mirror of
https://github.com/minetest/irrlicht.git
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59fc4401f1
The commit also establishes a precedent of leaving off the `virtual` keyword in overrides. Although not strictly necessary, I believe this is good for readability because it makes it clear it is an override and not a pure virtual function, and it helps keep line lengths shorter. We should move towards eliminating the macro altogether, but the definition has been left in with a note on deprecation so that in-progress work will not suffer merge conflicts.
859 lines
29 KiB
C++
859 lines
29 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_OPENGL_MATERIAL_RENDERER_H_INCLUDED__
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#define __C_OPENGL_MATERIAL_RENDERER_H_INCLUDED__
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#include "IrrCompileConfig.h"
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#ifdef _IRR_COMPILE_WITH_OPENGL_
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#include "IMaterialRenderer.h"
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#include "COpenGLDriver.h"
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#include "COpenGLCacheHandler.h"
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namespace irr
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{
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namespace video
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{
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//! Solid material renderer
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class COpenGLMaterialRenderer_SOLID : public IMaterialRenderer
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{
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public:
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COpenGLMaterialRenderer_SOLID(video::COpenGLDriver* d) : Driver(d) {}
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virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
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bool resetAllRenderstates, IMaterialRendererServices* services) override
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{
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if (Driver->getFixedPipelineState() == COpenGLDriver::EOFPS_DISABLE)
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Driver->setFixedPipelineState(COpenGLDriver::EOFPS_DISABLE_TO_ENABLE);
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else
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Driver->setFixedPipelineState(COpenGLDriver::EOFPS_ENABLE);
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Driver->disableTextures(1);
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Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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}
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protected:
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video::COpenGLDriver* Driver;
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};
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//! Generic Texture Blend
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class COpenGLMaterialRenderer_ONETEXTURE_BLEND : public IMaterialRenderer
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{
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public:
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COpenGLMaterialRenderer_ONETEXTURE_BLEND(video::COpenGLDriver* d) : Driver(d) {}
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virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
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bool resetAllRenderstates, IMaterialRendererServices* services) override
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{
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if (Driver->getFixedPipelineState() == COpenGLDriver::EOFPS_DISABLE)
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Driver->setFixedPipelineState(COpenGLDriver::EOFPS_DISABLE_TO_ENABLE);
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else
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Driver->setFixedPipelineState(COpenGLDriver::EOFPS_ENABLE);
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Driver->disableTextures(1);
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Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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// if (material.MaterialType != lastMaterial.MaterialType ||
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// material.MaterialTypeParam != lastMaterial.MaterialTypeParam ||
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// resetAllRenderstates)
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{
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E_BLEND_FACTOR srcRGBFact,dstRGBFact,srcAlphaFact,dstAlphaFact;
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E_MODULATE_FUNC modulate;
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u32 alphaSource;
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unpack_textureBlendFuncSeparate(srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, modulate, alphaSource, material.MaterialTypeParam);
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Driver->getCacheHandler()->setBlend(true);
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if (Driver->queryFeature(EVDF_BLEND_SEPARATE))
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{
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Driver->getCacheHandler()->setBlendFuncSeparate(Driver->getGLBlend(srcRGBFact), Driver->getGLBlend(dstRGBFact),
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Driver->getGLBlend(srcAlphaFact), Driver->getGLBlend(dstAlphaFact));
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}
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else
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{
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Driver->getCacheHandler()->setBlendFunc(Driver->getGLBlend(srcRGBFact), Driver->getGLBlend(dstRGBFact));
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}
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Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0_ARB);
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#ifdef GL_ARB_texture_env_combine
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
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glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE);
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE);
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB);
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glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, (f32) modulate );
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#else
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
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glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_MODULATE);
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_EXT, GL_TEXTURE);
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT);
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glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, (f32) modulate );
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#endif
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if (textureBlendFunc_hasAlpha(srcRGBFact) || textureBlendFunc_hasAlpha(dstRGBFact) ||
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textureBlendFunc_hasAlpha(srcAlphaFact) || textureBlendFunc_hasAlpha(dstAlphaFact))
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{
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if (alphaSource==EAS_VERTEX_COLOR)
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{
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#ifdef GL_ARB_texture_env_combine
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glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_REPLACE);
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PRIMARY_COLOR_ARB);
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#else
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glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_EXT, GL_REPLACE);
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_EXT, GL_PRIMARY_COLOR_EXT);
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#endif
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}
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else if (alphaSource==EAS_TEXTURE)
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{
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#ifdef GL_ARB_texture_env_combine
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glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_REPLACE);
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_TEXTURE);
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#else
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glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_EXT, GL_REPLACE);
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_EXT, GL_TEXTURE);
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#endif
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}
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else
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{
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#ifdef GL_ARB_texture_env_combine
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glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_MODULATE);
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PRIMARY_COLOR_ARB);
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_ARB, GL_TEXTURE);
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#else
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glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_EXT, GL_MODULATE);
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_EXT, GL_PRIMARY_COLOR_EXT);
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_EXT, GL_TEXTURE);
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#endif
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}
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}
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}
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}
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void OnUnsetMaterial() override
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{
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Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0_ARB);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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#ifdef GL_ARB_texture_env_combine
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glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_MODULATE);
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glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 1.f );
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB);
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#else
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glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_EXT, GL_MODULATE);
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glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, 1.f );
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT);
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#endif
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Driver->getCacheHandler()->setBlend(false);
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}
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//! Returns if the material is transparent.
