mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-16 07:20:25 +01:00
8310a3fbad
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
301 lines
8.7 KiB
C++
301 lines
8.7 KiB
C++
// Copyright (C) 2008-2012 Christian Stehno, Colin MacDonald
|
|
// No rights reserved: this software is in the public domain.
|
|
|
|
#include "testUtils.h"
|
|
|
|
using namespace irr;
|
|
|
|
namespace{
|
|
|
|
class MyEventReceiver : public IEventReceiver
|
|
{
|
|
public:
|
|
// This is the one method that we have to implement
|
|
virtual bool OnEvent(const SEvent& event)
|
|
{
|
|
// Remember whether each key is down or up
|
|
if (event.EventType == EET_KEY_INPUT_EVENT)
|
|
KeyIsDown[event.KeyInput.Key] = event.KeyInput.PressedDown;
|
|
|
|
return false;
|
|
}
|
|
|
|
// This is used to check whether a key is being held down
|
|
virtual bool IsKeyDown(EKEY_CODE keyCode) const
|
|
{
|
|
return KeyIsDown[keyCode];
|
|
}
|
|
|
|
MyEventReceiver()
|
|
{
|
|
for (u32 i=0; i<KEY_KEY_CODES_COUNT; ++i)
|
|
KeyIsDown[i] = false;
|
|
}
|
|
|
|
private:
|
|
// We use this array to store the current state of each key
|
|
bool KeyIsDown[KEY_KEY_CODES_COUNT];
|
|
};
|
|
|
|
//! Tests using octree selector
|
|
bool octree()
|
|
{
|
|
IrrlichtDevice *device = createDevice (video::EDT_OPENGL, core::dimension2d < u32 > (160, 120));
|
|
if (!device)
|
|
return true; // No error if device does not exist
|
|
|
|
video::IVideoDriver* driver = device->getVideoDriver();
|
|
scene::ISceneManager* smgr = device->getSceneManager();
|
|
|
|
stabilizeScreenBackground(driver);
|
|
|
|
scene::IMetaTriangleSelector * meta = smgr->createMetaTriangleSelector();
|
|
|
|
device->getFileSystem()->addFileArchive("../media/map-20kdm2.pk3");
|
|
scene::IAnimatedMesh* q3levelmesh = smgr->getMesh("20kdm2.bsp");
|
|
if (q3levelmesh)
|
|
{
|
|
scene::ISceneNode* q3node = smgr->addOctreeSceneNode(q3levelmesh->getMesh(0));
|
|
|
|
q3node->setPosition(core::vector3df(-1350,-130,-1400));
|
|
|
|
scene::ITriangleSelector * selector =
|
|
smgr->createOctreeTriangleSelector(q3levelmesh->getMesh(0), q3node, 128);
|
|
meta->addTriangleSelector(selector);
|
|
selector->drop();
|
|
}
|
|
|
|
scene::ICameraSceneNode* camera = smgr->addCameraSceneNode();
|
|
camera->setPosition(core::vector3df(-100,50,-150));
|
|
camera->updateAbsolutePosition();
|
|
camera->setTarget(camera->getAbsolutePosition() + core::vector3df(0, 0, 20));
|
|
|
|
device->getCursorControl()->setVisible(false);
|
|
|
|
enum
|
|
{
|
|
MAX_TRIANGLES = 4096, // Large to test getting all the triangles
|
|
BOX_SIZE1 = 300,
|
|
BOX_SIZE2 = 50
|
|
};
|
|
|
|
core::triangle3df triangles[MAX_TRIANGLES];
|
|
core::vector3df boxPosition(camera->getAbsolutePosition());
|
|
|
|
video::SMaterial unlit;
|
|
unlit.Lighting = false;
|
|
unlit.Thickness = 3.f;
|
|
unlit.PolygonOffsetSlopeScale= -1.f;
|
|
unlit.PolygonOffsetDepthBias = -1.f;
|
|
|
|
bool result = true;
|
|
{
|
|
camera->setPosition(core::vector3df(-620,-20,550));
|
|
driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(0));
|
|
smgr->drawAll();
|
|
|
|
core::aabbox3df box(boxPosition.X - BOX_SIZE1, boxPosition.Y - BOX_SIZE1, boxPosition.Z - BOX_SIZE1,
|
