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b627ce805d
ISceneNode::setUpdateAbsolutePosBehavior can now control what ISceneNode::updateAbsolutePosition really does. Having only the position and not the rotation/scale of a child node affected by the parent transformation was previously impossible inside the scene-graph. So people always had to break the scene-graph and code it themselves. Old behaviour is default. Extra check for new variable has a small cost, thought new behaviour can actually be faster when it's used. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6432 dfc29bdd-3216-0410-991c-e03cc46cb475 |
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source.txt |