mirror of
https://github.com/minetest/irrlicht.git
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330 lines
12 KiB
C
330 lines
12 KiB
C
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __IRR_COMPILE_CONFIG_H_INCLUDED__
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#define __IRR_COMPILE_CONFIG_H_INCLUDED__
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//! Identifies the IrrlichtMt fork customized for the Minetest engine
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#define IRRLICHT_VERSION_MT_REVISION 9
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#define IRRLICHT_VERSION_MT "mt9"
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//! Irrlicht SDK Version
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#define IRRLICHT_VERSION_MAJOR 1
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#define IRRLICHT_VERSION_MINOR 9
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#define IRRLICHT_VERSION_REVISION 0
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// This flag will be defined only in SVN, the official release code will have
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// it undefined
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#define IRRLICHT_VERSION_SVN alpha
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#define IRRLICHT_SDK_VERSION "1.9.0" IRRLICHT_VERSION_MT
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#include <stdio.h> // TODO: Although included elsewhere this is required at least for mingw
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//! The defines for different operating system are:
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//! _IRR_WINDOWS_ for all irrlicht supported Windows versions
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//! _IRR_WINDOWS_API_ for Windows or XBox
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//! _IRR_LINUX_PLATFORM_ for Linux (it is defined here if no other os is defined)
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//! _IRR_SOLARIS_PLATFORM_ for Solaris
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//! _IRR_OSX_PLATFORM_ for Apple systems running OSX
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//! _IRR_IOS_PLATFORM_ for Apple devices running iOS
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//! _IRR_ANDROID_PLATFORM_ for devices running Android
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//! _IRR_POSIX_API_ for Posix compatible systems
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//! Note: PLATFORM defines the OS specific layer, API can group several platforms
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//! DEVICE is the windowing system used, several PLATFORMs support more than one DEVICE
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//! Irrlicht can be compiled with more than one device
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//! _IRR_COMPILE_WITH_WINDOWS_DEVICE_ for Windows API based device
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//! _IRR_COMPILE_WITH_OSX_DEVICE_ for Cocoa native windowing on OSX
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//! _IRR_COMPILE_WITH_X11_DEVICE_ for Linux X11 based device
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//! _IRR_COMPILE_WITH_SDL_DEVICE_ for platform independent SDL framework
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//! Passing defines to the compiler which have NO in front of the _IRR definename is an alternative
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//! way which can be used to disable defines (instead of outcommenting them in this header).
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//! So defines can be controlled from Makefiles or Projectfiles which allows building
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//! different library versions without having to change the sources.
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//! Example: NO_IRR_COMPILE_WITH_X11_ would disable X11
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//! Uncomment this line to compile with the SDL device
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//#define _IRR_COMPILE_WITH_SDL_DEVICE_
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#ifdef NO_IRR_COMPILE_WITH_SDL_DEVICE_
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#undef _IRR_COMPILE_WITH_SDL_DEVICE_
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#endif
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//! WIN32 for Windows32
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//! WIN64 for Windows64
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// The windows platform and API support SDL and WINDOW device
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#if defined(_WIN32) || defined(_WIN64)
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#define _IRR_WINDOWS_
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#define _IRR_WINDOWS_API_
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#ifndef _IRR_COMPILE_WITH_SDL_DEVICE_
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#define _IRR_COMPILE_WITH_WINDOWS_DEVICE_
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#endif
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#endif
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#if defined(__APPLE__)
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#if defined(__ENVIRONMENT_IPHONE_OS_VERSION_MIN_REQUIRED__) || defined(__IPHONE_OS_VERSION_MIN_REQUIRED)
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#define _IRR_IOS_PLATFORM_
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#define _IRR_COMPILE_WITH_IOS_DEVICE_
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#define NO_IRR_COMPILE_WITH_OPENGL_
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// The application state events and following methods: IrrlichtDevice::isWindowActive, IrrlichtDevice::isWindowFocused,
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// IrrlichtDevice::isWindowMinimized works out of box only if you'll use built-in CIrrDelegateiOS,
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// so _IRR_COMPILE_WITH_IOS_BUILTIN_MAIN_ must be enabled in this case. If you need a custom UIApplicationDelegate
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// you must disable _IRR_COMPILE_WITH_IOS_BUILTIN_MAIN_ definition and handle all application events yourself.
