mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-18 00:08:20 +01:00
8310a3fbad
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
694 lines
13 KiB
C++
694 lines
13 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __S_4D_VERTEX_H_INCLUDED__
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#define __S_4D_VERTEX_H_INCLUDED__
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#include "SoftwareDriver2_compile_config.h"
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#include "SoftwareDriver2_helper.h"
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#include "irrAllocator.h"
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namespace irr
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{
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namespace video
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{
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struct sVec2
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{
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f32 x;
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f32 y;
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sVec2 () {}
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sVec2 ( f32 s) : x ( s ), y ( s ) {}
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sVec2 ( f32 _x, f32 _y )
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: x ( _x ), y ( _y ) {}
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void set ( f32 _x, f32 _y )
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{
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x = _x;
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y = _y;
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}
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// f = a * t + b * ( 1 - t )
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void interpolate(const sVec2& a, const sVec2& b, const f32 t)
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{
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x = b.x + ( ( a.x - b.x ) * t );
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y = b.y + ( ( a.y - b.y ) * t );
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}
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sVec2 operator-(const sVec2& other) const
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{
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return sVec2(x - other.x, y - other.y);
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}
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sVec2 operator+(const sVec2& other) const
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{
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return sVec2(x + other.x, y + other.y);
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}
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void operator+=(const sVec2& other)
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{
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x += other.x;
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y += other.y;
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}
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sVec2 operator*(const f32 s) const
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{
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return sVec2(x * s , y * s);
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}
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void operator*=( const f32 s)
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{
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x *= s;
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y *= s;
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}
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void operator=(const sVec2& other)
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{
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x = other.x;
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y = other.y;
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}
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};
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// A8R8G8B8
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struct sVec4;
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struct sCompressedVec4
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{
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u32 argb;
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void setA8R8G8B8 ( u32 value )
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{
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argb = value;
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}
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void setColorf ( const video::SColorf & color )
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{
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argb = core::floor32 ( color.a * 255.f ) << 24 |
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core::floor32 ( color.r * 255.f ) << 16 |
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core::floor32 ( color.g * 255.f ) << 8 |
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core::floor32 ( color.b * 255.f );
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}
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void setVec4 ( const sVec4 & v );
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// f = a * t + b * ( 1 - t )
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void interpolate(const sCompressedVec4& a, const sCompressedVec4& b, const f32 t)
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{
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argb = PixelBlend32 ( b.argb, a.argb, core::floor32 ( t * 256.f ) );
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}
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};
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struct sVec4
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{
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union
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{
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struct { f32 x, y, z, w; };
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struct { f32 a, r, g, b; };
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// struct { sVec2 xy, zw; }; // sorry, this does not compile with gcc
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};
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sVec4 () {}
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sVec4 ( f32 s) : x ( s ), y ( s ), z ( s ), w ( s ) {}
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sVec4 ( f32 _x, f32 _y, f32 _z, f32 _w )
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: x ( _x ), y ( _y ), z( _z ), w ( _w ){}
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void set ( f32 _x, f32 _y, f32 _z, f32 _w )
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{
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x = _x;
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y = _y;
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z = _z;
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w = _w;
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}
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void setA8R8G8B8 ( u32 argb )
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{
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x = ( ( argb & 0xFF000000 ) >> 24 ) * ( 1.f / 255.f );
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y = ( ( argb & 0x00FF0000 ) >> 16 ) * ( 1.f / 255.f );
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z = ( ( argb & 0x0000FF00 ) >> 8 ) * ( 1.f / 255.f );
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w = ( ( argb & 0x000000FF ) ) * ( 1.f / 255.f );
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}
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void setColorf ( const video::SColorf & color )
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{
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x = color.a;
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y = color.r;
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z = color.g;
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w = color.b;
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}
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// f = a * t + b * ( 1 - t )
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void interpolate(const sVec4& a, const sVec4& b, const f32 t)
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{