|
boxPosition.X + BOX_SIZE1, boxPosition.Y + BOX_SIZE1, boxPosition.Z + BOX_SIZE1);
|
|
|
|
driver->setTransform(video::ETS_WORLD, core::matrix4());
|
|
driver->setMaterial(unlit);
|
|
driver->draw3DBox(box, video::SColor(255, 0, 255, 0));
|
|
|
|
if(meta)
|
|
{
|
|
s32 found;
|
|
meta->getTriangles(triangles, MAX_TRIANGLES, found, box);
|
|
|
|
while(--found >= 0)
|
|
driver->draw3DTriangle(triangles[found], video::SColor(255, 255, 0, 0));
|
|
}
|
|
|
|
driver->endScene();
|
|
result &= takeScreenshotAndCompareAgainstReference(driver, "-octree_select1.png");
|
|
}
|
|
{
|
|
camera->setPosition(core::vector3df(120,40,50));
|
|
driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(0));
|
|
smgr->drawAll();
|
|
|
|
core::aabbox3df box(boxPosition.X - BOX_SIZE2, boxPosition.Y - BOX_SIZE2, boxPosition.Z - BOX_SIZE2,
|
|
boxPosition.X + BOX_SIZE2, boxPosition.Y + BOX_SIZE2, boxPosition.Z + BOX_SIZE2);
|
|
|
|
driver->setTransform(video::ETS_WORLD, core::matrix4());
|
|
driver->setMaterial(unlit);
|
|
driver->draw3DBox(box, video::SColor(255, 0, 255, 0));
|
|
|
|
if(meta)
|
|
{
|
|
s32 found;
|
|
meta->getTriangles(triangles, MAX_TRIANGLES, found, box);
|
|
|
|
while(--found >= 0)
|
|
driver->draw3DTriangle(triangles[found], video::SColor(255, 255, 0, 0));
|
|
}
|
|
|
|
driver->endScene();
|
|
result &= takeScreenshotAndCompareAgainstReference(driver, "-octree_select2.png");
|
|
}
|
|
|
|
meta->drop();
|
|
|
|
device->closeDevice();
|
|
device->run();
|
|
device->drop();
|
|
|
|
return result;
|
|
}
|
|
|
|
//! Tests using triangle selector
|
|
bool triangle()
|
|
{
|
|
IrrlichtDevice *device = createDevice (video::EDT_OPENGL, core::dimension2d < u32 > (160, 120));
|
|
if (!device)
|
|
return true; // No error if device does not exist
|
|
|
|
MyEventReceiver receiver;
|
|
device->setEventReceiver(&receiver);
|
|
|
|
video::IVideoDriver* driver = device->getVideoDriver();
|
|
scene::ISceneManager* smgr = device->getSceneManager();
|
|
|
|
stabilizeScreenBackground(driver);
|
|
|
|
scene::IMetaTriangleSelector * meta = smgr->createMetaTriangleSelector();
|
|
|
|
scene::IAnimatedMesh * mesh = smgr->getMesh("../media/sydney.md2");
|
|
scene::IAnimatedMeshSceneNode * sydney = smgr->addAnimatedMeshSceneNode( mesh );
|
|
if (sydney)
|
|
{
|
|
sydney->setPosition(core::vector3df(15, -10, 15));
|
|
sydney->setMaterialFlag(video::EMF_LIGHTING, false);
|
|
sydney->setMD2Animation ( scene::EMAT_STAND );
|
|
sydney->setAnimationSpeed(0.f);
|
|
sydney->setMaterialTexture( 0, driver->getTexture("../media/sydney.bmp") );
|
|
|
|
scene::ITriangleSelector * selector =
|
|
smgr->createTriangleSelector(sydney->getMesh()->getMesh(0), sydney);
|
|
meta->addTriangleSelector(selector);
|
|
selector->drop();
|
|
}
|
|
|
|
scene::ICameraSceneNode* camera =
|
|
smgr->addCameraSceneNodeFPS();
|
|
camera->setPosition(core::vector3df(70,0,-30));
|
|
camera->updateAbsolutePosition();
|
|
camera->setTarget(camera->getAbsolutePosition() + core::vector3df(-20, 0, 20));
|
|
|
|
device->getCursorControl()->setVisible(false);
|
|
|
|
enum
|
|
{
|
|
MAX_TRIANGLES = 5000, // Large to test getting all the triangles
|
|
BOX_SIZE = 30
|
|
};
|
|
|
