irrlicht/source/Irrlicht/CMD2MeshFileLoader.h
cutealien 3d2a55e788 Replace header guards in source folder to avoid using identifiers reserved by c++
Basically fixing original Bug#427 reported by MArkus Elfring.
Unfortunately there are still more defines (in IrrCompileConfig.h) which also are not nice c++
Lots of files touched for very minor cleanup *sigh*

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6253 dfc29bdd-3216-0410-991c-e03cc46cb475
2021-08-27 15:55:04 +00:00

45 lines
1.2 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef IRR_C_MD2_MESH_FILE_LOADER_H_INCLUDED
#define IRR_C_MD2_MESH_FILE_LOADER_H_INCLUDED
#include "IMeshLoader.h"
namespace irr
{
namespace scene
{
class CAnimatedMeshMD2;
//! Meshloader capable of loading MD2 files
class CMD2MeshFileLoader : public IMeshLoader
{
public:
//! Constructor
CMD2MeshFileLoader();
//! returns true if the file maybe is able to be loaded by this class
//! based on the file extension (e.g. ".bsp")
virtual bool isALoadableFileExtension(const io::path& filename) const IRR_OVERRIDE;
//! creates/loads an animated mesh from the file.
//! \return Pointer to the created mesh. Returns 0 if loading failed.
//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
//! See IReferenceCounted::drop() for more information.
virtual IAnimatedMesh* createMesh(io::IReadFile* file) IRR_OVERRIDE;
private:
//! Loads the file data into the mesh
bool loadFile(io::IReadFile* file, CAnimatedMeshMD2* mesh);
};
} // end namespace scene
} // end namespace irr
#endif // IRR_C_MD2_MESH_LOADER_H_INCLUDED