mirror of
https://github.com/minetest/irrlicht.git
synced 2025-07-15 22:40:31 +02:00
bin
doc
examples
01.HelloWorld
02.Quake3Map
03.CustomSceneNode
04.Movement
05.UserInterface
06.2DGraphics
07.Collision
08.SpecialFX
09.Meshviewer
10.Shaders
Shaders.xcodeproj
Makefile
Shaders.cbp
Shaders.vcproj
Shaders_vc10.vcxproj
Shaders_vc11.vcxproj
Shaders_vc12.vcxproj
Shaders_vc14.vcxproj
Shaders_vc16.vcxproj
Shaders_vc17.vcxproj
main.cpp
tutorial.html
11.PerPixelLighting
12.TerrainRendering
13.RenderToTexture
14.Win32Window
15.LoadIrrFile
16.Quake3MapShader
17.HelloWorld_Mobile
18.SplitScreen
19.MouseAndJoystick
20.ManagedLights
21.Quake3Explorer
22.MaterialViewer
23.SMeshHandling
24.CursorControl
25.XmlHandling
26.OcclusionQuery
27.PostProcessing
28.CubeMapping
29.HardwareSkinning
30.Profiling
BuildAllExamples.xcworkspace
Demo
BuildAllExamples.workspace
BuildAllExamples_vc10.sln
BuildAllExamples_vc11.sln
BuildAllExamples_vc12.sln
BuildAllExamples_vc14.sln
BuildAllExamples_vc16.sln
BuildAllExamples_vc17.sln
Makefile
buildAllExamples.sh
whereAreTheBinaries.txt
include
lib
media
scripts
source
tests
tools
changes.txt
readme.txt
S3DVertexTangents also documents that it's passed as TEXCOORD1 and TEXCOORD2, but easy to miss, so added some comments to the hlsl shader. Also not all materials work well as base materials. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6452 dfc29bdd-3216-0410-991c-e03cc46cb475