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https://github.com/minetest/irrlicht.git
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3d2a55e788
Basically fixing original Bug#427 reported by MArkus Elfring. Unfortunately there are still more defines (in IrrCompileConfig.h) which also are not nice c++ Lots of files touched for very minor cleanup *sigh* git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6253 dfc29bdd-3216-0410-991c-e03cc46cb475
71 lines
2.8 KiB
C++
71 lines
2.8 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef IRR_C_DEFAULT_GUI_ELEMENT_FACTORY_H_INCLUDED
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#define IRR_C_DEFAULT_GUI_ELEMENT_FACTORY_H_INCLUDED
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#include "IrrCompileConfig.h"
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#ifdef _IRR_COMPILE_WITH_GUI_
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#include "IGUIElementFactory.h"
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namespace irr
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{
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namespace gui
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{
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class IGUIElement;
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class IGUIEnvironment;
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//! This interface makes it possible to dynamically create gui elements.
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class CDefaultGUIElementFactory : public IGUIElementFactory
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{
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public:
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CDefaultGUIElementFactory(IGUIEnvironment* env);
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//! Adds an element to the gui environment based on its type id.
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/** \param type: Type of the element to add.
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\param parent: Parent scene node of the new element. A value of 0 adds it to the root.
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\return Returns pointer to the new element or 0 if unsuccessful. */
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virtual IGUIElement* addGUIElement(EGUI_ELEMENT_TYPE type, IGUIElement* parent=0) IRR_OVERRIDE;
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//! Adds a GUI element to the GUI Environment based on its type name.
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/** \param typeName: Type name of the element to add. Taken from the GUIElementTypeNames c8* array.
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\param parent: Parent scene node of the new element. A value of 0 adds it to the root.
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\return Returns pointer to the new element or 0 if unsuccessful. */
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virtual IGUIElement* addGUIElement(const c8* typeName, IGUIElement* parent=0) IRR_OVERRIDE;
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//! Returns the amount of GUI element types this factory is able to create.
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virtual s32 getCreatableGUIElementTypeCount() const IRR_OVERRIDE;
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//! Returns the type of a createable GUI element type based on the index.
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/** \param idx: Index of the element type in this factory. The value must be equal or greater than 0
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and lower than getCreatableGUIElementTypeCount(). */
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virtual EGUI_ELEMENT_TYPE getCreateableGUIElementType(s32 idx) const IRR_OVERRIDE;
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//! Returns the type name of a createable GUI element type based on the index.
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/** \param idx: Index of the element type in this factory. The value must be equal or greater than 0
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and lower than getCreatableGUIElementTypeCount(). */
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virtual const c8* getCreateableGUIElementTypeName(s32 idx) const IRR_OVERRIDE;
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//! Returns the type name of a createable GUI element based on its type.
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/** \param type: Type of the GUI element.
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\return: Returns the name of the type if this factory can create it, otherwise it returns 0. */
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virtual const c8* getCreateableGUIElementTypeName(EGUI_ELEMENT_TYPE type) const IRR_OVERRIDE;
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private:
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EGUI_ELEMENT_TYPE getTypeFromName(const c8* name) const;
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IGUIEnvironment* Environment;
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};
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} // end namespace gui
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} // end namespace irr
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#endif // _IRR_COMPILE_WITH_GUI_
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#endif // IRR_C_DEFAULT_GUI_ELEMENT_FACTORY_H_INCLUDED
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