mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-05 01:40:44 +01:00
8310a3fbad
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
163 lines
4.2 KiB
C++
163 lines
4.2 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#include "CDefaultSceneNodeAnimatorFactory.h"
|
|
#include "CSceneNodeAnimatorCameraFPS.h"
|
|
#include "CSceneNodeAnimatorCameraMaya.h"
|
|
#include "ICursorControl.h"
|
|
#include "ISceneNodeAnimatorCollisionResponse.h"
|
|
#include "ISceneManager.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace scene
|
|
{
|
|
|
|
//! Names for scene node types
|
|
const c8* const SceneNodeAnimatorTypeNames[] =
|
|
{
|
|
"flyCircle",
|
|
"flyStraight",
|
|
"followSpline",
|
|
"rotation",
|
|
"texture",
|
|
"deletion",
|
|
"collisionResponse",
|
|
"cameraFPS",
|
|
"cameraMaya",
|
|
0
|
|
};
|
|
|
|
|
|
CDefaultSceneNodeAnimatorFactory::CDefaultSceneNodeAnimatorFactory(ISceneManager* mgr, gui::ICursorControl* crs)
|
|
: Manager(mgr), CursorControl(crs)
|
|
{
|
|
#ifdef _DEBUG
|
|
setDebugName("CDefaultSceneNodeAnimatorFactory");
|
|
#endif
|
|
|
|
// don't grab the scene manager here to prevent cyclic references
|
|
if (CursorControl)
|
|
CursorControl->grab();
|
|
}
|
|
|
|
|
|
CDefaultSceneNodeAnimatorFactory::~CDefaultSceneNodeAnimatorFactory()
|
|
{
|
|
if (CursorControl)
|
|
CursorControl->drop();
|
|
}
|
|
|
|
|
|
//! creates a scene node animator based on its type id
|
|
ISceneNodeAnimator* CDefaultSceneNodeAnimatorFactory::createSceneNodeAnimator(ESCENE_NODE_ANIMATOR_TYPE type, ISceneNode* target)
|
|
{
|
|
scene::ISceneNodeAnimator* anim = 0;
|
|
|
|
switch(type)
|
|
{
|
|
case ESNAT_FLY_CIRCLE:
|
|
anim = Manager->createFlyCircleAnimator(core::vector3df(0,0,0), 10);
|
|
break;
|
|
case ESNAT_FLY_STRAIGHT:
|
|
anim = Manager->createFlyStraightAnimator(core::vector3df(0,0,0), core::vector3df(100,100,100), 10000, true );
|
|
break;
|
|
case ESNAT_FOLLOW_SPLINE:
|
|
{
|
|
core::array<core::vector3df> points;
|
|
points.push_back(core::vector3df(0,0,0));
|
|
points.push_back(core::vector3df(10,5,10));
|
|
anim = Manager->createFollowSplineAnimator(0, points);
|
|
}
|
|
break;
|
|
case ESNAT_ROTATION:
|
|
anim = Manager->createRotationAnimator(core::vector3df(0.3f,0,0));
|
|
break;
|
|
case ESNAT_TEXTURE:
|
|
{
|
|
core::array<video::ITexture*> textures;
|
|
anim = Manager->createTextureAnimator(textures, 250);
|
|
}
|
|
break;
|
|
case ESNAT_DELETION:
|
|
anim = Manager->createDeleteAnimator(5000);
|
|
break;
|
|
case ESNAT_COLLISION_RESPONSE:
|
|
anim = Manager->createCollisionResponseAnimator(0, target);
|
|
break;
|
|
case ESNAT_CAMERA_FPS:
|
|
anim = new CSceneNodeAnimatorCameraFPS(CursorControl);
|
|
break;
|
|
case ESNAT_CAMERA_MAYA:
|
|
anim = new CSceneNodeAnimatorCameraMaya(CursorControl);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (anim && target)
|
|
target->addAnimator(anim);
|
|
|
|
return anim;
|
|
}
|
|
|
|
|
|
//! creates a scene node animator based on its type name
|
|
ISceneNodeAnimator* CDefaultSceneNodeAnimatorFactory::createSceneNodeAnimator(const c8* typeName, ISceneNode* target)
|
|
{
|
|
return createSceneNodeAnimator( getTypeFromName(typeName), target );
|
|
}
|
|
|
|
|
|
//! returns amount of scene node animator types this factory is able to create
|
|
u32 CDefaultSceneNodeAnimatorFactory::getCreatableSceneNodeAnimatorTypeCount() const
|
|
{
|
|
return ESNAT_COUNT;
|
|
}
|
|
|
|
|
|
//! returns type of a creatable scene node animator type
|
|
ESCENE_NODE_ANIMATOR_TYPE CDefaultSceneNodeAnimatorFactory::getCreateableSceneNodeAnimatorType(u32 idx) const
|
|
{
|
|
if (idx<ESNAT_COUNT)
|
|
return (ESCENE_NODE_ANIMATOR_TYPE)idx;
|
|
else
|
|
return ESNAT_UNKNOWN;
|
|
}
|
|
|
|
|
|
//! returns type name of a creatable scene node animator type
|
|
const c8* CDefaultSceneNodeAnimatorFactory::getCreateableSceneNodeAnimatorTypeName(u32 idx) const
|
|
{
|
|
if (idx<ESNAT_COUNT)
|
|
return SceneNodeAnimatorTypeNames[idx];
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
//! returns type name of a creatable scene node animator type
|
|
const c8* CDefaultSceneNodeAnimatorFactory::getCreateableSceneNodeAnimatorTypeName(ESCENE_NODE_ANIMATOR_TYPE type) const
|
|
{
|
|
// for this factory: index == type
|
|
|
|
if (type<ESNAT_COUNT)
|
|
return SceneNodeAnimatorTypeNames[type];
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
ESCENE_NODE_ANIMATOR_TYPE CDefaultSceneNodeAnimatorFactory::getTypeFromName(const c8* name) const
|
|
{
|
|
for ( u32 i=0; SceneNodeAnimatorTypeNames[i]; ++i)
|
|
if (!strcmp(name, SceneNodeAnimatorTypeNames[i]) )
|
|
return (ESCENE_NODE_ANIMATOR_TYPE)i;
|
|
|
|
return ESNAT_UNKNOWN;
|
|
}
|
|
|
|
|
|
} // end namespace scene
|
|
} // end namespace irr
|
|
|