mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-06 02:10:42 +01:00
dd36699ad2
Did some tests and the overhead speed cost on loading and rendering where both not really measurable even in a pretty huge scene. While some Irrlicht parts might still have a problem with 32-bit meshes (octree for example, also some meshmanipulator functions), it's probably still less of a problem than having broken meshes and just a nicer default. Also the troubling parts in Irrlicht can be improved over time. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6343 dfc29bdd-3216-0410-991c-e03cc46cb475
130 lines
3.9 KiB
C++
130 lines
3.9 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#ifndef IRR_I_MESH_LOADER_H_INCLUDED
|
|
#define IRR_I_MESH_LOADER_H_INCLUDED
|
|
|
|
#include "IReferenceCounted.h"
|
|
#include "path.h"
|
|
#include "IMeshTextureLoader.h"
|
|
#include "SVertexIndex.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace io
|
|
{
|
|
class IReadFile;
|
|
} // end namespace io
|
|
namespace scene
|
|
{
|
|
class IAnimatedMesh;
|
|
|
|
//! Class which is able to load an animated mesh from a file.
|
|
/** If you want Irrlicht be able to load meshes of
|
|
currently unsupported file formats (e.g. .cob), then implement
|
|
this and add your new Meshloader with
|
|
ISceneManager::addExternalMeshLoader() to the engine. */
|
|
class IMeshLoader : public virtual IReferenceCounted
|
|
{
|
|
public:
|
|
|
|
//! Constructor
|
|
IMeshLoader() : TextureLoader(0), IndexTypeHint(EITH_OPTIMAL) {}
|
|
|
|
//! Destructor
|
|
virtual ~IMeshLoader()
|
|
{
|
|
if ( TextureLoader )
|
|
TextureLoader->drop();
|
|
}
|
|
|
|
//! Returns true if the file might be loaded by this class.
|
|
/** This decision should be based on the file extension (e.g. ".cob")
|
|
only.
|
|
\param filename Name of the file to test.
|
|
\return True if the file might be loaded by this class. */
|
|
virtual bool isALoadableFileExtension(const io::path& filename) const = 0;
|
|
|
|
//! Creates/loads an animated mesh from the file.
|
|
/** \param file File handler to load the file from.
|
|
\return Pointer to the created mesh. Returns 0 if loading failed.
|
|
If you no longer need the mesh, you should call IAnimatedMesh::drop().
|
|
See IReferenceCounted::drop() for more information. */
|
|
virtual IAnimatedMesh* createMesh(io::IReadFile* file) = 0;
|
|
|
|
//! Set a new texture loader which this meshloader can use when searching for textures.
|
|
/** NOTE: Not all meshloaders do support this interface. Meshloaders which
|
|
support it will return a non-null value in getMeshTextureLoader from the start. Setting a
|
|
texture-loader to a meshloader which doesn't support it won't help.
|
|
\param textureLoader The textureloader to use. When set to NULL the mesh will not load any textures.
|
|
*/
|
|
virtual void setMeshTextureLoader(IMeshTextureLoader* textureLoader)
|
|
{
|
|
if ( textureLoader != TextureLoader )
|
|
{
|
|
if ( textureLoader )
|
|
textureLoader->grab();
|
|
if ( TextureLoader )
|
|
TextureLoader->drop();
|
|
TextureLoader = textureLoader;
|
|
}
|
|
}
|
|
|
|
//! Get the texture loader used when this meshloader searches for textures.
|
|
/** NOTE: not all meshloaders support this interface so this can return NULL.
|
|
*/
|
|
virtual IMeshTextureLoader* getMeshTextureLoader() const
|
|
{
|
|
return TextureLoader;
|
|
}
|
|
|
|
enum E_INDEX_TYPE_HINT
|
|
{
|
|
//! Prefer to use 16-bit index buffers even if it breaks the mesh
|
|
//! The default (and only option) before Irrlicht 1.9
|
|
EITH_16BIT,
|
|
|
|
//! Allow using 32-bit index buffers
|
|
EITH_32BIT,
|
|
|
|
//! Allow 32-bit, but copy back to 16-bit when 32 is not needed.
|
|
//! So tiny overhead (sometimes extra allocation+copying) on loading,
|
|
//! but meshes are later more optimal.
|
|
//! Default since Irrlicht 1.9
|
|
EITH_OPTIMAL
|
|
};
|
|
|
|
|
|
//! Give loader a hint if you would prefer 16 or 32 bit meshbuffers.
|
|
/**
|
|
Before Irrlicht 1.9 Irrlicht worked mostly with 16-bit meshbuffers.
|
|
Rendering 32-bit meshbuffers works, but some functions like
|
|
mesh-writing and mesh manipulation might not work yet.
|
|
NOTE: Most loaders will ignore this hint so far, but hopefully
|
|
will care about it in the future.
|
|
*/
|
|
void setIndexTypeHint(E_INDEX_TYPE_HINT typeHint)
|
|
{
|
|
IndexTypeHint = typeHint;
|
|
}
|
|
|
|
//! Return current preference user has for the index type of meshbuffers
|
|
/** Note that this is _not_ necessarily the type used by the meshloader */
|
|
E_INDEX_TYPE_HINT getIndexTypeHint() const
|
|
{
|
|
return IndexTypeHint;
|
|
}
|
|
|
|
|
|
protected:
|
|
IMeshTextureLoader* TextureLoader;
|
|
E_INDEX_TYPE_HINT IndexTypeHint;
|
|
};
|
|
|
|
|
|
} // end namespace scene
|
|
} // end namespace irr
|
|
|
|
#endif
|