mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-15 23:10:26 +01:00
2ae2a551a6
GLES drivers adapted, but only did make compile-tests. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
129 lines
3.7 KiB
C++
129 lines
3.7 KiB
C++
|
|
#include "testUtils.h"
|
|
|
|
using namespace irr;
|
|
using namespace core;
|
|
|
|
namespace
|
|
{
|
|
|
|
// test camera changes with terrain scene node recalculation
|
|
bool terrainRecalc(void)
|
|
{
|
|
IrrlichtDevice *device =
|
|
createDevice(video::EDT_BURNINGSVIDEO, dimension2du(160, 120), 32);
|
|
|
|
if (!device)
|
|
return true;
|
|
|
|
video::IVideoDriver* driver = device->getVideoDriver();
|
|
scene::ISceneManager* smgr = device->getSceneManager();
|
|
|
|
scene::ITerrainSceneNode* terrain = smgr->addTerrainSceneNode(
|
|
"../media/terrain-heightmap.bmp");
|
|
terrain->setScale(core::vector3df(40.f, .1f, 40.f));
|
|
|
|
terrain->setMaterialFlag(video::EMF_LIGHTING, false);
|
|
terrain->setMaterialTexture(0, driver->getTexture("../media/terrain-texture.jpg"));
|
|
terrain->setDebugDataVisible(scene::EDS_FULL);
|
|
|
|
scene::ICameraSceneNode* camera = smgr->addCameraSceneNode();
|
|
|
|
const core::vector3df center(terrain->getBoundingBox().getCenter());
|
|
camera->setTarget(center);
|
|
|
|
// yes, Y is intentionally being set to X here
|
|
const core::vector3df above (center.X, center.X, center.Z);
|
|
camera->setPosition (above);
|
|
camera->setUpVector(vector3df(1.f, 0.f, 0.f));
|
|
camera->setFarValue(above.Y);
|
|
|
|
device->run();
|
|
smgr->drawAll();
|
|
|
|
|
|
// This shouldn't cause a recalc
|
|
camera->setUpVector(vector3df(1.f, 0.f, .01f).normalize());
|
|
device->run();
|
|
driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255,100,101,140));
|
|
smgr->drawAll();
|
|
driver->endScene();
|
|
|
|
// Note that this has to be a slightly fuzzier than usual compare to satisfy multiple OpenGL environments
|
|
bool result = takeScreenshotAndCompareAgainstReference(driver, "-terrainSceneNode-1.png", 97.98f);
|
|
if(!result)
|
|
{
|
|
logTestString("Small camera up rotation caused bad recalc.\n");
|
|
}
|
|
|
|
// This is big enough to cause a recalc
|
|
camera->setUpVector(vector3df(1.f, 0.f, .1f).normalize());
|
|
device->run();
|
|
driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255,100,101,140));
|
|
smgr->drawAll();
|
|
driver->endScene();
|
|
|
|
result &= takeScreenshotAndCompareAgainstReference(driver, "-terrainSceneNode-2.png", 98.38f);
|
|
if(!result)
|
|
{
|
|
logTestString("Large camera up rotation caused bad recalc.\n");
|
|
}
|
|
|
|
device->closeDevice();
|
|
device->run();
|
|
device->drop();
|
|
return result;
|
|
}
|
|
|
|
bool terrainGaps()
|
|
{
|
|
IrrlichtDevice* device = createDevice(video::EDT_BURNINGSVIDEO, dimension2d<u32>(160, 120));
|
|
if (!device)
|
|
return true;
|
|
|
|
video::IVideoDriver * irrVideo = device->getVideoDriver();
|
|
scene::ISceneManager* irrScene = device->getSceneManager();
|
|
|
|
// Add camera
|
|
scene::ICameraSceneNode* camera = irrScene->addCameraSceneNode();
|
|
camera->setPosition(vector3df(20000, 500, 12800));
|
|
camera->setTarget(vector3df(16800, 0, 12800));
|
|
camera->setFarValue(42000.0f);
|
|
|
|
// Add terrain scene node
|
|
for (u32 i = 0; i < 2; i++)
|
|
{
|
|
const char* name="media/ter1.png";
|
|
scene::ITerrainSceneNode* terrain = irrScene->addTerrainSceneNode(
|
|
name, 0, -1,
|
|
vector3df((f32)(256*50), 0.f, (f32)(i*256*50)),// position 12800(==imgsize*scale)
|
|
vector3df(0.f, 0.f, 0.f), // rotation
|
|
vector3df(50.f, 15.0f, 50.f) // scale 50 15 50
|
|
);
|
|
|
|
terrain->setMaterialFlag(video::EMF_LIGHTING, false);
|
|
terrain->setMaterialFlag(video::EMF_WIREFRAME, !terrain->getMaterial(0).Wireframe);
|
|
}
|
|
|
|
irrVideo->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(0,150,150,150));
|
|
irrScene->drawAll();
|
|
irrVideo->endScene();
|
|
|
|
bool result = takeScreenshotAndCompareAgainstReference(irrVideo, "-terrainGap.png");
|
|
|
|
device->closeDevice();
|
|
device->run();
|
|
device->drop();
|
|
return result;
|
|
}
|
|
|
|
}
|
|
|
|
bool terrainSceneNode()
|
|
{
|
|
bool result = terrainRecalc();
|
|
result &= terrainGaps();
|
|
return result;
|
|
}
|
|
|