mirror of
https://github.com/minetest/irrlicht.git
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2ae2a551a6
GLES drivers adapted, but only did make compile-tests. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
51 lines
1.8 KiB
Makefile
Executable File
51 lines
1.8 KiB
Makefile
Executable File
LOCAL_PATH := $(call my-dir)/..
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IRRLICHT_PROJECT_PATH := $(LOCAL_PATH)
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include $(CLEAR_VARS)
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LOCAL_MODULE := Irrlicht
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LOCAL_SRC_FILES := $(IRRLICHT_PROJECT_PATH)/../../lib/Android/libIrrlicht.a
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include $(PREBUILT_STATIC_LIBRARY)
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include $(CLEAR_VARS)
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LOCAL_MODULE := HelloWorldMobile
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LOCAL_CFLAGS := -pipe -fno-exceptions -fno-rtti -fstrict-aliasing
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ifndef NDEBUG
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LOCAL_CFLAGS += -g -D_DEBUG
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else
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LOCAL_CFLAGS += -fexpensive-optimizations -O3
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endif
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ifeq ($(TARGET_ARCH_ABI),x86)
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LOCAL_CFLAGS += -fno-stack-protector
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endif
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LOCAL_C_INCLUDES := ../../include
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LOCAL_SRC_FILES := main.cpp android_tools.cpp
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LOCAL_LDLIBS := -lEGL -llog -lGLESv1_CM -lGLESv2 -lz -landroid
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LOCAL_STATIC_LIBRARIES := Irrlicht android_native_app_glue
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include $(BUILD_SHARED_LIBRARY)
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$(call import-module,android/native_app_glue)
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# copy Irrlicht data to assets
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$(shell mkdir -p $(IRRLICHT_PROJECT_PATH)/assets)
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$(shell mkdir -p $(IRRLICHT_PROJECT_PATH)/assets/media)
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$(shell mkdir -p $(IRRLICHT_PROJECT_PATH)/assets/media/Shaders)
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$(shell mkdir -p $(IRRLICHT_PROJECT_PATH)/src)
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$(shell cp $(IRRLICHT_PROJECT_PATH)/../../media/Shaders/*.* $(IRRLICHT_PROJECT_PATH)/assets/media/Shaders/)
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$(shell cp $(IRRLICHT_PROJECT_PATH)/../../media/irrlichtlogo3.png $(IRRLICHT_PROJECT_PATH)/assets/media/)
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$(shell cp $(IRRLICHT_PROJECT_PATH)/../../media/dwarf.x $(IRRLICHT_PROJECT_PATH)/assets/media/)
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$(shell cp $(IRRLICHT_PROJECT_PATH)/../../media/dwarf.jpg $(IRRLICHT_PROJECT_PATH)/assets/media/)
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$(shell cp $(IRRLICHT_PROJECT_PATH)/../../media/axe.jpg $(IRRLICHT_PROJECT_PATH)/assets/media/)
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$(shell cp $(IRRLICHT_PROJECT_PATH)/../../media/fonthaettenschweiler.bmp $(IRRLICHT_PROJECT_PATH)/assets/media/)
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$(shell cp $(IRRLICHT_PROJECT_PATH)/../../media/bigfont.png $(IRRLICHT_PROJECT_PATH)/assets/media/)
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