irrlicht/source/Irrlicht/OpenGL/Common.h
sfan5 3e8d8440e3 Vendor GL headers again
primary reason:
The unified GLES2 driver requires OpenGL headers (really), which Android does not provide.
2024-02-23 21:31:33 +01:00

56 lines
1.2 KiB
C++

// Copyright (C) 2023 Vitaliy Lobachevskiy
// Copyright (C) 2015 Patryk Nadrowski
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#include "irrTypes.h"
// even though we have mt_opengl.h our driver code still uses GL_* constants
#if defined(_IRR_COMPILE_WITH_SDL_DEVICE_)
#include <SDL_video.h>
#include <SDL_opengl.h>
#else
#include "vendor/gl.h"
#endif
namespace irr
{
namespace video
{
// Forward declarations.
class COpenGLCoreFeature;
template <class TOpenGLDriver>
class COpenGLCoreTexture;
template <class TOpenGLDriver, class TOpenGLTexture>
class COpenGLCoreRenderTarget;
template <class TOpenGLDriver, class TOpenGLTexture>
class COpenGLCoreCacheHandler;
class COpenGL3DriverBase;
typedef COpenGLCoreTexture<COpenGL3DriverBase> COpenGL3Texture;
typedef COpenGLCoreRenderTarget<COpenGL3DriverBase, COpenGL3Texture> COpenGL3RenderTarget;
typedef COpenGLCoreCacheHandler<COpenGL3DriverBase, COpenGL3Texture> COpenGL3CacheHandler;
enum class OpenGLSpec: u8 {
Core,
Compat,
ES,
// WebGL, // TODO
};
struct OpenGLVersion {
OpenGLSpec Spec;
u8 Major;
u8 Minor;
u8 Release;
};
}
}