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/** Is not always transparent, but mostly. */
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bool isTransparent() const override
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{
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return true;
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}
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protected:
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video::COpenGLDriver* Driver;
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};
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//! Solid 2 layer material renderer
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class COpenGLMaterialRenderer_SOLID_2_LAYER : public IMaterialRenderer
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{
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public:
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COpenGLMaterialRenderer_SOLID_2_LAYER(video::COpenGLDriver* d) : Driver(d) {}
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virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
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bool resetAllRenderstates, IMaterialRendererServices* services) override
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{
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if (Driver->getFixedPipelineState() == COpenGLDriver::EOFPS_DISABLE)
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Driver->setFixedPipelineState(COpenGLDriver::EOFPS_DISABLE_TO_ENABLE);
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else
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Driver->setFixedPipelineState(COpenGLDriver::EOFPS_ENABLE);
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Driver->disableTextures(2);
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Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
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{
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if (Driver->queryFeature(EVDF_MULTITEXTURE))
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{
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Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1_ARB);
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#ifdef GL_ARB_texture_env_combine
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
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glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_REPLACE);
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PRIMARY_COLOR_ARB);
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glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_INTERPOLATE);
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE);
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB);
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB, GL_PRIMARY_COLOR);
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glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB_ARB, GL_SRC_ALPHA);
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#else
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
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glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_EXT, GL_REPLACE);
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_EXT, GL_PRIMARY_COLOR_EXT);
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glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_INTERPOLATE);
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_EXT, GL_TEXTURE);
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT);
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB_EXT, GL_PRIMARY_COLOR);
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glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB_EXT, GL_SRC_ALPHA);
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#endif
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}
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}
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}
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void OnUnsetMaterial() override
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{
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if (Driver->queryFeature(EVDF_MULTITEXTURE))
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{
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Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1_ARB);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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#ifdef GL_ARB_texture_env_combine
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glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB_ARB, GL_SRC_COLOR);
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#else
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glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB_EXT, GL_SRC_COLOR);
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#endif
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}
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}
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protected:
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video::COpenGLDriver* Driver;
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};
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//! Transparent add color material renderer
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class COpenGLMaterialRenderer_TRANSPARENT_ADD_COLOR : public IMaterialRenderer
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{
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public:
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COpenGLMaterialRenderer_TRANSPARENT_ADD_COLOR(video::COpenGLDriver* d) : Driver(d) {}
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virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
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bool resetAllRenderstates, IMaterialRendererServices* services) override
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{
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if (Driver->getFixedPipelineState() == COpenGLDriver::EOFPS_DISABLE)
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Driver->setFixedPipelineState(COpenGLDriver::EOFPS_DISABLE_TO_ENABLE);
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else
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Driver->setFixedPipelineState(COpenGLDriver::EOFPS_ENABLE);
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Driver->disableTextures(1);
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Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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Driver->getCacheHandler()->setBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR);
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Driver->getCacheHandler()->setBlend(true);
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}
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void OnUnsetMaterial() override
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{
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Driver->getCacheHandler()->setBlend(false);
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}
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//! Returns if the material is transparent.