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x = b.x + ( ( a.x - b.x ) * t );
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y = b.y + ( ( a.y - b.y ) * t );
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z = b.z + ( ( a.z - b.z ) * t );
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w = b.w + ( ( a.w - b.w ) * t );
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}
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f32 dotProduct(const sVec4& other) const
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{
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return x*other.x + y*other.y + z*other.z + w*other.w;
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}
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f32 dot_xyz( const sVec4& other) const
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{
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return x*other.x + y*other.y + z*other.z;
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}
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f32 get_length_xyz_square () const
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{
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return x * x + y * y + z * z;
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}
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f32 get_length_xyz () const
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{
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return core::squareroot ( x * x + y * y + z * z );
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}
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void normalize_xyz ()
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{
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const f32 l = core::reciprocal_squareroot ( x * x + y * y + z * z );
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x *= l;
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y *= l;
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z *= l;
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}
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void project_xyz ()
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{
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w = core::reciprocal ( w );
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x *= w;
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y *= w;
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z *= w;
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}
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sVec4 operator-(const sVec4& other) const
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{
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return sVec4(x - other.x, y - other.y, z - other.z,w - other.w);
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}
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sVec4 operator+(const sVec4& other) const
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{
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return sVec4(x + other.x, y + other.y, z + other.z,w + other.w);
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}
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void operator+=(const sVec4& other)
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{
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x += other.x;
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y += other.y;
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z += other.z;
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w += other.w;
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}
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sVec4 operator*(const f32 s) const
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{
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return sVec4(x * s , y * s, z * s,w * s);
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}
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sVec4 operator*(const sVec4 &other) const
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{
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return sVec4(x * other.x , y * other.y, z * other.z,w * other.w);
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}
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void mulReciprocal ( f32 s )
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{
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const f32 i = core::reciprocal ( s );
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x = (f32) ( x * i );
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y = (f32) ( y * i );
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z = (f32) ( z * i );
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w = (f32) ( w * i );
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}
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void mul ( const f32 s )
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{
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x *= s;
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y *= s;
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z *= s;
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w *= s;
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}
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/*
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void operator*=(f32 s)
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{
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x *= s;
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y *= s;
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z *= s;
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w *= s;
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}
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*/
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void operator*=(const sVec4 &other)
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{
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x *= other.x;
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y *= other.y;
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z *= other.z;
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w *= other.w;
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}
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void operator=(const sVec4& other)
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{
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x = other.x;
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y = other.y;
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z = other.z;
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w = other.w;
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}
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};
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struct sVec3
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{
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union
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{
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struct { f32 r, g, b; };
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struct { f32 x, y, z; };
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};
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sVec3 () {}
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sVec3 ( f32 _x, f32 _y, f32 _z )
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: r ( _x ), g ( _y ), b( _z ) {}
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sVec3 ( const sVec4 &v )
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: r ( v.x ), g ( v.y ), b( v.z ) {}
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void set ( f32 _r, f32 _g, f32 _b )
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{
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r = _r;
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g = _g;
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b = _b;
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}
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void setR8G8B8 ( u32 argb )
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{
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r = ( ( argb & 0x00FF0000 ) >> 16 ) * ( 1.f / 255.f );
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g = ( ( argb & 0x0000FF00 ) >> 8 ) * ( 1.f / 255.f );
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b = ( ( argb & 0x000000FF ) ) * ( 1.f / 255.f );
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}
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void setColorf ( const video::SColorf & color )
