mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-05 09:50:41 +01:00
2ae2a551a6
GLES drivers adapted, but only did make compile-tests. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
1060 lines
26 KiB
C++
1060 lines
26 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#include "CGUITabControl.h"
|
|
#ifdef _IRR_COMPILE_WITH_GUI_
|
|
|
|
#include "CGUIButton.h"
|
|
#include "IGUISkin.h"
|
|
#include "IGUIEnvironment.h"
|
|
#include "IGUIFont.h"
|
|
#include "IVideoDriver.h"
|
|
#include "rect.h"
|
|
#include "os.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace gui
|
|
{
|
|
|
|
// ------------------------------------------------------------------
|
|
// Tab
|
|
// ------------------------------------------------------------------
|
|
|
|
//! constructor
|
|
CGUITab::CGUITab(IGUIEnvironment* environment,
|
|
IGUIElement* parent, const core::rect<s32>& rectangle,
|
|
s32 id)
|
|
: IGUITab(environment, parent, id, rectangle),
|
|
BackColor(0,0,0,0), OverrideTextColorEnabled(false), TextColor(255,0,0,0),
|
|
DrawBackground(false)
|
|
{
|
|
#ifdef _DEBUG
|
|
setDebugName("CGUITab");
|
|
#endif
|
|
|
|
const IGUISkin* const skin = environment->getSkin();
|
|
if (skin)
|
|
TextColor = skin->getColor(EGDC_BUTTON_TEXT);
|
|
}
|
|
|
|
//! draws the element and its children
|
|
void CGUITab::draw()
|
|
{
|
|
if (!IsVisible)
|
|
return;
|
|
|
|
IGUISkin *skin = Environment->getSkin();
|
|
|
|
if (skin && DrawBackground)
|
|
skin->draw2DRectangle(this, BackColor, AbsoluteRect, &AbsoluteClippingRect);
|
|
|
|
IGUIElement::draw();
|
|
}
|
|
|
|
|
|
//! sets if the tab should draw its background
|
|
void CGUITab::setDrawBackground(bool draw)
|
|
{
|
|
DrawBackground = draw;
|
|
}
|
|
|
|
|
|
//! sets the color of the background, if it should be drawn.
|
|
void CGUITab::setBackgroundColor(video::SColor c)
|
|
{
|
|
BackColor = c;
|
|
}
|
|
|
|
|
|
//! sets the color of the text
|
|
void CGUITab::setTextColor(video::SColor c)
|
|
{
|
|
OverrideTextColorEnabled = true;
|
|
TextColor = c;
|
|
}
|
|
|
|
|
|
video::SColor CGUITab::getTextColor() const
|
|
{
|
|
if ( OverrideTextColorEnabled )
|
|
return TextColor;
|
|
else
|
|
return Environment->getSkin()->getColor(EGDC_BUTTON_TEXT);
|
|
}
|
|
|
|
//! returns true if the tab is drawing its background, false if not
|
|
bool CGUITab::isDrawingBackground() const
|
|
{
|
|
return DrawBackground;
|
|
}
|
|
|
|
|
|
//! returns the color of the background
|
|
video::SColor CGUITab::getBackgroundColor() const
|
|
{
|
|
return BackColor;
|
|
}
|
|
|
|
|
|
//! Writes attributes of the element.
|
|
void CGUITab::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const
|
|
{
|
|
IGUITab::serializeAttributes(out,options);
|
|
|
|
IGUITabControl* parentTabControl = Parent && Parent->getType() == EGUIET_TAB_CONTROL ? static_cast<IGUITabControl*>(Parent) : 0;
|
|
if ( parentTabControl )
|
|
out->addInt ("TabNumber", parentTabControl->getTabIndex(this)); // order of children and tabs can be different, so we save tab-number
|
|
out->addBool ("DrawBackground", DrawBackground);
|
|
out->addColor ("BackColor", BackColor);
|
|
out->addBool ("OverrideTextColorEnabled", OverrideTextColorEnabled);
|
|
out->addColor ("TextColor", TextColor);
|
|
|
|
}
|
|
|
|
|
|
//! Reads attributes of the element
|
|
void CGUITab::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0)
|
|
{
|
|
IGUITab::deserializeAttributes(in,options);
|
|
|
|
setDrawBackground(in->getAttributeAsBool("DrawBackground", DrawBackground));
|
|
setBackgroundColor(in->getAttributeAsColor("BackColor", BackColor));
|
|
bool overrideColor = in->getAttributeAsBool("OverrideTextColorEnabled", OverrideTextColorEnabled);
|
|
setTextColor(in->getAttributeAsColor("TextColor", TextColor));