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bool isTransparent() const override
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{
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return true;
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}
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protected:
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video::COpenGLDriver* Driver;
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};
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//! Transparent vertex alpha material renderer
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class COpenGLMaterialRenderer_TRANSPARENT_VERTEX_ALPHA : public IMaterialRenderer
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{
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public:
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COpenGLMaterialRenderer_TRANSPARENT_VERTEX_ALPHA(video::COpenGLDriver* d) : Driver(d) {}
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virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
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bool resetAllRenderstates, IMaterialRendererServices* services) override
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{
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if (Driver->getFixedPipelineState() == COpenGLDriver::EOFPS_DISABLE)
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Driver->setFixedPipelineState(COpenGLDriver::EOFPS_DISABLE_TO_ENABLE);
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else
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Driver->setFixedPipelineState(COpenGLDriver::EOFPS_ENABLE);
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Driver->disableTextures(1);
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Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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Driver->getCacheHandler()->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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Driver->getCacheHandler()->setBlend(true);
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if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
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{
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Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0_ARB);
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#ifdef GL_ARB_texture_env_combine
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
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glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_REPLACE);
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PRIMARY_COLOR_ARB);
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glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE);
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE);
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB);
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#else
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
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glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_EXT, GL_REPLACE);
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_EXT, GL_PRIMARY_COLOR_EXT );
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glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_MODULATE);
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_EXT, GL_TEXTURE);
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT);
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#endif
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}
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}
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void OnUnsetMaterial() override
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{
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Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0_ARB);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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#ifdef GL_ARB_texture_env_combine
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glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_MODULATE );
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_TEXTURE );
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#else
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glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_EXT, GL_MODULATE );
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_EXT, GL_TEXTURE );
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#endif
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Driver->getCacheHandler()->setBlend(false);
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}
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//! Returns if the material is transparent.
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bool isTransparent() const override
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{
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return true;
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}
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protected:
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video::COpenGLDriver* Driver;
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};
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//! Transparent alpha channel material renderer
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class COpenGLMaterialRenderer_TRANSPARENT_ALPHA_CHANNEL : public IMaterialRenderer
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{
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public:
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COpenGLMaterialRenderer_TRANSPARENT_ALPHA_CHANNEL(video::COpenGLDriver* d) : Driver(d) {}
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virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
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bool resetAllRenderstates, IMaterialRendererServices* services) override
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{
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if (Driver->getFixedPipelineState() == COpenGLDriver::EOFPS_DISABLE)
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Driver->setFixedPipelineState(COpenGLDriver::EOFPS_DISABLE_TO_ENABLE);
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else
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Driver->setFixedPipelineState(COpenGLDriver::EOFPS_ENABLE);
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Driver->disableTextures(1);
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Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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Driver->getCacheHandler()->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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Driver->getCacheHandler()->setBlend(true);
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Driver->getCacheHandler()->setAlphaTest(true);
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Driver->getCacheHandler()->setAlphaFunc(GL_GREATER, material.MaterialTypeParam);
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if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates || material.MaterialTypeParam != lastMaterial.MaterialTypeParam )
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{
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Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0_ARB);
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#ifdef GL_ARB_texture_env_combine
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
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glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE);
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE);
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB);
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glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_REPLACE);
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_TEXTURE);
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#else
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
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glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_MODULATE);
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_EXT, GL_TEXTURE);
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT);
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glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_EXT, GL_REPLACE);
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_EXT, GL_TEXTURE);
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#endif
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}
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}
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void OnUnsetMaterial() override
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{
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Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0_ARB);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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#ifdef GL_ARB_texture_env_combine
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glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_MODULATE );
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#else
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glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_EXT, GL_MODULATE );
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#endif
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Driver->getCacheHandler()->setAlphaTest(false);
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Driver->getCacheHandler()->setBlend(false);
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}
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//! Returns if the material is transparent.