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{
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r = color.r;
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g = color.g;
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b = color.b;
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}
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void add (const sVec3& other)
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{
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r += other.r;
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g += other.g;
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b += other.b;
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}
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void mulAdd(const sVec3& other, const f32 v)
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{
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r += other.r * v;
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g += other.g * v;
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b += other.b * v;
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}
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void mulAdd(const sVec3& v0, const sVec3& v1)
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{
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r += v0.r * v1.r;
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g += v0.g * v1.g;
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b += v0.b * v1.b;
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}
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void saturate ( sVec4 &dest, u32 argb )
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{
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dest.x = ( ( argb & 0xFF000000 ) >> 24 ) * ( 1.f / 255.f );
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dest.y = core::min_ ( r, 1.f );
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dest.z = core::min_ ( g, 1.f );
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dest.w = core::min_ ( b, 1.f );
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}
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// f = a * t + b * ( 1 - t )
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void interpolate(const sVec3& v0, const sVec3& v1, const f32 t)
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{
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r = v1.r + ( ( v0.r - v1.r ) * t );
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g = v1.g + ( ( v0.g - v1.g ) * t );
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b = v1.b + ( ( v0.b - v1.b ) * t );
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}
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sVec3 operator-(const sVec3& other) const
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{
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return sVec3(r - other.r, b - other.b, g - other.g);
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}
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sVec3 operator+(const sVec3& other) const
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{
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return sVec3(r + other.r, g + other.g, b + other.b);
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}
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sVec3 operator*(const f32 s) const
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{
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return sVec3(r * s , g * s, b * s);
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}
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sVec3 operator/(const f32 s) const
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{
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f32 inv = 1.f / s;
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return sVec3(r * inv , g * inv, b * inv);
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}
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sVec3 operator*(const sVec3 &other) const
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{
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return sVec3(r * other.r , b * other.b, g * other.g);
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}
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void operator+=(const sVec3& other)
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{
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r += other.r;
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g += other.g;
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b += other.b;
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}
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void setLength ( f32 len )
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{
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const f32 l = len * core::reciprocal_squareroot ( r * r + g * g + b * b );
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r *= l;
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g *= l;
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b *= l;
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}
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};
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inline void sCompressedVec4::setVec4 ( const sVec4 & v )
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{
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argb = core::floor32 ( v.x * 255.f ) << 24 |
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core::floor32 ( v.y * 255.f ) << 16 |
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core::floor32 ( v.z * 255.f ) << 8 |
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core::floor32 ( v.w * 255.f );
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}
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enum e4DVertexFlag
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{
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VERTEX4D_INSIDE = 0x0000003F,
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VERTEX4D_CLIPMASK = 0x0000003F,
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VERTEX4D_PROJECTED = 0x00000100,
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VERTEX4D_FORMAT_MASK = 0xFFFF0000,
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VERTEX4D_FORMAT_MASK_TEXTURE = 0x000F0000,
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VERTEX4D_FORMAT_TEXTURE_1 = 0x00010000,
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VERTEX4D_FORMAT_TEXTURE_2 = 0x00020000,
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VERTEX4D_FORMAT_TEXTURE_3 = 0x00030000,
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VERTEX4D_FORMAT_TEXTURE_4 = 0x00040000,
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VERTEX4D_FORMAT_MASK_COLOR = 0x00F00000,
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VERTEX4D_FORMAT_COLOR_1 = 0x00100000,
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VERTEX4D_FORMAT_COLOR_2 = 0x00200000,
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VERTEX4D_FORMAT_MASK_BUMP = 0x0F000000,
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VERTEX4D_FORMAT_BUMP_DOT3 = 0x01000000,
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};
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const u32 MATERIAL_MAX_COLORS = 1;
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const u32 BURNING_MATERIAL_MAX_TEXTURES = 2;
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const u32 BURNING_MATERIAL_MAX_TANGENT = 1;
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// dummy Vertex. used for calculation vertex memory size
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struct s4DVertex_proxy
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{
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u32 flag;
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sVec4 Pos;
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sVec2 Tex[BURNING_MATERIAL_MAX_TEXTURES];
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#ifdef SOFTWARE_DRIVER_2_USE_VERTEX_COLOR
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sVec4 Color[MATERIAL_MAX_COLORS];
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#endif
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sVec3 LightTangent[BURNING_MATERIAL_MAX_TANGENT];
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};
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#define SIZEOF_SVERTEX 64
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#define SIZEOF_SVERTEX_LOG2 6
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/*!