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#define _IRR_COMPILE_WITH_IOS_BUILTIN_MAIN_
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#else
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#define _IRR_OSX_PLATFORM_
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#ifndef _IRR_COMPILE_WITH_SDL_DEVICE_
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#define _IRR_COMPILE_WITH_OSX_DEVICE_
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#endif
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#define NO_IRR_COMPILE_WITH_OGLES1_
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#define NO_IRR_COMPILE_WITH_OGLES2_
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#define NO_IRR_COMPILE_WITH_WEBGL1_
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#endif
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#endif
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#if defined(__EMSCRIPTEN__)
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#define _IRR_EMSCRIPTEN_PLATFORM_
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#define NO_IRR_COMPILE_WITH_JOYSTICK_EVENTS_
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#define NO_IRR_COMPILE_WITH_OPENGL_
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#define NO_IRR_COMPILE_WITH_OGLES1_
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#define _IRR_COMPILE_WITH_OGLES2_
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#define _IRR_COMPILE_WITH_WEBGL1_
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#define _IRR_COMPILE_WITH_EGL_MANAGER_
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#define _IRR_COMPILE_WITH_SDL_DEVICE_
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#define NO_IRR_COMPILE_WITH_X11_DEVICE_
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#define _IRR_LINUX_PLATFORM_ // emscripten basically working like a unix
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#endif // __EMSCRIPTEN__
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#if defined(__ANDROID__)
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#define _IRR_ANDROID_PLATFORM_
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#define _IRR_COMPILE_WITH_ANDROID_DEVICE_
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#define _IRR_COMPILE_ANDROID_ASSET_READER_
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#define NO_IRR_COMPILE_WITH_OPENGL_
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#endif
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#if defined(__SVR4) && defined(__sun)
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#define _IRR_SOLARIS_PLATFORM_
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#if defined(__sparc)
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#define __BIG_ENDIAN__
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#endif
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#endif
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#if !defined(_IRR_WINDOWS_API_) && !defined(_IRR_OSX_PLATFORM_) && !defined(_IRR_IOS_PLATFORM_) && !defined(_IRR_ANDROID_PLATFORM_) && !defined(_IRR_EMSCRIPTEN_PLATFORM_)
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#ifndef _IRR_SOLARIS_PLATFORM_
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#define _IRR_LINUX_PLATFORM_
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#endif
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#define _IRR_POSIX_API_
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#ifndef _IRR_COMPILE_WITH_SDL_DEVICE_
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#define _IRR_COMPILE_WITH_X11_DEVICE_
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#endif
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#endif
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//! Define _IRR_COMPILE_WITH_JOYSTICK_SUPPORT_ if you want joystick events.
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#if !(defined(__FreeBSD__) || defined(__OpenBSD__))
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#define _IRR_COMPILE_WITH_JOYSTICK_EVENTS_
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#endif
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#ifdef NO_IRR_COMPILE_WITH_JOYSTICK_EVENTS_
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#undef _IRR_COMPILE_WITH_JOYSTICK_EVENTS_
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#endif
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//! Maximum number of texture an SMaterial can have, up to 8 are supported by Irrlicht.
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#define _IRR_MATERIAL_MAX_TEXTURES_ 4
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//! Define _IRR_COMPILE_WITH_OPENGL_ to compile the Irrlicht engine with OpenGL.
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/** If you do not wish the engine to be compiled with OpenGL, comment this
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define out. */
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#define _IRR_COMPILE_WITH_OPENGL_
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#ifdef NO_IRR_COMPILE_WITH_OPENGL_
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#undef _IRR_COMPILE_WITH_OPENGL_
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#endif
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//! Define required options for OpenGL drivers.
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#if defined(_IRR_COMPILE_WITH_OPENGL_)
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#if defined(_IRR_COMPILE_WITH_WINDOWS_DEVICE_)
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#define _IRR_OPENGL_USE_EXTPOINTER_
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#define _IRR_COMPILE_WITH_WGL_MANAGER_
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#elif defined(_IRR_COMPILE_WITH_X11_DEVICE_)
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#define _IRR_OPENGL_USE_EXTPOINTER_
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#define _IRR_COMPILE_WITH_GLX_MANAGER_
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#elif defined(_IRR_COMPILE_WITH_OSX_DEVICE_)
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#define _IRR_COMPILE_WITH_NSOGL_MANAGER_
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#elif defined(_IRR_SOLARIS_PLATFORM_)
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#define _IRR_COMPILE_WITH_GLX_MANAGER_
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#elif defined(_IRR_COMPILE_WITH_SDL_DEVICE_)
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#define _IRR_OPENGL_USE_EXTPOINTER_
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#endif
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#endif
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//! Define _IRR_COMPILE_WITH_OGLES1_ to compile the Irrlicht engine with OpenGL ES 1.1.