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bool isTransparent() const override
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{
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return true;
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}
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protected:
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video::COpenGLDriver* Driver;
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};
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//! Transparent alpha channel material renderer
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class COpenGLMaterialRenderer_TRANSPARENT_ALPHA_CHANNEL_REF : public IMaterialRenderer
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{
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public:
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COpenGLMaterialRenderer_TRANSPARENT_ALPHA_CHANNEL_REF(video::COpenGLDriver* d) : Driver(d) {}
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virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
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|
bool resetAllRenderstates, IMaterialRendererServices* services) override
|
|
{
|
|
if (Driver->getFixedPipelineState() == COpenGLDriver::EOFPS_DISABLE)
|
|
Driver->setFixedPipelineState(COpenGLDriver::EOFPS_DISABLE_TO_ENABLE);
|
|
else
|
|
Driver->setFixedPipelineState(COpenGLDriver::EOFPS_ENABLE);
|
|
|
|
Driver->disableTextures(1);
|
|
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
|
|
|
if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
|
|
{
|
|
Driver->getCacheHandler()->setAlphaTest(true);
|
|
Driver->getCacheHandler()->setAlphaFunc(GL_GREATER, 0.5f);
|
|
}
|
|
}
|
|
|
|
void OnUnsetMaterial() override
|
|
{
|
|
Driver->getCacheHandler()->setAlphaTest(false);
|
|
}
|
|
|
|
//! Returns if the material is transparent.
|
|
bool isTransparent() const override
|
|
{
|
|
return false; // this material is not really transparent because it does no blending.
|
|
}
|
|
|
|
protected:
|
|
|
|
video::COpenGLDriver* Driver;
|
|
};
|
|
|
|
|
|
//! material renderer for all kinds of lightmaps
|
|
class COpenGLMaterialRenderer_LIGHTMAP : public IMaterialRenderer
|
|
{
|
|
public:
|
|
|
|
COpenGLMaterialRenderer_LIGHTMAP(video::COpenGLDriver* d) : Driver(d) {}
|
|
|
|
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
|
|
bool resetAllRenderstates, IMaterialRendererServices* services) override
|
|
{
|
|
if (Driver->getFixedPipelineState() == COpenGLDriver::EOFPS_DISABLE)
|
|
Driver->setFixedPipelineState(COpenGLDriver::EOFPS_DISABLE_TO_ENABLE);
|
|
else
|
|
Driver->setFixedPipelineState(COpenGLDriver::EOFPS_ENABLE);
|
|
|
|
Driver->disableTextures(2);
|
|
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
|
|
|
if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
|
|
{
|
|
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0_ARB);
|
|
|
|
// diffuse map
|
|
|
|
switch (material.MaterialType)
|
|
{
|
|
case EMT_LIGHTMAP_LIGHTING:
|
|
case EMT_LIGHTMAP_LIGHTING_M2:
|
|
case EMT_LIGHTMAP_LIGHTING_M4:
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
break;
|
|
case EMT_LIGHTMAP_ADD:
|
|
case EMT_LIGHTMAP:
|
|
case EMT_LIGHTMAP_M2:
|
|
case EMT_LIGHTMAP_M4:
|
|
default:
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
|
break;
|
|
}
|
|
|
|
if (Driver->queryFeature(EVDF_MULTITEXTURE))
|
|
{
|
|
// lightmap
|
|
|
|
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1_ARB);
|
|
#ifdef GL_ARB_texture_env_combine
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
|
|
|
|
if (material.MaterialType == EMT_LIGHTMAP_ADD)
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_ADD);
|
|
else
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_MODULATE);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_TEXTURE);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_ARB, GL_PREVIOUS_ARB);
|
|
#else
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
|
|
|
|
if (material.MaterialType == EMT_LIGHTMAP_ADD)
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_ADD);
|
|
else
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_MODULATE);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_EXT, GL_TEXTURE);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_EXT, GL_MODULATE);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_EXT, GL_TEXTURE);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_EXT, GL_PREVIOUS_EXT);
|
|
#endif
|
|
|
|
switch (material.MaterialType)
|
|
{
|
|
case EMT_LIGHTMAP_M4:
|
|
case EMT_LIGHTMAP_LIGHTING_M4:
|
|
#ifdef GL_ARB_texture_env_combine
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 4.0f);
|
|
#else
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, 4.0f);
|
|
#endif
|
|
break;
|
|
case EMT_LIGHTMAP_M2:
|
|
case EMT_LIGHTMAP_LIGHTING_M2:
|
|
#ifdef GL_ARB_texture_env_combine
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 2.0f);
|
|
#else
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, 2.0f);
|
|
#endif
|
|
break;
|
|
default:
|
|
#ifdef GL_ARB_texture_env_combine
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 1.0f);
|
|
#else
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, 1.0f);
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void OnUnsetMaterial() override
|
|
{
|
|
if (Driver->queryFeature(EVDF_MULTITEXTURE))
|
|
{
|
|
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1_ARB);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
#ifdef GL_ARB_texture_env_combine
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 1.f );
|
|
#else
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, 1.f );
|
|
#endif
|
|
}
|
|
|
|
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0_ARB);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
}
|
|
|
|
protected:
|
|
|
|
video::COpenGLDriver* Driver;
|
|
};
|
|
|
|
|
|
|
|
//! detail map material renderer
|
|
class COpenGLMaterialRenderer_DETAIL_MAP : public IMaterialRenderer
|
|
{
|
|
public:
|
|
|
|
COpenGLMaterialRenderer_DETAIL_MAP(video::COpenGLDriver* d) : Driver(d) {}
|
|
|
|
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
|
|
bool resetAllRenderstates, IMaterialRendererServices* services) override
|
|
{
|
|
if (Driver->getFixedPipelineState() == COpenGLDriver::EOFPS_DISABLE)
|
|
Driver->setFixedPipelineState(COpenGLDriver::EOFPS_DISABLE_TO_ENABLE);
|
|
else
|
|
Driver->setFixedPipelineState(COpenGLDriver::EOFPS_ENABLE);
|
|
|
|
Driver->disableTextures(2);
|
|
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
|
|
|
if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
|
|
{
|
|
// detail map on second layer
|
|
if (Driver->queryFeature(EVDF_MULTITEXTURE))
|
|
{
|
|
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1_ARB);
|
|
|
|
#ifdef GL_ARB_texture_env_combine
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_ADD_SIGNED_ARB);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB);
|
|
#else
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_ADD_SIGNED_EXT);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_EXT, GL_TEXTURE);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT);
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
void OnUnsetMaterial() override
|
|
{
|
|
if (Driver->queryFeature(EVDF_MULTITEXTURE))
|
|
{
|
|
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1_ARB);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
}
|
|
}
|
|
|
|
protected:
|
|
|
|
video::COpenGLDriver* Driver;
|
|
};
|
|
|
|
|
|
//! sphere map material renderer
|
|
class COpenGLMaterialRenderer_SPHERE_MAP : public IMaterialRenderer
|
|
{
|
|
public:
|
|
|
|
COpenGLMaterialRenderer_SPHERE_MAP(video::COpenGLDriver* d) : Driver(d) {}
|
|
|
|
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
|
|
bool resetAllRenderstates, IMaterialRendererServices* services) override
|
|
{
|
|
if (Driver->getFixedPipelineState() == COpenGLDriver::EOFPS_DISABLE)
|
|
Driver->setFixedPipelineState(COpenGLDriver::EOFPS_DISABLE_TO_ENABLE);
|
|
else
|
|
Driver->setFixedPipelineState(COpenGLDriver::EOFPS_ENABLE);
|
|
|
|
Driver->disableTextures(1);
|
|
// texture needs to be flipped for OpenGL
|
|
core::matrix4 tmp = Driver->getTransform(ETS_TEXTURE_0);
|
|
tmp[5]*=-1;
|
|
Driver->setTransform(ETS_TEXTURE_0, tmp);
|
|
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
|
|
|
if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
|
|
{
|
|
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0_ARB);
|
|
|
|
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
|
|
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
|
|
|
|
glEnable(GL_TEXTURE_GEN_S);
|
|
glEnable(GL_TEXTURE_GEN_T);
|
|
}
|
|
}
|
|
|
|
void OnUnsetMaterial() override
|
|
{
|
|
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0_ARB);
|
|
|
|
glDisable(GL_TEXTURE_GEN_S);
|
|
glDisable(GL_TEXTURE_GEN_T);
|
|
}
|
|
|
|
protected:
|
|
|
|
video::COpenGLDriver* Driver;
|
|
};
|
|
|
|
|
|
//! reflection 2 layer material renderer
|
|
class COpenGLMaterialRenderer_REFLECTION_2_LAYER : public IMaterialRenderer
|
|
{
|
|
public:
|
|
|
|
COpenGLMaterialRenderer_REFLECTION_2_LAYER(video::COpenGLDriver* d) : Driver(d) {}