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Internal BurningVideo Vertex
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*/
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struct s4DVertex
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{
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u32 flag;
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sVec4 Pos;
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sVec2 Tex[ BURNING_MATERIAL_MAX_TEXTURES ];
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#ifdef SOFTWARE_DRIVER_2_USE_VERTEX_COLOR
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sVec4 Color[ MATERIAL_MAX_COLORS ];
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#endif
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sVec3 LightTangent[BURNING_MATERIAL_MAX_TANGENT];
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//u8 fill [ SIZEOF_SVERTEX - sizeof (s4DVertex_proxy) ];
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// f = a * t + b * ( 1 - t )
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void interpolate(const s4DVertex& b, const s4DVertex& a, const f32 t)
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{
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u32 i;
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u32 size;
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Pos.interpolate ( a.Pos, b.Pos, t );
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#ifdef SOFTWARE_DRIVER_2_USE_VERTEX_COLOR
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size = (flag & VERTEX4D_FORMAT_MASK_COLOR) >> 20;
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for ( i = 0; i!= size; ++i )
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{
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Color[i].interpolate ( a.Color[i], b.Color[i], t );
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}
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#endif
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size = (flag & VERTEX4D_FORMAT_MASK_TEXTURE) >> 16;
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for ( i = 0; i!= size; ++i )
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{
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Tex[i].interpolate ( a.Tex[i], b.Tex[i], t );
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}
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size = (flag & VERTEX4D_FORMAT_MASK_BUMP) >> 24;
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for ( i = 0; i!= size; ++i )
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{
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LightTangent[i].interpolate ( a.LightTangent[i], b.LightTangent[i], t );
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}
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}
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};
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// ----------------- Vertex Cache ---------------------------
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struct SAlignedVertex
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{
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SAlignedVertex ( u32 element, u32 aligned )
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: ElementSize ( element )
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{
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u32 byteSize = (ElementSize << SIZEOF_SVERTEX_LOG2 ) + aligned;
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mem = new u8 [ byteSize ];
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data = (s4DVertex*) mem;
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}
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virtual ~SAlignedVertex ()
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{
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delete [] mem;
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}
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s4DVertex *data;
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u8 *mem;
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u32 ElementSize;
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};
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// hold info for different Vertex Types
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struct SVSize
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{
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u32 Format;
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u32 Pitch;
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u32 TexSize;
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};
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// a cache info
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struct SCacheInfo
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{
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u32 index;
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u32 hit;
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};
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#define VERTEXCACHE_ELEMENT 16
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#define VERTEXCACHE_MISS 0xFFFFFFFF
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struct SVertexCache
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{
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SVertexCache (): mem ( VERTEXCACHE_ELEMENT * 2, 128 ) {}
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SCacheInfo info[VERTEXCACHE_ELEMENT];
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// Transformed and lite, clipping state
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// + Clipped, Projected
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SAlignedVertex mem;
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// source
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const void* vertices;
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u32 vertexCount;
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const void* indices;
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u32 indexCount;
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u32 indicesIndex;
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u32 indicesRun;
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// primitives consist of x vertices
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u32 primitivePitch;
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u32 vType; //E_VERTEX_TYPE
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u32 pType; //scene::E_PRIMITIVE_TYPE
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u32 iType; //E_INDEX_TYPE iType
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};
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// swap 2 pointer
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REALINLINE void swapVertexPointer(const s4DVertex** v1, const s4DVertex** v2)
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{
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const s4DVertex* b = *v1;
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*v1 = *v2;
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*v2 = b;
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}
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// ------------------------ Internal Scanline Rasterizer -----------------------------
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// internal scan convert