|
core::triangle3df triangles[MAX_TRIANGLES];
|
|
core::vector3df boxPosition(0,0,0);
|
|
|
|
video::SMaterial unlit;
|
|
unlit.Lighting = false;
|
|
unlit.Thickness = 3.f;
|
|
unlit.PolygonOffsetSlopeScale= -1.f;
|
|
unlit.PolygonOffsetDepthBias = -1.f;
|
|
|
|
bool result = true;
|
|
{
|
|
driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(0xff00ffff));
|
|
smgr->drawAll();
|
|
|
|
core::aabbox3df box(boxPosition.X - BOX_SIZE, boxPosition.Y - BOX_SIZE, boxPosition.Z - BOX_SIZE,
|
|
boxPosition.X + BOX_SIZE, boxPosition.Y + BOX_SIZE, boxPosition.Z + BOX_SIZE);
|
|
|
|
driver->setTransform(video::ETS_WORLD, core::matrix4());
|
|
driver->setMaterial(unlit);
|
|
driver->draw3DBox(box, video::SColor(255, 0, 255, 0));
|
|
|
|
if(meta)
|
|
{
|
|
s32 found;
|
|
meta->getTriangles(triangles, MAX_TRIANGLES, found, box);
|
|
|
|
while(--found >= 0)
|
|
driver->draw3DTriangle(triangles[found], video::SColor(255, 255, 0, 0));
|
|
}
|
|
|
|
driver->endScene();
|
|
result &= takeScreenshotAndCompareAgainstReference(driver, "-tri_select1.png");
|
|
}
|
|
{
|
|
boxPosition.Z -= 10.f;
|
|
driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(0xff00ffff));
|
|
smgr->drawAll();
|
|
|
|
core::aabbox3df box(boxPosition.X - BOX_SIZE, boxPosition.Y - BOX_SIZE, boxPosition.Z - BOX_SIZE,
|
|
boxPosition.X + BOX_SIZE, boxPosition.Y + BOX_SIZE, boxPosition.Z + BOX_SIZE);
|
|
|
|
driver->setTransform(video::ETS_WORLD, core::matrix4());
|
|
driver->setMaterial(unlit);
|
|
driver->draw3DBox(box, video::SColor(255, 0, 255, 0));
|
|
|
|
if(meta)
|
|
{
|
|
s32 found;
|
|
meta->getTriangles(triangles, MAX_TRIANGLES, found, box);
|
|
|
|
while(--found >= 0)
|
|
driver->draw3DTriangle(triangles[found], video::SColor(255, 255, 0, 0));
|
|
}
|
|
|
|
driver->endScene();
|
|
result &= takeScreenshotAndCompareAgainstReference(driver, "-tri_select2.png");
|
|
}
|
|
{
|
|
boxPosition.Z -= 20.f;
|
|
driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(0xff00ffff));
|
|
smgr->drawAll();
|
|
|
|
core::aabbox3df box(boxPosition.X - BOX_SIZE, boxPosition.Y - BOX_SIZE, boxPosition.Z - BOX_SIZE,
|
|
boxPosition.X + BOX_SIZE, boxPosition.Y + BOX_SIZE, boxPosition.Z + BOX_SIZE);
|
|
|
|
driver->setTransform(video::ETS_WORLD, core::matrix4());
|
|
driver->setMaterial(unlit);
|
|
driver->draw3DBox(box, video::SColor(255, 0, 255, 0));
|
|
|
|
if(meta)
|
|
{
|
|
s32 found;
|
|
meta->getTriangles(triangles, MAX_TRIANGLES, found, box);
|
|
|
|
while(--found >= 0)
|
|
driver->draw3DTriangle(triangles[found], video::SColor(255, 255, 0, 0));
|
|
}
|
|
|
|
driver->endScene();
|
|
result &= takeScreenshotAndCompareAgainstReference(driver, "-tri_select3.png");
|
|
}
|
|
|
|
meta->drop();
|
|
|
|
device->closeDevice();
|
|
device->run();
|
|
device->drop();
|
|
|
|
return result;
|
|
}
|
|
}
|
|
|
|
// Tests need not be accurate, as we just need to include at least
|
|
// the triangles that match the criteria. But we try to be as close
|
|
// as possible of course, to reduce the collision checks done afterwards
|
|
bool triangleSelector(void)
|
|
{
|
|
bool result = true;
|
|
|
|
result &= octree();
|
|
result &= triangle();
|
|
|
|
return result;
|
|
}
|