|
|
OverrideTextColorEnabled = overrideColor; // because setTextColor does set OverrideTextColorEnabled always to true
|
|
|
|
IGUITabControl* parentTabControl = Parent && Parent->getType() == EGUIET_TAB_CONTROL ? static_cast<IGUITabControl*>(Parent) : 0;
|
|
if (parentTabControl)
|
|
{
|
|
s32 idx = in->getAttributeAsInt("TabNumber", -1);
|
|
if ( idx >= 0 )
|
|
parentTabControl->insertTab(idx, this, true);
|
|
else
|
|
parentTabControl->addTab(this);
|
|
}
|
|
}
|
|
|
|
|
|
// ------------------------------------------------------------------
|
|
// Tabcontrol
|
|
// ------------------------------------------------------------------
|
|
|
|
//! constructor
|
|
CGUITabControl::CGUITabControl(IGUIEnvironment* environment,
|
|
IGUIElement* parent, const core::rect<s32>& rectangle,
|
|
bool fillbackground, bool border, s32 id)
|
|
: IGUITabControl(environment, parent, id, rectangle), ActiveTabIndex(-1),
|
|
Border(border), FillBackground(fillbackground), ScrollControl(false), TabHeight(0), VerticalAlignment(EGUIA_UPPERLEFT),
|
|
UpButton(0), DownButton(0), TabMaxWidth(0), CurrentScrollTabIndex(0), TabExtraWidth(20)
|
|
{
|
|
#ifdef _DEBUG
|
|
setDebugName("CGUITabControl");
|
|
#endif
|
|
|
|
IGUISkin* skin = Environment->getSkin();
|
|
IGUISpriteBank* sprites = 0;
|
|
|
|
TabHeight = 32;
|
|
|
|
if (skin)
|
|
{
|
|
sprites = skin->getSpriteBank();
|
|
TabHeight = skin->getSize(gui::EGDS_BUTTON_HEIGHT) + 2;
|
|
}
|
|
|
|
UpButton = Environment->addButton(core::rect<s32>(0,0,10,10), this);
|
|
|
|
if (UpButton)
|
|
{
|
|
UpButton->setSpriteBank(sprites);
|
|
UpButton->setVisible(false);
|
|
UpButton->setSubElement(true);
|
|
UpButton->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
|
|
UpButton->setOverrideFont(Environment->getBuiltInFont());
|
|
UpButton->grab();
|
|
}
|
|
|
|
DownButton = Environment->addButton(core::rect<s32>(0,0,10,10), this);
|
|
|
|
if (DownButton)
|
|
{
|
|
DownButton->setSpriteBank(sprites);
|
|
DownButton->setVisible(false);
|
|
DownButton->setSubElement(true);
|
|
DownButton->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
|
|
DownButton->setOverrideFont(Environment->getBuiltInFont());
|
|
DownButton->grab();
|
|
}
|
|
|
|
setTabVerticalAlignment(EGUIA_UPPERLEFT);
|
|
refreshSprites();
|
|
}
|
|
|
|
//! destructor
|
|
CGUITabControl::~CGUITabControl()
|
|
{
|
|
for (u32 i=0; i<Tabs.size(); ++i)
|
|
{
|
|
if (Tabs[i])
|
|
Tabs[i]->drop();
|
|
}
|
|
|
|
if (UpButton)
|
|
UpButton->drop();
|
|
|
|
if (DownButton)
|
|
DownButton->drop();
|
|
}
|
|
|
|
void CGUITabControl::refreshSprites()
|
|
{
|
|
video::SColor color(255,255,255,255);
|
|
IGUISkin* skin = Environment->getSkin();
|
|
if (skin)
|
|
{
|
|
color = skin->getColor(isEnabled() ? EGDC_WINDOW_SYMBOL : EGDC_GRAY_WINDOW_SYMBOL);
|
|
|
|
if (UpButton)
|
|
{
|
|
UpButton->setSprite(EGBS_BUTTON_UP, skin->getIcon(EGDI_CURSOR_LEFT), color);
|
|
UpButton->setSprite(EGBS_BUTTON_DOWN, skin->getIcon(EGDI_CURSOR_LEFT), color);
|
|
}
|
|
|
|
if (DownButton)
|
|
{
|
|
DownButton->setSprite(EGBS_BUTTON_UP, skin->getIcon(EGDI_CURSOR_RIGHT), color);
|
|
DownButton->setSprite(EGBS_BUTTON_DOWN, skin->getIcon(EGDI_CURSOR_RIGHT), color);
|
|
}
|
|
}
|
|
}
|
|
|
|
//! Adds a tab
|
|
IGUITab* CGUITabControl::addTab(const wchar_t* caption, s32 id)
|
|
{
|
|
CGUITab* tab = new CGUITab(Environment, this, calcTabPos(), id);
|
|
|
|
tab->setText(caption);
|
|
tab->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
|
|
tab->setVisible(false);
|
|
Tabs.push_back(tab); // no grab as new already creates a reference
|
|
|
|
if (ActiveTabIndex == -1)
|
|
{
|
|
ActiveTabIndex = Tabs.size()-1;
|
|
tab->setVisible(true);
|
|
}
|
|
|
|
recalculateScrollBar();
|
|
|
|
return tab;
|
|
}
|
|
|
|
|
|
