irrlicht/include/CIndexBuffer.h
cutealien 0c6385cb92 Replace public header guards to avoid using indentifiers reserved by c++
Usually something like __IRR_SOME_GUARD_INCLUDED__ replaced by IRR_SOME_GUARD_INCLUDED.
Removing underscores at the end wasn't necessary, but more symmetric (probably the reason they got added there as well).
While this touches every header it shouldn't affect users (I hope).

Also a few whitespace changes to unify whitespace usage a bit.
And a bunch of spelling fixes in comments.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6252 dfc29bdd-3216-0410-991c-e03cc46cb475
2021-08-27 15:03:34 +00:00

226 lines
5.1 KiB
C++

// Copyright (C) 2008-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef IRR_C_INDEX_BUFFER_H_INCLUDED
#define IRR_C_INDEX_BUFFER_H_INCLUDED
#include "IIndexBuffer.h"
namespace irr
{
namespace scene
{
class CIndexBuffer : public IIndexBuffer
{
class IIndexList
{
public:
virtual ~IIndexList(){};
virtual u32 stride() const =0;
virtual u32 size() const =0;
virtual void push_back(const u32 &element) =0;
virtual u32 operator [](u32 index) const =0;
virtual u32 getLast() =0;
virtual void setValue(u32 index, u32 value) =0;
virtual void set_used(u32 usedNow) =0;
virtual void reallocate(u32 new_size) =0;
virtual u32 allocated_size() const =0;
virtual void* pointer() =0;
virtual video::E_INDEX_TYPE getType() const =0;
};
template <class T>
class CSpecificIndexList : public IIndexList
{
public:
core::array<T> Indices;
virtual u32 stride() const IRR_OVERRIDE {return sizeof(T);}
virtual u32 size() const IRR_OVERRIDE {return Indices.size();}
virtual void push_back(const u32 &element) IRR_OVERRIDE
{
// push const ref due to compiler problem with gcc 4.6, big endian
Indices.push_back((const T&)element);
}
virtual u32 operator [](u32 index) const IRR_OVERRIDE
{
return (u32)(Indices[index]);
}
virtual u32 getLast() IRR_OVERRIDE {return (u32)Indices.getLast();}
virtual void setValue(u32 index, u32 value) IRR_OVERRIDE
{
Indices[index]=(T)value;
}
virtual void set_used(u32 usedNow) IRR_OVERRIDE
{
Indices.set_used(usedNow);
}
virtual void reallocate(u32 new_size) IRR_OVERRIDE
{
Indices.reallocate(new_size);
}
virtual u32 allocated_size() const IRR_OVERRIDE
{
return Indices.allocated_size();
}
virtual void* pointer() IRR_OVERRIDE {return Indices.pointer();}
virtual video::E_INDEX_TYPE getType() const IRR_OVERRIDE
{
if (sizeof(T)==sizeof(u16))
return video::EIT_16BIT;
else
return video::EIT_32BIT;
}
};
public:
IIndexList *Indices;
CIndexBuffer(video::E_INDEX_TYPE IndexType) :Indices(0), MappingHint(EHM_NEVER), ChangedID(1)
{
setType(IndexType);
}
CIndexBuffer(const IIndexBuffer &IndexBufferCopy) :Indices(0), MappingHint(EHM_NEVER), ChangedID(1)
{
setType(IndexBufferCopy.getType());
reallocate(IndexBufferCopy.size());
for (u32 n=0;n<IndexBufferCopy.size();++n)
push_back(IndexBufferCopy[n]);
}
virtual ~CIndexBuffer()
{
delete Indices;
}
//virtual void setType(video::E_INDEX_TYPE IndexType);
virtual void setType(video::E_INDEX_TYPE IndexType) IRR_OVERRIDE
{
IIndexList *NewIndices=0;
switch (IndexType)
{
case video::EIT_16BIT:
{
NewIndices=new CSpecificIndexList<u16>;
break;
}
case video::EIT_32BIT:
{
NewIndices=new CSpecificIndexList<u32>;
break;
}
}
if (Indices)
{
NewIndices->reallocate( Indices->size() );
for(u32 n=0;n<Indices->size();++n)
NewIndices->push_back((*Indices)[n]);
delete Indices;
}
Indices=NewIndices;
}
virtual void* getData() IRR_OVERRIDE {return Indices->pointer();}
virtual video::E_INDEX_TYPE getType() const IRR_OVERRIDE {return Indices->getType();}
virtual u32 stride() const IRR_OVERRIDE {return Indices->stride();}
virtual u32 size() const IRR_OVERRIDE
{
return Indices->size();
}
virtual void push_back(const u32 &element) IRR_OVERRIDE
{
Indices->push_back(element);
}
virtual u32 operator [](u32 index) const IRR_OVERRIDE
{
return (*Indices)[index];
}
virtual u32 getLast() IRR_OVERRIDE
{
return Indices->getLast();
}
virtual void setValue(u32 index, u32 value) IRR_OVERRIDE
{
Indices->setValue(index, value);
}
virtual void set_used(u32 usedNow) IRR_OVERRIDE
{
Indices->set_used(usedNow);
}
virtual void reallocate(u32 new_size) IRR_OVERRIDE
{
Indices->reallocate(new_size);
}
virtual u32 allocated_size() const IRR_OVERRIDE
{
return Indices->allocated_size();
}
virtual void* pointer() IRR_OVERRIDE
{
return Indices->pointer();
}
//! get the current hardware mapping hint
virtual E_HARDWARE_MAPPING getHardwareMappingHint() const IRR_OVERRIDE
{
return MappingHint;
}
//! set the hardware mapping hint, for driver
virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) IRR_OVERRIDE
{
MappingHint=NewMappingHint;
}
//! flags the mesh as changed, reloads hardware buffers
virtual void setDirty() IRR_OVERRIDE
{
++ChangedID;
}
//! Get the currently used ID for identification of changes.
/** This shouldn't be used for anything outside the VideoDriver. */
virtual u32 getChangedID() const IRR_OVERRIDE {return ChangedID;}
E_HARDWARE_MAPPING MappingHint;
u32 ChangedID;
};
} // end namespace scene
} // end namespace irr
#endif