irrlicht/source/Irrlicht/ISceneNodeAnimatorFinishing.h
cutealien 0c6385cb92 Replace public header guards to avoid using indentifiers reserved by c++
Usually something like __IRR_SOME_GUARD_INCLUDED__ replaced by IRR_SOME_GUARD_INCLUDED.
Removing underscores at the end wasn't necessary, but more symmetric (probably the reason they got added there as well).
While this touches every header it shouldn't affect users (I hope).

Also a few whitespace changes to unify whitespace usage a bit.
And a bunch of spelling fixes in comments.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6252 dfc29bdd-3216-0410-991c-e03cc46cb475
2021-08-27 15:03:34 +00:00

36 lines
840 B
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef IRR_I_SCENE_NODE_ANIMATOR_FINISHING_H_INCLUDED
#define IRR_I_SCENE_NODE_ANIMATOR_FINISHING_H_INCLUDED
#include "ISceneNode.h"
namespace irr
{
namespace scene
{
//! This is an abstract base class for animators that have a discrete end time.
class ISceneNodeAnimatorFinishing : public ISceneNodeAnimator
{
public:
//! constructor
ISceneNodeAnimatorFinishing(u32 finishTime)
: FinishTime(finishTime), HasFinished(false) { }
virtual bool hasFinished(void) const IRR_OVERRIDE { return HasFinished; }
protected:
u32 FinishTime;
bool HasFinished;
};
} // end namespace scene
} // end namespace irr
#endif