//! adds a tab which has been created elsewhere
|
|
s32 CGUITabControl::addTab(IGUITab* tab)
|
|
{
|
|
return insertTab( Tabs.size(), tab, false);
|
|
}
|
|
|
|
//! Insert the tab at the given index
|
|
IGUITab* CGUITabControl::insertTab(s32 idx, const wchar_t* caption, s32 id)
|
|
{
|
|
if ( idx < 0 || idx > (s32)Tabs.size() ) // idx == Tabs.size() is indeed OK here as core::array can handle that
|
|
return NULL;
|
|
|
|
CGUITab* tab = new CGUITab(Environment, this, calcTabPos(), id);
|
|
|
|
tab->setText(caption);
|
|
tab->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
|
|
tab->setVisible(false);
|
|
Tabs.insert(tab, (u32)idx);
|
|
|
|
if (ActiveTabIndex == -1)
|
|
{
|
|
ActiveTabIndex = (u32)idx;
|
|
tab->setVisible(true);
|
|
}
|
|
else if ( idx <= ActiveTabIndex )
|
|
{
|
|
++ActiveTabIndex;
|
|
setVisibleTab(ActiveTabIndex);
|
|
}
|
|
|
|
recalculateScrollBar();
|
|
|
|
return tab;
|
|
}
|
|
|
|
s32 CGUITabControl::insertTab(s32 idx, IGUITab* tab, bool serializationMode)
|
|
{
|
|
if (!tab)
|
|
return -1;
|
|
if ( idx > (s32)Tabs.size() && !serializationMode ) // idx == Tabs.size() is indeed OK here as core::array can handle that
|
|
return -1;
|
|
// Not allowing to add same tab twice as it would make things complicated (serialization or setting active visible)
|
|
if ( getTabIndex(tab) >= 0 )
|
|
return -1;
|
|
|
|
if ( idx < 0 )
|
|
idx = (s32)Tabs.size();
|
|
|
|
if ( tab->getParent() != this )
|
|
this->addChildToEnd(tab);
|
|
|
|
tab->setVisible(false);
|
|
|
|
tab->grab();
|
|
|
|
if ( serializationMode)
|
|
{
|
|
while ( idx >= (s32)Tabs.size() )
|
|
{
|
|
Tabs.push_back(0);
|
|
}
|
|
Tabs[idx] = tab;
|
|
|
|
if ( idx == ActiveTabIndex) // in serialization that can happen for any index
|
|
{
|
|
setVisibleTab(ActiveTabIndex);
|
|
tab->setVisible(true);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Tabs.insert(tab, (u32)idx);
|
|
|
|
if (ActiveTabIndex == -1)
|
|
{
|
|
ActiveTabIndex = idx;
|
|
setVisibleTab(ActiveTabIndex);
|
|
}
|
|
else if ( idx <= ActiveTabIndex)
|
|
{
|
|
++ActiveTabIndex;
|
|
setVisibleTab(ActiveTabIndex);
|
|
}
|
|
}
|
|
|
|
recalculateScrollBar();
|
|
|
|
return idx;
|
|
}
|
|
|
|
//! Removes a child.
|
|
void CGUITabControl::removeChild(IGUIElement* child)
|
|
{
|
|
s32 idx = getTabIndex(child);
|
|
if ( idx >= 0 )
|
|
removeTabButNotChild(idx);
|
|
|
|
// remove real element
|
|
IGUIElement::removeChild(child);
|
|
|
|
recalculateScrollBar();
|
|
}
|
|
|
|
|
|
//! Removes a tab from the tabcontrol
|
|
void CGUITabControl::removeTab(s32 idx)
|
|
{
|
|
if ( idx < 0 || idx >= (s32)Tabs.size() )
|
|
return;
|
|
|
|
removeChild(Tabs[(u32)idx]);
|
|
}
|
|
|
|
void CGUITabControl::removeTabButNotChild(s32 idx)
|
|
{
|
|
if ( idx < 0 || idx >= (s32)Tabs.size() )
|
|
return;
|
|
|
|
Tabs[(u32)idx]->drop();
|
|
Tabs.erase((u32)idx);
|
|
|
|
if ( idx < ActiveTabIndex )
|
|
{
|
|
--ActiveTabIndex;
|
|
setVisibleTab(ActiveTabIndex);
|
|
}
|
|
else if ( idx == ActiveTabIndex )
|
|
{
|
|
if ( (u32)idx == Tabs.size() )
|
|
--ActiveTabIndex;
|
|
setVisibleTab(ActiveTabIndex);
|
|
}
|
|
}
|
|
|
|
//! Clears the tabcontrol removing all tabs
|
|
void CGUITabControl::clear()
|
|
{
|
|
for (u32 i=0; i<Tabs.size(); ++i)
|
|
{
|
|
if (Tabs[i])
|
|
{
|
|
IGUIElement::removeChild(Tabs[i]);
|
|
Tabs[i]->drop();
|
|
}
|
|
}
|
|
Tabs.clear();
|
|
|
|
recalculateScrollBar();
|
|
}
|
|
|
|
//! Returns amount of tabs in the tabcontrol
|
|
s32 CGUITabControl::getTabCount() const
|
|
{
|
|
return Tabs.size();
|
|
}
|
|
|
|
|
|
//! Returns a tab based on zero based index
|
|
IGUITab* CGUITabControl::getTab(s32 idx) const
|
|
{
|
|
if (idx < 0 || (u32)idx >= Tabs.size())
|
|
return 0;
|
|
|
|
return Tabs[idx];
|
|
}
|
|
|
|
|
|
//! called if an event happened.
