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0c6385cb92
Usually something like __IRR_SOME_GUARD_INCLUDED__ replaced by IRR_SOME_GUARD_INCLUDED. Removing underscores at the end wasn't necessary, but more symmetric (probably the reason they got added there as well). While this touches every header it shouldn't affect users (I hope). Also a few whitespace changes to unify whitespace usage a bit. And a bunch of spelling fixes in comments. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6252 dfc29bdd-3216-0410-991c-e03cc46cb475
60 lines
2.3 KiB
C++
60 lines
2.3 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef IRR_E_DEVICE_TYPES_H_INCLUDED
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#define IRR_E_DEVICE_TYPES_H_INCLUDED
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namespace irr
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{
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//! An enum for the different device types supported by the Irrlicht Engine.
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enum E_DEVICE_TYPE
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{
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//! A device native to Microsoft Windows
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/** This device uses the Win32 API and works in all versions of Windows. */
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EIDT_WIN32,
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//! A device native to Windows CE devices
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/** This device works on Windows Mobile, Pocket PC and Microsoft SmartPhone devices */
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EIDT_WINCE,
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//! A device native to Unix style operating systems.
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/** This device uses the X11 windowing system and works in Linux, Solaris, FreeBSD, OSX and
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other operating systems which support X11. */
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EIDT_X11,
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//! A device native to Mac OSX
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/** This device uses Apple's Cocoa API and works in Mac OSX 10.2 and above. */
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EIDT_OSX,
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//! A device which uses Simple DirectMedia Layer
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/** The SDL device works under all platforms supported by SDL but first must be compiled
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in by defining the _IRR_COMPILE_WITH_SDL_DEVICE_ macro in IrrCompileConfig.h */
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EIDT_SDL,
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//! A device for raw framebuffer access
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/** Best used with embedded devices and mobile systems.
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Does not need X11 or other graphical subsystems.
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May support hw-acceleration via OpenGL-ES for FBDirect */
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EIDT_FRAMEBUFFER,
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//! A simple text only device supported by all platforms.
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/** This device allows applications to run from the command line without opening a window.
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It can render the output of the software drivers to the console as ASCII. It only supports
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mouse and keyboard in Windows operating systems. */
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EIDT_CONSOLE,
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//! This selection allows Irrlicht to choose the best device from the ones available.
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/** If this selection is chosen then Irrlicht will try to use the IrrlichtDevice native
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to your operating system. If this is unavailable then the X11, SDL and then console device
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will be tried. This ensures that Irrlicht will run even if your platform is unsupported,
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although it may not be able to render anything. */
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EIDT_BEST
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};
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} // end namespace irr
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#endif // IRR_E_DEVICE_TYPES_H_INCLUDED
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