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/** If you do not wish the engine to be compiled with OpenGL ES 1.1, comment this
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define out.
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Depending on platform you may have to enable _IRR_OGLES1_USE_KHRONOS_API_HEADERS_ as well when using it.
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*/
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#if defined(_IRR_ANDROID_PLATFORM_) || defined(_IRR_IOS_PLATFORM_)
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#define _IRR_COMPILE_WITH_OGLES1_
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#endif
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#ifdef NO_IRR_COMPILE_WITH_OGLES1_
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#undef _IRR_COMPILE_WITH_OGLES1_
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#endif
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#ifdef _IRR_COMPILE_WITH_OGLES1_
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//! Define _IRR_OGLES1_USE_KHRONOS_API_HEADERS_ to use the OpenGL ES headers from the Debian Khronos-api package
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//#define _IRR_OGLES1_USE_KHRONOS_API_HEADERS_
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#endif
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//! Define required options for OpenGL ES 1.1 drivers.
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#if defined(_IRR_COMPILE_WITH_OGLES1_)
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#if defined(_IRR_COMPILE_WITH_WINDOWS_DEVICE_) || defined(_IRR_COMPILE_WITH_X11_DEVICE_) || defined(_IRR_COMPILE_WITH_ANDROID_DEVICE_)
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#define _IRR_OGLES1_USE_EXTPOINTER_
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#ifndef _IRR_COMPILE_WITH_EGL_MANAGER_
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#define _IRR_COMPILE_WITH_EGL_MANAGER_
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#endif
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#elif defined(_IRR_COMPILE_WITH_IOS_DEVICE_)
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#ifndef _IRR_COMPILE_WITH_EAGL_MANAGER_
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#define _IRR_COMPILE_WITH_EAGL_MANAGER_
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#endif
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#endif
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#endif
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//! Define _IRR_COMPILE_WITH_OGLES2_ to compile the Irrlicht engine with OpenGL ES 2.0.
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/** If you do not wish the engine to be compiled with OpenGL ES 2.0, comment this
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define out. */
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#if defined(_IRR_ANDROID_PLATFORM_) || defined(_IRR_IOS_PLATFORM_)
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#define _IRR_COMPILE_WITH_OGLES2_
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#else
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//#define _IRR_COMPILE_WITH_OGLES2_
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#endif
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#ifdef NO_IRR_COMPILE_WITH_OGLES2_
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#undef _IRR_COMPILE_WITH_OGLES2_
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#endif
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//! Define _IRR_COMPILE_WITH_WEBGL1_ to compile Irrlicht engine with a WebGL friendly
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//! subset of the OpenGL ES 2.0 driver.
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//#define _IRR_COMPILE_WITH_WEBGL1_
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#ifdef NO_IRR_COMPILE_WITH_WEBGL1_
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#undef _IRR_COMPILE_WITH_WEBGL1_
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#endif
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#ifdef _IRR_COMPILE_WITH_WEBGL1_
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#define _IRR_COMPILE_WITH_OGLES2_ // it's a subset of OGL ES2, so always needed when using WebGL
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#endif
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//! Define required options for OpenGL ES 2.0 drivers.
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#if defined(_IRR_COMPILE_WITH_OGLES2_)
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#if defined(_IRR_COMPILE_WITH_WINDOWS_DEVICE_) || defined(_IRR_COMPILE_WITH_X11_DEVICE_) || defined(_IRR_COMPILE_WITH_ANDROID_DEVICE_) || defined(__EMSCRIPTEN__)
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#define _IRR_OGLES2_USE_EXTPOINTER_
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#ifndef _IRR_COMPILE_WITH_EGL_MANAGER_
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#define _IRR_COMPILE_WITH_EGL_MANAGER_
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#endif
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#elif defined(_IRR_COMPILE_WITH_IOS_DEVICE_)
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#ifndef _IRR_COMPILE_WITH_EAGL_MANAGER_
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#define _IRR_COMPILE_WITH_EAGL_MANAGER_
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#endif
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#endif
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#endif
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//! Define _IRR_COMPILE_WITH_X11_ to compile the Irrlicht engine with X11 support.
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/** If you do not wish the engine to be compiled with X11, comment this
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define out. */
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// Only used in LinuxDevice.