|
|
bool CGUITabControl::OnEvent(const SEvent& event)
|
|
{
|
|
if (isEnabled())
|
|
{
|
|
switch(event.EventType)
|
|
{
|
|
case EET_GUI_EVENT:
|
|
switch(event.GUIEvent.EventType)
|
|
{
|
|
case EGET_BUTTON_CLICKED:
|
|
if (event.GUIEvent.Caller == UpButton)
|
|
{
|
|
scrollLeft();
|
|
return true;
|
|
}
|
|
else if (event.GUIEvent.Caller == DownButton)
|
|
{
|
|
scrollRight();
|
|
return true;
|
|
}
|
|
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case EET_MOUSE_INPUT_EVENT:
|
|
switch(event.MouseInput.Event)
|
|
{
|
|
//case EMIE_LMOUSE_PRESSED_DOWN:
|
|
// // todo: dragging tabs around
|
|
// return true;
|
|
case EMIE_LMOUSE_LEFT_UP:
|
|
{
|
|
s32 idx = getTabAt(event.MouseInput.X, event.MouseInput.Y);
|
|
if ( idx >= 0 )
|
|
{
|
|
setActiveTab(idx);
|
|
return true;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
return IGUIElement::OnEvent(event);
|
|
}
|
|
|
|
|
|
void CGUITabControl::scrollLeft()
|
|
{
|
|
if ( CurrentScrollTabIndex > 0 )
|
|
--CurrentScrollTabIndex;
|
|
recalculateScrollBar();
|
|
}
|
|
|
|
|
|
void CGUITabControl::scrollRight()
|
|
{
|
|
if ( CurrentScrollTabIndex < (s32)(Tabs.size()) - 1 )
|
|
{
|
|
if ( needScrollControl(CurrentScrollTabIndex, true) )
|
|
++CurrentScrollTabIndex;
|
|
}
|
|
recalculateScrollBar();
|
|
}
|
|
|
|
s32 CGUITabControl::calcTabWidth(s32 pos, IGUIFont* font, const wchar_t* text, bool withScrollControl) const
|
|
{
|
|
if ( !font )
|
|
return 0;
|
|
|
|
s32 len = font->getDimension(text).Width + TabExtraWidth;
|
|
if ( TabMaxWidth > 0 && len > TabMaxWidth )
|
|
len = TabMaxWidth;
|
|
|
|
// check if we miss the place to draw the tab-button
|
|
if ( withScrollControl && ScrollControl && pos+len > UpButton->getAbsolutePosition().UpperLeftCorner.X - 2 )
|
|
{
|
|
s32 tabMinWidth = font->getDimension(L"A").Width;
|
|
if ( TabExtraWidth > 0 && TabExtraWidth > tabMinWidth )
|
|
tabMinWidth = TabExtraWidth;
|
|
|
|
if ( ScrollControl && pos+tabMinWidth <= UpButton->getAbsolutePosition().UpperLeftCorner.X - 2 )
|
|
{
|
|
len = UpButton->getAbsolutePosition().UpperLeftCorner.X - 2 - pos;
|
|
}
|
|
}
|
|
return len;
|
|
}
|
|
|
|
bool CGUITabControl::needScrollControl(s32 startIndex, bool withScrollControl)
|
|
{
|
|
if ( startIndex >= (s32)Tabs.size() )
|
|
startIndex -= 1;
|
|
|
|
if ( startIndex < 0 )
|
|
startIndex = 0;
|
|
|
|
IGUISkin* skin = Environment->getSkin();
|
|
if (!skin)
|
|
return false;
|
|
|
|
IGUIFont* font = skin->getFont();
|
|
|
|
core::rect<s32> frameRect(AbsoluteRect);
|
|
|
|
if (Tabs.empty())
|
|
return false;
|
|
|
|
if (!font)
|
|
return false;
|
|
|
|
s32 pos = frameRect.UpperLeftCorner.X + 2;
|
|
|
|
for (s32 i=startIndex; i<(s32)Tabs.size(); ++i)
|
|
{
|
|
// get Text
|
|
const wchar_t* text = 0;
|
|
if (Tabs[i])
|
|
{
|
|
text = Tabs[i]->getText();
|
|
|
|
// get text length
|
|
s32 len = calcTabWidth(pos, font, text, false); // always without withScrollControl here or len would be shortened
|
|
|
|
frameRect.LowerRightCorner.X += len;
|
|
|
|
frameRect.UpperLeftCorner.X = pos;
|
|
frameRect.LowerRightCorner.X = frameRect.UpperLeftCorner.X + len;
|
|
pos += len;
|
|
}
|
|
|
|
if ( withScrollControl && pos > UpButton->getAbsolutePosition().UpperLeftCorner.X - 2)
|
|
return true;
|
|
|
|
if ( !withScrollControl && pos > AbsoluteRect.LowerRightCorner.X )
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
