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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
110 lines
3.0 KiB
C++
110 lines
3.0 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __E_SCENE_NODE_TYPES_H_INCLUDED__
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#define __E_SCENE_NODE_TYPES_H_INCLUDED__
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#include "irrTypes.h"
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namespace irr
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{
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namespace scene
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{
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//! An enumeration for all types of built-in scene nodes
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/** A scene node type is represented by a four character code
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such as 'cube' or 'mesh' instead of simple numbers, to avoid
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name clashes with external scene nodes.*/
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enum ESCENE_NODE_TYPE
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{
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//! of type CSceneManager (note that ISceneManager is not(!) an ISceneNode)
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ESNT_SCENE_MANAGER = MAKE_IRR_ID('s','m','n','g'),
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//! simple cube scene node
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ESNT_CUBE = MAKE_IRR_ID('c','u','b','e'),
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//! Sphere scene node
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ESNT_SPHERE = MAKE_IRR_ID('s','p','h','r'),
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//! Text Scene Node
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ESNT_TEXT = MAKE_IRR_ID('t','e','x','t'),
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//! Billboard text scene node
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ESNT_BILLBOARD_TEXT = MAKE_IRR_ID('b','t','x','t'),
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//! Water Surface Scene Node
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ESNT_WATER_SURFACE = MAKE_IRR_ID('w','a','t','r'),
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//! Terrain Scene Node
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ESNT_TERRAIN = MAKE_IRR_ID('t','e','r','r'),
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//! Sky Box Scene Node
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ESNT_SKY_BOX = MAKE_IRR_ID('s','k','y','_'),
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//! Sky Dome Scene Node
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ESNT_SKY_DOME = MAKE_IRR_ID('s','k','y','d'),
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//! Shadow Volume Scene Node
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ESNT_SHADOW_VOLUME = MAKE_IRR_ID('s','h','d','w'),
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//! Octree Scene Node
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ESNT_OCTREE = MAKE_IRR_ID('o','c','t','r'),
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//! Mesh Scene Node
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ESNT_MESH = MAKE_IRR_ID('m','e','s','h'),
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//! Light Scene Node
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ESNT_LIGHT = MAKE_IRR_ID('l','g','h','t'),
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//! Empty Scene Node
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ESNT_EMPTY = MAKE_IRR_ID('e','m','t','y'),
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//! Dummy Transformation Scene Node
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ESNT_DUMMY_TRANSFORMATION = MAKE_IRR_ID('d','m','m','y'),
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//! Camera Scene Node
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ESNT_CAMERA = MAKE_IRR_ID('c','a','m','_'),
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//! Billboard Scene Node
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ESNT_BILLBOARD = MAKE_IRR_ID('b','i','l','l'),
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//! Animated Mesh Scene Node
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ESNT_ANIMATED_MESH = MAKE_IRR_ID('a','m','s','h'),
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//! Particle System Scene Node
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ESNT_PARTICLE_SYSTEM = MAKE_IRR_ID('p','t','c','l'),
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//! Quake3 Shader Scene Node
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ESNT_Q3SHADER_SCENE_NODE = MAKE_IRR_ID('q','3','s','h'),
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//! Quake3 Model Scene Node ( has tag to link to )
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ESNT_MD3_SCENE_NODE = MAKE_IRR_ID('m','d','3','_'),
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//! Volume Light Scene Node
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ESNT_VOLUME_LIGHT = MAKE_IRR_ID('v','o','l','l'),
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//! Maya Camera Scene Node
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/** Legacy, for loading version <= 1.4.x .irr files */
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ESNT_CAMERA_MAYA = MAKE_IRR_ID('c','a','m','M'),
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//! First Person Shooter Camera
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/** Legacy, for loading version <= 1.4.x .irr files */
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ESNT_CAMERA_FPS = MAKE_IRR_ID('c','a','m','F'),
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//! Unknown scene node
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ESNT_UNKNOWN = MAKE_IRR_ID('u','n','k','n'),
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//! Will match with any scene node when checking types
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ESNT_ANY = MAKE_IRR_ID('a','n','y','_')
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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