irrlicht/media/Shaders/COGLES2Renderer2D.fsh

22 lines
320 B
GLSL

precision mediump float;
/* Uniforms */
uniform int uTextureUsage;
uniform sampler2D uTextureUnit;
/* Varyings */
varying vec2 vTextureCoord;
varying vec4 vVertexColor;
void main()
{
vec4 Color = vVertexColor;
if (bool(uTextureUsage))
Color *= texture2D(uTextureUnit, vTextureCoord);
gl_FragColor = Color;
}