core::rect<s32> CGUITabControl::calcTabPos()
|
|
{
|
|
core::rect<s32> r;
|
|
r.UpperLeftCorner.X = 0;
|
|
r.LowerRightCorner.X = AbsoluteRect.getWidth();
|
|
if ( Border )
|
|
{
|
|
++r.UpperLeftCorner.X;
|
|
--r.LowerRightCorner.X;
|
|
}
|
|
|
|
if ( VerticalAlignment == EGUIA_UPPERLEFT )
|
|
{
|
|
r.UpperLeftCorner.Y = TabHeight+2;
|
|
r.LowerRightCorner.Y = AbsoluteRect.getHeight()-1;
|
|
if ( Border )
|
|
{
|
|
--r.LowerRightCorner.Y;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
r.UpperLeftCorner.Y = 0;
|
|
r.LowerRightCorner.Y = AbsoluteRect.getHeight()-(TabHeight+2);
|
|
if ( Border )
|
|
{
|
|
++r.UpperLeftCorner.Y;
|
|
}
|
|
}
|
|
|
|
return r;
|
|
}
|
|
|
|
|
|
//! draws the element and its children
|
|
void CGUITabControl::draw()
|
|
{
|
|
if (!IsVisible)
|
|
return;
|
|
|
|
IGUISkin* skin = Environment->getSkin();
|
|
if (!skin)
|
|
return;
|
|
|
|
IGUIFont* font = skin->getFont();
|
|
video::IVideoDriver* driver = Environment->getVideoDriver();
|
|
|
|
core::rect<s32> frameRect(AbsoluteRect);
|
|
|
|
// some empty background as placeholder when there are no tabs
|
|
if (Tabs.empty())
|
|
driver->draw2DRectangle(skin->getColor(EGDC_3D_HIGH_LIGHT), frameRect, &AbsoluteClippingRect);
|
|
|
|
if (!font)
|
|
return;
|
|
|
|
// tab button bar can be above or below the tabs
|
|
if ( VerticalAlignment == EGUIA_UPPERLEFT )
|
|
{
|
|
frameRect.UpperLeftCorner.Y += 2;
|
|
frameRect.LowerRightCorner.Y = frameRect.UpperLeftCorner.Y + TabHeight;
|
|
}
|
|
else
|
|
{
|
|
frameRect.UpperLeftCorner.Y = frameRect.LowerRightCorner.Y - TabHeight - 1;
|
|
frameRect.LowerRightCorner.Y -= 2;
|
|
}
|
|
|
|
core::rect<s32> tr;
|
|
s32 pos = frameRect.UpperLeftCorner.X + 2;
|
|
|
|
bool needLeftScroll = CurrentScrollTabIndex > 0;
|
|
bool needRightScroll = false;
|
|
|
|
// left and right pos of the active tab
|
|
s32 left = 0;
|
|
s32 right = 0;
|
|
|
|
//const wchar_t* activetext = 0;
|
|
IGUITab *activeTab = 0;
|
|
|
|
// Draw all tab-buttons except the active one
|
|
for (u32 i=CurrentScrollTabIndex; i<Tabs.size(); ++i)
|
|
{
|
|
// get Text
|
|
const wchar_t* text = 0;
|
|
if (Tabs[i])
|
|
text = Tabs[i]->getText();
|
|
|
|
// get text length
|
|
s32 len = calcTabWidth(pos, font, text, true);
|
|
if ( ScrollControl && pos+len > UpButton->getAbsolutePosition().UpperLeftCorner.X - 2 )
|
|
{
|
|
needRightScroll = true;
|
|
break;
|
|
}
|
|
|
|
frameRect.LowerRightCorner.X += len;
|
|
frameRect.UpperLeftCorner.X = pos;
|
|
frameRect.LowerRightCorner.X = frameRect.UpperLeftCorner.X + len;
|
|
|
|
pos += len;
|
|
|
|
if ((s32)i == ActiveTabIndex)
|
|
{
|
|
// for active button just remember values
|
|
left = frameRect.UpperLeftCorner.X;
|
|
right = frameRect.LowerRightCorner.X;
|
|
//activetext = text;
|
|
activeTab = Tabs[i];
|
|
}
|
|
else
|
|
{
|
|
skin->draw3DTabButton(this, false, frameRect, &AbsoluteClippingRect, VerticalAlignment);
|
|
|
|
// draw text
|
|
core::rect<s32> textClipRect(frameRect); // TODO: exact size depends on borders in draw3DTabButton which we don't get with current interface
|
|
textClipRect.clipAgainst(AbsoluteClippingRect);
|
|
font->draw(text, frameRect, Tabs[i]->getTextColor(),
|
|
true, true, &textClipRect);
|
|
}
|
|
}
|
|
|
|
// Draw active tab button
|
|
// Drawn later than other buttons because it draw over the buttons before/after it.