|
|
|
|
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
|
|
bool resetAllRenderstates, IMaterialRendererServices* services) override
|
|
{
|
|
if (Driver->getFixedPipelineState() == COpenGLDriver::EOFPS_DISABLE)
|
|
Driver->setFixedPipelineState(COpenGLDriver::EOFPS_DISABLE_TO_ENABLE);
|
|
else
|
|
Driver->setFixedPipelineState(COpenGLDriver::EOFPS_ENABLE);
|
|
|
|
Driver->disableTextures(2);
|
|
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
|
|
|
if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
|
|
{
|
|
if (Driver->queryFeature(EVDF_MULTITEXTURE))
|
|
{
|
|
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1_ARB);
|
|
|
|
#ifdef GL_ARB_texture_env_combine
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB);
|
|
#else
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_MODULATE);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_EXT, GL_TEXTURE);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT);
|
|
#endif
|
|
|
|
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP);
|
|
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP);
|
|
glEnable(GL_TEXTURE_GEN_S);
|
|
glEnable(GL_TEXTURE_GEN_T);
|
|
}
|
|
}
|
|
}
|
|
|
|
void OnUnsetMaterial() override
|
|
{
|
|
if (Driver->queryFeature(EVDF_MULTITEXTURE))
|
|
{
|
|
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1_ARB);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
glDisable(GL_TEXTURE_GEN_S);
|
|
glDisable(GL_TEXTURE_GEN_T);
|
|
}
|
|
}
|
|
|
|
protected:
|
|
|
|
video::COpenGLDriver* Driver;
|
|
};
|
|
|
|
|
|
//! reflection 2 layer material renderer
|
|
class COpenGLMaterialRenderer_TRANSPARENT_REFLECTION_2_LAYER : public IMaterialRenderer
|
|
{
|
|
public:
|
|
|
|
COpenGLMaterialRenderer_TRANSPARENT_REFLECTION_2_LAYER(video::COpenGLDriver* d) : Driver(d) {}
|
|
|
|
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
|
|
bool resetAllRenderstates, IMaterialRendererServices* services) override
|
|
{
|
|
if (Driver->getFixedPipelineState() == COpenGLDriver::EOFPS_DISABLE)
|
|
Driver->setFixedPipelineState(COpenGLDriver::EOFPS_DISABLE_TO_ENABLE);
|
|
else
|
|
Driver->setFixedPipelineState(COpenGLDriver::EOFPS_ENABLE);
|
|
|
|
Driver->disableTextures(2);
|
|
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
|
|
|
Driver->getCacheHandler()->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
Driver->getCacheHandler()->setBlend(true);
|
|
|
|
if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
|
|
{
|
|
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0_ARB);
|
|
|
|
#ifdef GL_ARB_texture_env_combine
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_REPLACE);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PREVIOUS_ARB);
|
|
#else
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_MODULATE);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_EXT, GL_TEXTURE);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_EXT, GL_REPLACE);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_EXT, GL_PREVIOUS_ARB);
|
|
#endif
|
|
if (Driver->queryFeature(EVDF_MULTITEXTURE))
|
|
{
|
|
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1_ARB);
|
|
#ifdef GL_ARB_texture_env_combine
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_REPLACE);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PREVIOUS_ARB);
|
|
#else
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_MODULATE);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_EXT, GL_TEXTURE);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_EXT, GL_REPLACE);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_EXT, GL_PREVIOUS_ARB);
|
|
#endif
|
|
|
|
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP);
|
|
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP);
|
|
glEnable(GL_TEXTURE_GEN_S);
|
|
glEnable(GL_TEXTURE_GEN_T);
|
|
}
|
|
}
|
|
}
|
|
|
|
void OnUnsetMaterial() override
|
|
{
|
|
if (Driver->queryFeature(EVDF_MULTITEXTURE))
|
|
{
|
|
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1_ARB);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
|
|
glDisable(GL_TEXTURE_GEN_S);
|
|
glDisable(GL_TEXTURE_GEN_T);
|
|
}
|
|
|
|
Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0_ARB);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
|
|
Driver->getCacheHandler()->setBlend(false);
|
|
}
|
|
|
|
//! Returns if the material is transparent.
|
|
bool isTransparent() const override
|
|
{
|
|
return true;
|
|
}
|
|
|
|
protected:
|
|
|
|
video::COpenGLDriver* Driver;
|
|
};
|
|
|
|
} // end namespace video
|
|
} // end namespace irr
|
|
|
|
#endif
|
|
#endif
|
|
|