device uses the X11 windowing system and works in Linux, Solaris, FreeBSD, OSX and
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other operating systems which support X11. */
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EIDT_X11,
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//! A device native to Mac OSX
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/** This device uses Apple's Cocoa API and works in Mac OSX 10.2 and above. */
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EIDT_OSX,
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//! A device native to the iOS
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/** This device should be used with the OpenGL-ES driver. */
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EIDT_IOS,
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//! A device which uses Simple DirectMedia Layer
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/** The SDL device works under all platforms supported by SDL but first must be compiled
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in by defining the _IRR_COMPILE_WITH_SDL_DEVICE_ macro in IrrCompileConfig.h */
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EIDT_SDL,
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//! This selection allows Irrlicht to choose the best device from the ones available.
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/** If this selection is chosen then Irrlicht will try to use the IrrlichtDevice native
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to your operating system. If this is unavailable then the X11, SDL and then console device
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will be tried. This ensures that Irrlicht will run even if your platform is unsupported,
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although it may not be able to render anything. */
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EIDT_BEST,
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//! A device for Android platforms
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/** Best used with embedded devices and mobile systems.
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Does not need X11 or other graphical subsystems.
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May support hw-acceleration via OpenGL-ES */
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EIDT_ANDROID,
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};
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} // end namespace irr
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#endif // __E_DEVICE_TYPES_H_INCLUDED__
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