|
|
if (left != 0 && right != 0 && activeTab != 0)
|
|
{
|
|
// draw upper highlight frame
|
|
if ( VerticalAlignment == EGUIA_UPPERLEFT )
|
|
{
|
|
frameRect.UpperLeftCorner.X = left-2;
|
|
frameRect.LowerRightCorner.X = right+2;
|
|
frameRect.UpperLeftCorner.Y -= 2;
|
|
|
|
skin->draw3DTabButton(this, true, frameRect, &AbsoluteClippingRect, VerticalAlignment);
|
|
|
|
// draw text
|
|
core::rect<s32> textClipRect(frameRect); // TODO: exact size depends on borders in draw3DTabButton which we don't get with current interface
|
|
textClipRect.clipAgainst(AbsoluteClippingRect);
|
|
font->draw(activeTab->getText(), frameRect, activeTab->getTextColor(),
|
|
true, true, &textClipRect);
|
|
|
|
tr.UpperLeftCorner.X = AbsoluteRect.UpperLeftCorner.X;
|
|
tr.LowerRightCorner.X = left - 1;
|
|
tr.UpperLeftCorner.Y = frameRect.LowerRightCorner.Y - 1;
|
|
tr.LowerRightCorner.Y = frameRect.LowerRightCorner.Y;
|
|
driver->draw2DRectangle(skin->getColor(EGDC_3D_HIGH_LIGHT), tr, &AbsoluteClippingRect);
|
|
|
|
tr.UpperLeftCorner.X = right;
|
|
tr.LowerRightCorner.X = AbsoluteRect.LowerRightCorner.X;
|
|
driver->draw2DRectangle(skin->getColor(EGDC_3D_HIGH_LIGHT), tr, &AbsoluteClippingRect);
|
|
}
|
|
else
|
|
{
|
|
frameRect.UpperLeftCorner.X = left-2;
|
|
frameRect.LowerRightCorner.X = right+2;
|
|
frameRect.LowerRightCorner.Y += 2;
|
|
|
|
skin->draw3DTabButton(this, true, frameRect, &AbsoluteClippingRect, VerticalAlignment);
|
|
|
|
// draw text
|
|
font->draw(activeTab->getText(), frameRect, activeTab->getTextColor(),
|
|
true, true, &frameRect);
|
|
|
|
tr.UpperLeftCorner.X = AbsoluteRect.UpperLeftCorner.X;
|
|
tr.LowerRightCorner.X = left - 1;
|
|
tr.UpperLeftCorner.Y = frameRect.UpperLeftCorner.Y - 1;
|
|
tr.LowerRightCorner.Y = frameRect.UpperLeftCorner.Y;
|
|
driver->draw2DRectangle(skin->getColor(EGDC_3D_DARK_SHADOW), tr, &AbsoluteClippingRect);
|
|
|
|
tr.UpperLeftCorner.X = right;
|
|
tr.LowerRightCorner.X = AbsoluteRect.LowerRightCorner.X;
|
|
driver->draw2DRectangle(skin->getColor(EGDC_3D_DARK_SHADOW), tr, &AbsoluteClippingRect);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// No active tab
|
|
// Draw a line separating button bar from tab area
|
|
tr.UpperLeftCorner.X = AbsoluteRect.UpperLeftCorner.X;
|
|
tr.LowerRightCorner.X = AbsoluteRect.LowerRightCorner.X;
|
|
tr.UpperLeftCorner.Y = frameRect.LowerRightCorner.Y - 1;
|
|
tr.LowerRightCorner.Y = frameRect.LowerRightCorner.Y;
|
|
|
|
if ( VerticalAlignment == EGUIA_UPPERLEFT )
|
|
{
|
|
driver->draw2DRectangle(skin->getColor(EGDC_3D_HIGH_LIGHT), tr, &AbsoluteClippingRect);
|
|
}
|
|
else
|
|
{
|
|
tr.UpperLeftCorner.Y = frameRect.UpperLeftCorner.Y - 1;
|
|
tr.LowerRightCorner.Y = frameRect.UpperLeftCorner.Y;
|
|
driver->draw2DRectangle(skin->getColor(EGDC_3D_DARK_SHADOW), tr, &AbsoluteClippingRect);
|
|
}
|
|
}
|
|
|
|
// drawing some border and background for the tab-area.
|
|
skin->draw3DTabBody(this, Border, FillBackground, AbsoluteRect, &AbsoluteClippingRect, TabHeight, VerticalAlignment);
|
|
|
|
// enable scrollcontrols on need
|
|
if ( UpButton )
|
|
UpButton->setEnabled(needLeftScroll);
|
|
if ( DownButton )
|
|
DownButton->setEnabled(needRightScroll);
|
|
refreshSprites();
|
|
|
|
IGUIElement::draw();
|
|
}
|
|
|
|
|
|
//! Set the height of the tabs
|
|
void CGUITabControl::setTabHeight( s32 height )
|
|
{
|
|
if ( height < 0 )
|
|
height = 0;
|
|
|
|
TabHeight = height;
|
|
|
|
recalculateScrollButtonPlacement();
|
|
recalculateScrollBar();
|
|
}
|
|
|
|
|
|
//! Get the height of the tabs
|
|
s32 CGUITabControl::getTabHeight() const
|
|
{
|
|
return TabHeight;
|
|
}
|
|
|
|
//! set the maximal width of a tab. Per default width is 0 which means "no width restriction".
