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0c6385cb92
Usually something like __IRR_SOME_GUARD_INCLUDED__ replaced by IRR_SOME_GUARD_INCLUDED. Removing underscores at the end wasn't necessary, but more symmetric (probably the reason they got added there as well). While this touches every header it shouldn't affect users (I hope). Also a few whitespace changes to unify whitespace usage a bit. And a bunch of spelling fixes in comments. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6252 dfc29bdd-3216-0410-991c-e03cc46cb475
54 lines
1.2 KiB
C++
54 lines
1.2 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef IRR_I_TEXT_SCENE_NODE_H_INCLUDED
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#define IRR_I_TEXT_SCENE_NODE_H_INCLUDED
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#include "ISceneNode.h"
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namespace irr
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{
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namespace gui
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{
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class IGUIFont;
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}
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namespace scene
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{
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//! A scene node for displaying 2d text at a position in three dimensional space
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class ITextSceneNode : public ISceneNode
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{
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public:
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//! constructor
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ITextSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
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const core::vector3df& position = core::vector3df(0,0,0))
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: ISceneNode(parent, mgr, id, position) {}
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//! sets the text string
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virtual void setText(const wchar_t* text) = 0;
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//! get the text string
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virtual const wchar_t* getText() const = 0;
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//! sets the color of the text
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virtual void setTextColor(video::SColor color) = 0;
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//! get the color of the text
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virtual video::SColor getTextColor() const = 0;
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//! set the font used to draw the text
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virtual void setFont(gui::IGUIFont* font) = 0;
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//! Get the font used to draw the text
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virtual gui::IGUIFont* getFont() const = 0;
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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