mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-18 00:08:20 +01:00
0c6385cb92
Usually something like __IRR_SOME_GUARD_INCLUDED__ replaced by IRR_SOME_GUARD_INCLUDED. Removing underscores at the end wasn't necessary, but more symmetric (probably the reason they got added there as well). While this touches every header it shouldn't affect users (I hope). Also a few whitespace changes to unify whitespace usage a bit. And a bunch of spelling fixes in comments. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6252 dfc29bdd-3216-0410-991c-e03cc46cb475
71 lines
1.6 KiB
C++
71 lines
1.6 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#ifndef IRR_I_PARTICLE_AFFECTOR_H_INCLUDED
|
|
#define IRR_I_PARTICLE_AFFECTOR_H_INCLUDED
|
|
|
|
#include "IAttributeExchangingObject.h"
|
|
#include "SParticle.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace scene
|
|
{
|
|
|
|
//! Types of built in particle affectors
|
|
enum E_PARTICLE_AFFECTOR_TYPE
|
|
{
|
|
EPAT_NONE = 0,
|
|
EPAT_ATTRACT,
|
|
EPAT_FADE_OUT,
|
|
EPAT_GRAVITY,
|
|
EPAT_ROTATE,
|
|
EPAT_SCALE,
|
|
EPAT_COUNT
|
|
};
|
|
|
|
//! Names for built in particle affectors
|
|
const c8* const ParticleAffectorTypeNames[] =
|
|
{
|
|
"None",
|
|
"Attract",
|
|
"FadeOut",
|
|
"Gravity",
|
|
"Rotate",
|
|
"Scale",
|
|
0
|
|
};
|
|
|
|
//! A particle affector modifies particles.
|
|
class IParticleAffector : public virtual io::IAttributeExchangingObject
|
|
{
|
|
public:
|
|
|
|
//! constructor
|
|
IParticleAffector() : Enabled(true) {}
|
|
|
|
//! Affects an array of particles.
|
|
/** \param now Current time. (Same as ITimer::getTime() would return)
|
|
\param particlearray Array of particles.
|
|
\param count Amount of particles in array. */
|
|
virtual void affect(u32 now, SParticle* particlearray, u32 count) = 0;
|
|
|
|
//! Sets whether or not the affector is currently enabled.
|
|
virtual void setEnabled(bool enabled) { Enabled = enabled; }
|
|
|
|
//! Gets whether or not the affector is currently enabled.
|
|
virtual bool getEnabled() const { return Enabled; }
|
|
|
|
//! Get emitter type
|
|
virtual E_PARTICLE_AFFECTOR_TYPE getType() const = 0;
|
|
|
|
protected:
|
|
bool Enabled;
|
|
};
|
|
|
|
} // end namespace scene
|
|
} // end namespace irr
|
|
|
|
#endif
|