|
|
void CGUITabControl::setTabMaxWidth(s32 width )
|
|
{
|
|
TabMaxWidth = width;
|
|
}
|
|
|
|
//! get the maximal width of a tab
|
|
s32 CGUITabControl::getTabMaxWidth() const
|
|
{
|
|
return TabMaxWidth;
|
|
}
|
|
|
|
|
|
//! Set the extra width added to tabs on each side of the text
|
|
void CGUITabControl::setTabExtraWidth( s32 extraWidth )
|
|
{
|
|
if ( extraWidth < 0 )
|
|
extraWidth = 0;
|
|
|
|
TabExtraWidth = extraWidth;
|
|
|
|
recalculateScrollBar();
|
|
}
|
|
|
|
|
|
//! Get the extra width added to tabs on each side of the text
|
|
s32 CGUITabControl::getTabExtraWidth() const
|
|
{
|
|
return TabExtraWidth;
|
|
}
|
|
|
|
|
|
void CGUITabControl::recalculateScrollBar()
|
|
{
|
|
if (!UpButton || !DownButton)
|
|
return;
|
|
|
|
ScrollControl = needScrollControl() || CurrentScrollTabIndex > 0;
|
|
|
|
if (ScrollControl)
|
|
{
|
|
UpButton->setVisible( true );
|
|
DownButton->setVisible( true );
|
|
}
|
|
else
|
|
{
|
|
UpButton->setVisible( false );
|
|
DownButton->setVisible( false );
|
|
}
|
|
|
|
bringToFront( UpButton );
|
|
bringToFront( DownButton );
|
|
}
|
|
|
|
//! Set the alignment of the tabs
|
|
void CGUITabControl::setTabVerticalAlignment( EGUI_ALIGNMENT alignment )
|
|
{
|
|
VerticalAlignment = alignment;
|
|
|
|
recalculateScrollButtonPlacement();
|
|
recalculateScrollBar();
|
|
|
|
core::rect<s32> r(calcTabPos());
|
|
for ( u32 i=0; i<Tabs.size(); ++i )
|
|
{
|
|
Tabs[i]->setRelativePosition(r);
|
|
}
|
|
}
|
|
|
|
void CGUITabControl::recalculateScrollButtonPlacement()
|
|
{
|
|
IGUISkin* skin = Environment->getSkin();
|
|
s32 ButtonSize = 16;
|
|
s32 ButtonHeight = TabHeight - 2;
|
|
if ( ButtonHeight < 0 )
|
|
ButtonHeight = TabHeight;
|
|
if (skin)
|
|
{
|
|
ButtonSize = skin->getSize(EGDS_WINDOW_BUTTON_WIDTH);
|
|
if (ButtonSize > TabHeight)
|
|
ButtonSize = TabHeight;
|
|
}
|
|
|
|
s32 ButtonX = RelativeRect.getWidth() - (s32)(2.5f*(f32)ButtonSize) - 1;
|
|
s32 ButtonY = 0;
|
|
|
|
if (VerticalAlignment == EGUIA_UPPERLEFT)
|
|
{
|
|
ButtonY = 2 + (TabHeight / 2) - (ButtonHeight / 2);
|
|
UpButton->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
|
|
DownButton->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
|
|
}
|
|
else
|
|
{
|
|
ButtonY = RelativeRect.getHeight() - (TabHeight / 2) - (ButtonHeight / 2) - 2;
|
|
UpButton->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT);
|
|
DownButton->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT);
|
|
}
|
|
|
|
UpButton->setRelativePosition(core::rect<s32>(ButtonX, ButtonY, ButtonX+ButtonSize, ButtonY+ButtonHeight));
|
|
ButtonX += ButtonSize + 1;
|
|
DownButton->setRelativePosition(core::rect<s32>(ButtonX, ButtonY, ButtonX+ButtonSize, ButtonY+ButtonHeight));
|
|
}
|
|
|
|
//! Get the alignment of the tabs
|
|
EGUI_ALIGNMENT CGUITabControl::getTabVerticalAlignment() const
|
|
{
|
|
return VerticalAlignment;
|
|
}
|
|
|
|
|
|
s32 CGUITabControl::getTabAt(s32 xpos, s32 ypos) const
|
|
{
|
|
core::position2di p(xpos, ypos);
|
|
IGUISkin* skin = Environment->getSkin();
|
|
IGUIFont* font = skin->getFont();
|
|
|
|
core::rect<s32> frameRect(AbsoluteRect);
|
|
|
|
if ( VerticalAlignment == EGUIA_UPPERLEFT )
|
|
{
|
|
frameRect.UpperLeftCorner.Y += 2;
|
|
frameRect.LowerRightCorner.Y = frameRect.UpperLeftCorner.Y + TabHeight;
|
|
}
|
|
else
|
|
{
|
|
frameRect.UpperLeftCorner.Y = frameRect.LowerRightCorner.Y - TabHeight;
