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find -type f | # list all regular files grep -E '\.(h|cpp|mm)$' | # filter for source files grep -v '/mt_' | # filter out generated files grep -v '/vendor/' | # and vendored GL grep -v '/test/image_loader_test.cpp' | # and this file (has giant literals arrays) xargs -n 1 -P $(nproc) clang-format -i # reformat everything Co-authored-by: numzero <numzer0@yandex.ru>
83 lines
2.0 KiB
C++
83 lines
2.0 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#pragma once
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namespace irr
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{
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namespace video
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{
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//! Material properties
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enum E_MATERIAL_PROP
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{
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//! Corresponds to SMaterial::Wireframe.
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EMP_WIREFRAME = 0x1,
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//! Corresponds to SMaterial::PointCloud.
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EMP_POINTCLOUD = 0x2,
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//! Corresponds to SMaterial::GouraudShading.
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EMP_GOURAUD_SHADING = 0x4,
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//! Corresponds to SMaterial::Lighting.
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EMP_LIGHTING = 0x8,
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//! Corresponds to SMaterial::ZBuffer.
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EMP_ZBUFFER = 0x10,
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//! Corresponds to SMaterial::ZWriteEnable.
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EMP_ZWRITE_ENABLE = 0x20,
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//! Corresponds to SMaterial::BackfaceCulling.
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EMP_BACK_FACE_CULLING = 0x40,
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//! Corresponds to SMaterial::FrontfaceCulling.
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EMP_FRONT_FACE_CULLING = 0x80,
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//! Corresponds to SMaterialLayer::MinFilter.
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EMP_MIN_FILTER = 0x100,
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//! Corresponds to SMaterialLayer::MagFilter.
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EMP_MAG_FILTER = 0x200,
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//! Corresponds to SMaterialLayer::AnisotropicFilter.
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EMP_ANISOTROPIC_FILTER = 0x400,
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//! Corresponds to SMaterial::FogEnable.
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EMP_FOG_ENABLE = 0x800,
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//! Corresponds to SMaterial::NormalizeNormals.
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EMP_NORMALIZE_NORMALS = 0x1000,
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//! Corresponds to SMaterialLayer::TextureWrapU, TextureWrapV and
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//! TextureWrapW.
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EMP_TEXTURE_WRAP = 0x2000,
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//! Corresponds to SMaterial::AntiAliasing.
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EMP_ANTI_ALIASING = 0x4000,
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//! Corresponds to SMaterial::ColorMask.
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EMP_COLOR_MASK = 0x8000,
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//! Corresponds to SMaterial::ColorMaterial.
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EMP_COLOR_MATERIAL = 0x10000,
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//! Corresponds to SMaterial::UseMipMaps.
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EMP_USE_MIP_MAPS = 0x20000,
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//! Corresponds to SMaterial::BlendOperation.
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EMP_BLEND_OPERATION = 0x40000,
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//! Corresponds to SMaterial::PolygonOffsetFactor, PolygonOffsetDirection,
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//! PolygonOffsetDepthBias and PolygonOffsetSlopeScale.
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EMP_POLYGON_OFFSET = 0x80000,
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//! Corresponds to SMaterial::BlendFactor.
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EMP_BLEND_FACTOR = 0x100000,
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};
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} // end namespace video
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} // end namespace irr
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