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bin
doc
examples
01.HelloWorld
02.Quake3Map
03.CustomSceneNode
04.Movement
05.UserInterface
UserInterface.xcodeproj
Makefile
UserInterface.cbp
UserInterface.vcproj
UserInterface_vc10.vcxproj
UserInterface_vc11.vcxproj
UserInterface_vc12.vcxproj
UserInterface_vc14.vcxproj
main.cpp
tutorial.html
06.2DGraphics
07.Collision
08.SpecialFX
09.Meshviewer
10.Shaders
11.PerPixelLighting
12.TerrainRendering
13.RenderToTexture
14.Win32Window
15.LoadIrrFile
16.Quake3MapShader
17.HelloWorld_Mobile
18.SplitScreen
19.MouseAndJoystick
20.ManagedLights
21.Quake3Explorer
22.MaterialViewer
23.SMeshHandling
24.CursorControl
25.XmlHandling
26.OcclusionQuery
27.PostProcessing
28.CubeMapping
29.HardwareSkinning
30.Profiling
BuildAllExamples.xcworkspace
Demo
BuildAllExamples.workspace
BuildAllExamples_vc10.sln
BuildAllExamples_vc11.sln
BuildAllExamples_vc12.sln
BuildAllExamples_vc14.sln
Makefile
buildAllExamples.sh
whereAreTheBinaries.txt
include
lib
media
scripts
source
tests
tools
changes.txt
readme.txt
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
57 lines
1.9 KiB
Makefile
57 lines
1.9 KiB
Makefile
# Makefile for Irrlicht Examples
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# It's usually sufficient to change just the target name and source file list
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# and be sure that CXX is set to a valid compiler
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# Name of the executable created (.exe will be added automatically if necessary)
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Target := 05.UserInterface
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# List of source files, separated by spaces
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Sources := main.cpp
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# Path to Irrlicht directory, should contain include/ and lib/
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IrrlichtHome := ../..
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# Path for the executable. Note that Irrlicht.dll should usually also be there for win32 systems
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BinPath = ../../bin/$(SYSTEM)
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# general compiler settings (might need to be set when compiling the lib, too)
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CPPFLAGS += -I$(IrrlichtHome)/include -I/usr/X11R6/include
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ifndef NDEBUG
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CXXFLAGS += -g -Wall
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else
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CXXFLAGS += -O3
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endif
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#default target is Linux
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all: all_linux
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# target specific settings
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all_linux all_win32 static_win32: LDFLAGS += -L$(IrrlichtHome)/lib/$(SYSTEM) -lIrrlicht
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all_linux: LDFLAGS += -L/usr/X11R6/lib$(LIBSELECT) -lGL -lXxf86vm -lXext -lX11 -lXcursor
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all_linux clean_linux: SYSTEM=Linux
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all_win32 clean_win32 static_win32: SYSTEM=Win32-gcc
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all_win32 clean_win32 static_win32: SUF=.exe
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static_win32: CPPFLAGS += -D_IRR_STATIC_LIB_
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all_win32: LDFLAGS += -lopengl32 -lm
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static_win32: LDFLAGS += -lgdi32 -lwinspool -lcomdlg32 -lole32 -loleaut32 -luuid -lodbc32 -lodbccp32 -lopengl32
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# name of the binary - only valid for targets which set SYSTEM
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DESTPATH = $(BinPath)/$(Target)$(SUF)
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all_linux all_win32 static_win32:
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$(warning Building...)
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$(CXX) $(CPPFLAGS) $(CXXFLAGS) $(Sources) -o $(DESTPATH) $(LDFLAGS)
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clean: clean_linux clean_win32
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$(warning Cleaning...)
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clean_linux clean_win32:
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@$(RM) $(DESTPATH)
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.PHONY: all all_win32 static_win32 clean clean_linux clean_win32
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#multilib handling
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ifeq ($(HOSTTYPE), x86_64)
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LIBSELECT=64
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endif
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#solaris real-time features
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ifeq ($(HOSTTYPE), sun4)
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LDFLAGS += -lrt
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endif
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