|
|
}
|
|
|
|
s32 pos = frameRect.UpperLeftCorner.X + 2;
|
|
|
|
if (!frameRect.isPointInside(p))
|
|
return -1;
|
|
|
|
for (s32 i=CurrentScrollTabIndex; i<(s32)Tabs.size(); ++i)
|
|
{
|
|
// get Text
|
|
const wchar_t* text = 0;
|
|
if (Tabs[i])
|
|
text = Tabs[i]->getText();
|
|
|
|
// get text length
|
|
s32 len = calcTabWidth(pos, font, text, true);
|
|
if ( ScrollControl && pos+len > UpButton->getAbsolutePosition().UpperLeftCorner.X - 2 )
|
|
return -1;
|
|
|
|
frameRect.UpperLeftCorner.X = pos;
|
|
frameRect.LowerRightCorner.X = frameRect.UpperLeftCorner.X + len;
|
|
|
|
pos += len;
|
|
|
|
if (frameRect.isPointInside(p))
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
//! Returns which tab is currently active
|
|
s32 CGUITabControl::getActiveTab() const
|
|
{
|
|
return ActiveTabIndex;
|
|
}
|
|
|
|
|
|
//! Brings a tab to front.
|
|
bool CGUITabControl::setActiveTab(s32 idx)
|
|
{
|
|
if ((u32)idx >= Tabs.size())
|
|
return false;
|
|
|
|
bool changed = (ActiveTabIndex != idx);
|
|
|
|
ActiveTabIndex = idx;
|
|
|
|
setVisibleTab(ActiveTabIndex);
|
|
|
|
if (changed && Parent)
|
|
{
|
|
SEvent event;
|
|
event.EventType = EET_GUI_EVENT;
|
|
event.GUIEvent.Caller = this;
|
|
event.GUIEvent.Element = 0;
|
|
event.GUIEvent.EventType = EGET_TAB_CHANGED;
|
|
Parent->OnEvent(event);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void CGUITabControl::setVisibleTab(s32 idx)
|
|
{
|
|
for (u32 i=0; i<Tabs.size(); ++i)
|
|
if (Tabs[i])
|
|
Tabs[i]->setVisible( (s32)i == idx );
|
|
}
|
|
|
|
|
|
bool CGUITabControl::setActiveTab(IGUITab *tab)
|
|
{
|
|
return setActiveTab(getTabIndex(tab));
|
|
}
|
|
|
|
s32 CGUITabControl::getTabIndex(const IGUIElement *tab) const
|
|
{
|
|
for (u32 i=0; i<Tabs.size(); ++i)
|
|
if (Tabs[i] == tab)
|
|
return (s32)i;
|
|
|
|
return -1;
|
|
}
|
|
|
|
//! Update the position of the element, decides scroll button status
|
|
void CGUITabControl::updateAbsolutePosition()
|
|
{
|
|
IGUIElement::updateAbsolutePosition();
|
|
recalculateScrollBar();
|
|
}
|
|
|
|
|
|
//! Writes attributes of the element.
|
|
void CGUITabControl::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const
|
|
{
|
|
IGUITabControl::serializeAttributes(out,options);
|
|
|
|
out->addInt ("ActiveTab", ActiveTabIndex);
|
|
out->addBool("Border", Border);
|
|
out->addBool("FillBackground", FillBackground);
|
|
out->addInt ("TabHeight", TabHeight);
|
|
out->addInt ("TabMaxWidth", TabMaxWidth);
|
|
out->addEnum("TabVerticalAlignment", s32(VerticalAlignment), GUIAlignmentNames);
|
|
}
|
|
|
|
|
|
//! Reads attributes of the element
|
|
void CGUITabControl::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0)
|
|
{
|
|
Border = in->getAttributeAsBool("Border");
|
|
FillBackground = in->getAttributeAsBool("FillBackground");
|
|
|
|
ActiveTabIndex = -1;
|
|
|
|
setTabHeight(in->getAttributeAsInt("TabHeight"));
|
|
TabMaxWidth = in->getAttributeAsInt("TabMaxWidth");
|
|
|
|
IGUITabControl::deserializeAttributes(in,options);
|
|
|
|
ActiveTabIndex = in->getAttributeAsInt("ActiveTab", -1); // not setActiveTab as tabs are loaded later
|
|
setTabVerticalAlignment( static_cast<EGUI_ALIGNMENT>(in->getAttributeAsEnumeration("TabVerticalAlignment" , GUIAlignmentNames)) );
|
|
}
|
|
|
|
|
|
} // end namespace irr
|
|
} // end namespace gui
|
|
|
|
#endif // _IRR_COMPILE_WITH_GUI_
|
|
|