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2ae2a551a6
GLES drivers adapted, but only did make compile-tests. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
89 lines
2.2 KiB
C++
89 lines
2.2 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#include "CParticleAttractionAffector.h"
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#ifdef _IRR_COMPILE_WITH_PARTICLES_
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#include "IAttributes.h"
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namespace irr
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{
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namespace scene
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{
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//! constructor
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CParticleAttractionAffector::CParticleAttractionAffector(
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const core::vector3df& point, f32 speed, bool attract,
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bool affectX, bool affectY, bool affectZ )
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: Point(point), Speed(speed), AffectX(affectX), AffectY(affectY),
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AffectZ(affectZ), Attract(attract), LastTime(0)
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{
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#ifdef _DEBUG
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setDebugName("CParticleAttractionAffector");
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#endif
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}
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//! Affects an array of particles.
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void CParticleAttractionAffector::affect(u32 now, SParticle* particlearray, u32 count)
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{
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if( LastTime == 0 )
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{
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LastTime = now;
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return;
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}
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f32 timeDelta = ( now - LastTime ) / 1000.0f;
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LastTime = now;
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if( !Enabled )
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return;
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for(u32 i=0; i<count; ++i)
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{
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core::vector3df direction = (Point - particlearray[i].pos).normalize();
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direction *= Speed * timeDelta;
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if( !Attract )
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direction *= -1.0f;
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if( AffectX )
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particlearray[i].pos.X += direction.X;
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if( AffectY )
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particlearray[i].pos.Y += direction.Y;
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if( AffectZ )
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particlearray[i].pos.Z += direction.Z;
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}
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}
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//! Writes attributes of the object.
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void CParticleAttractionAffector::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const
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{
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out->addVector3d("Point", Point);
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out->addFloat("Speed", Speed);
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out->addBool("AffectX", AffectX);
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out->addBool("AffectY", AffectY);
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out->addBool("AffectZ", AffectZ);
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out->addBool("Attract", Attract);
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}
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//! Reads attributes of the object.
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void CParticleAttractionAffector::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
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{
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Point = in->getAttributeAsVector3d("Point");
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Speed = in->getAttributeAsFloat("Speed");
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AffectX = in->getAttributeAsBool("AffectX");
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AffectY = in->getAttributeAsBool("AffectY");
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AffectZ = in->getAttributeAsBool("AffectZ");
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Attract = in->getAttributeAsBool("Attract");
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}
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} // end namespace scene
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} // end namespace irr
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#endif // _IRR_COMPILE_WITH_PARTICLES_
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