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#define _IRR_COMPILE_WITH_X11_
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#ifdef NO_IRR_COMPILE_WITH_X11_
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#undef _IRR_COMPILE_WITH_X11_
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#endif
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#if defined(_IRR_LINUX_PLATFORM_) && defined(_IRR_COMPILE_WITH_X11_)
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//! XInput2 (library called Xi) is currently only used to support touch-input.
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#define _IRR_LINUX_X11_XINPUT2_
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#ifdef NO_IRR_LINUX_X11_XINPUT2_
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#undef _IRR_LINUX_X11_XINPUT2_
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#endif
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//! X11 has by default only monochrome cursors, but using the Xcursor library we can also get color cursor support.
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//! If you have the need for custom color cursors on X11 then enable this and make sure you also link
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//! to the Xcursor library in your Makefile/Projectfile.
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//#define _IRR_LINUX_XCURSOR_
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#ifdef NO_IRR_LINUX_XCURSOR_
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#undef _IRR_LINUX_XCURSOR_
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#endif
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#endif
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#if defined(_IRR_SOLARIS_PLATFORM_)
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#undef _IRR_COMPILE_WITH_JOYSTICK_EVENTS_
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#endif
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#ifdef _IRR_WINDOWS_API_
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// To build Irrlicht as a static library, you must define _IRR_STATIC_LIB_ in both the
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// Irrlicht build, *and* in the user application, before #including <irrlicht.h>
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#ifndef _IRR_STATIC_LIB_
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#ifdef IRRLICHT_EXPORTS
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#define IRRLICHT_API __declspec(dllexport)
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#else
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#define IRRLICHT_API __declspec(dllimport)
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#endif // IRRLICHT_EXPORT
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#else
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#define IRRLICHT_API
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#endif // _IRR_STATIC_LIB_
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// Declare the calling convention.
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#if defined(_STDCALL_SUPPORTED)
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#define IRRCALLCONV __stdcall
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#else
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#define IRRCALLCONV __cdecl
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#endif // STDCALL_SUPPORTED
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#else // _IRR_WINDOWS_API_
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// Force symbol export in shared libraries built with gcc.
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#if defined(__GNUC__) && !defined(_IRR_STATIC_LIB_) && defined(IRRLICHT_EXPORTS)
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#define IRRLICHT_API __attribute__ ((visibility("default")))
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#else
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#define IRRLICHT_API
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#endif
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#define IRRCALLCONV
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#endif // _IRR_WINDOWS_API_
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#define _IRR_COMPILE_WITH_GUI_
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#define _IRR_COMPILE_WITH_LIBJPEG_
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#define _IRR_COMPILE_WITH_LIBPNG_
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#define _IRR_COMPILE_WITH_BILLBOARD_SCENENODE_
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#define _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
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#define _IRR_COMPILE_WITH_B3D_LOADER_
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#define _IRR_COMPILE_WITH_X_LOADER_
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#define _IRR_COMPILE_WITH_OBJ_LOADER_
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#define _IRR_COMPILE_WITH_BMP_LOADER_
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#define _IRR_COMPILE_WITH_JPG_LOADER_
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#define _IRR_COMPILE_WITH_PNG_LOADER_
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#define _IRR_COMPILE_WITH_TGA_LOADER_
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#define _IRR_COMPILE_WITH_JPG_WRITER_
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#define _IRR_COMPILE_WITH_PNG_WRITER_
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#define __IRR_COMPILE_WITH_ZIP_ARCHIVE_LOADER_
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#define _IRR_COMPILE_WITH_ZLIB_
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#define __IRR_HAS_S64
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#ifdef _DEBUG
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//! A few attributes are written in CSceneManager when _IRR_SCENEMANAGER_DEBUG is enabled
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// NOTE: Those attributes were used always until 1.8.0 and became a global define for 1.8.1
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// which is only enabled in debug because it had a large (sometimes >5%) impact on speed.
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// A better solution in the long run is to break the interface and remove _all_ attribute
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// access in functions like CSceneManager::drawAll and instead put that information in some
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// own struct/class or in CSceneManager.
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// See http://irrlicht.sourceforge.net/forum/viewtopic.php?f=2&t=48211 for the discussion.
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#define _IRR_SCENEMANAGER_DEBUG
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#ifdef NO_IRR_SCENEMANAGER_DEBUG
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#undef _IRR_SCENEMANAGER_DEBUG
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#endif
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#endif
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#endif // __IRR_COMPILE_CONFIG_H_INCLUDED__
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