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struct sScanConvertData
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{
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u8 left; // major edge left/right
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u8 right; // !left
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f32 invDeltaY[3]; // inverse edge delta y
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f32 x[2]; // x coordinate
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f32 slopeX[2]; // x slope along edges
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#if defined ( SOFTWARE_DRIVER_2_USE_WBUFFER ) || defined ( SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT )
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f32 w[2]; // w coordinate
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fp24 slopeW[2]; // w slope along edges
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#else
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f32 z[2]; // z coordinate
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f32 slopeZ[2]; // z slope along edges
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#endif
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sVec4 c[MATERIAL_MAX_COLORS][2]; // color
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sVec4 slopeC[MATERIAL_MAX_COLORS][2]; // color slope along edges
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sVec2 t[BURNING_MATERIAL_MAX_TEXTURES][2]; // texture
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sVec2 slopeT[BURNING_MATERIAL_MAX_TEXTURES][2]; // texture slope along edges
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sVec3 l[BURNING_MATERIAL_MAX_TANGENT][2]; // Light Tangent
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sVec3 slopeL[BURNING_MATERIAL_MAX_TEXTURES][2]; // tanget slope along edges
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};
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// passed to scan Line
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struct sScanLineData
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{
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s32 y; // y position of scanline
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f32 x[2]; // x start, x end of scanline
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#if defined ( SOFTWARE_DRIVER_2_USE_WBUFFER ) || defined ( SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT )
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f32 w[2]; // w start, w end of scanline
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#else
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f32 z[2]; // z start, z end of scanline
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#endif
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#ifdef SOFTWARE_DRIVER_2_USE_VERTEX_COLOR
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sVec4 c[MATERIAL_MAX_COLORS][2]; // color start, color end of scanline
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#endif
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sVec2 t[BURNING_MATERIAL_MAX_TEXTURES][2]; // texture start, texture end of scanline
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sVec3 l[BURNING_MATERIAL_MAX_TANGENT][2]; // Light Tangent start, end
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};
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// passed to pixel Shader
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struct sPixelShaderData
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{
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tVideoSample *dst;
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fp24 *z;
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s32 xStart;
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s32 xEnd;
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s32 dx;
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s32 i;
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};
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/*
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load a color value
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*/
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inline void getTexel_plain2 ( tFixPoint &r, tFixPoint &g, tFixPoint &b,
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const sVec4 &v
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)
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{
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r = tofix(v.y, FIX_POINT_F32_MUL);
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g = tofix(v.z, FIX_POINT_F32_MUL);
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b = tofix(v.w, FIX_POINT_F32_MUL);
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}
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/*
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load a color value
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*/
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inline void getSample_color ( tFixPoint &a, tFixPoint &r, tFixPoint &g, tFixPoint &b,
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const sVec4 &v
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)
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{
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a = tofix(v.x, FIX_POINT_F32_MUL);
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r = tofix ( v.y, COLOR_MAX * FIX_POINT_F32_MUL);
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g = tofix ( v.z, COLOR_MAX * FIX_POINT_F32_MUL);
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b = tofix ( v.w, COLOR_MAX * FIX_POINT_F32_MUL);
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}
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/*
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load a color value
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*/
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inline void getSample_color ( tFixPoint &r, tFixPoint &g, tFixPoint &b,const sVec4 &v )
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{
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r = tofix ( v.y, COLOR_MAX * FIX_POINT_F32_MUL);
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g = tofix ( v.z, COLOR_MAX * FIX_POINT_F32_MUL);
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b = tofix ( v.w, COLOR_MAX * FIX_POINT_F32_MUL);
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}
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/*
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load a color value
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*/
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inline void getSample_color ( tFixPoint &r, tFixPoint &g, tFixPoint &b,
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const sVec4 &v, const f32 mulby )
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{
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r = tofix ( v.y, mulby);
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g = tofix ( v.z, mulby);
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b = tofix ( v.w, mulby);
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}
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}
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}
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#endif
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