mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-17 07:50:24 +01:00
3d2a55e788
Basically fixing original Bug#427 reported by MArkus Elfring. Unfortunately there are still more defines (in IrrCompileConfig.h) which also are not nice c++ Lots of files touched for very minor cleanup *sigh* git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6253 dfc29bdd-3216-0410-991c-e03cc46cb475
108 lines
3.5 KiB
C++
108 lines
3.5 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#ifndef IRR_C_D3D9_SHADER_MATERIAL_RENDERER_H_INCLUDED
|
|
#define IRR_C_D3D9_SHADER_MATERIAL_RENDERER_H_INCLUDED
|
|
|
|
#include "IrrCompileConfig.h"
|
|
#ifdef _IRR_WINDOWS_
|
|
|
|
#ifdef _IRR_COMPILE_WITH_DIRECT3D_9_
|
|
#if defined(__BORLANDC__) || defined (__BCPLUSPLUS__)
|
|
#include "irrMath.h" // needed by borland for sqrtf define
|
|
#endif
|
|
#include <d3dx9shader.h>
|
|
|
|
#include "IMaterialRenderer.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace video
|
|
{
|
|
|
|
class IVideoDriver;
|
|
class IShaderConstantSetCallBack;
|
|
class IMaterialRenderer;
|
|
|
|
//! Class for using vertex and pixel shaders with D3D9
|
|
class CD3D9ShaderMaterialRenderer : public IMaterialRenderer
|
|
{
|
|
public:
|
|
|
|
//! Public constructor
|
|
CD3D9ShaderMaterialRenderer(IDirect3DDevice9* d3ddev, video::IVideoDriver* driver,
|
|
s32& outMaterialTypeNr, const c8* vertexShaderProgram, const c8* pixelShaderProgram,
|
|
IShaderConstantSetCallBack* callback, IMaterialRenderer* baseMaterial, s32 userData);
|
|
|
|
//! Destructor
|
|
~CD3D9ShaderMaterialRenderer();
|
|
|
|
virtual void OnSetMaterial(const video::SMaterial& material, const video::SMaterial& lastMaterial,
|
|
bool resetAllRenderstates, video::IMaterialRendererServices* services) IRR_OVERRIDE;
|
|
|
|
virtual void OnUnsetMaterial() IRR_OVERRIDE;
|
|
|
|
virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype) IRR_OVERRIDE;
|
|
|
|
//! Returns if the material is transparent.
|
|
virtual bool isTransparent() const IRR_OVERRIDE;
|
|
|
|
//! Access the callback provided by the users when creating shader materials
|
|
virtual IShaderConstantSetCallBack* getShaderConstantSetCallBack() const IRR_OVERRIDE
|
|
{
|
|
return CallBack;
|
|
}
|
|
|
|
protected:
|
|
|
|
//! constructor only for use by derived classes who want to
|
|
//! create a fall back material for example.
|
|
CD3D9ShaderMaterialRenderer(IDirect3DDevice9* d3ddev,
|
|
video::IVideoDriver* driver,
|
|
IShaderConstantSetCallBack* callback,
|
|
IMaterialRenderer* baseMaterial,
|
|
s32 userData=0);
|
|
|
|
void init(s32& outMaterialTypeNr, const c8* vertexShaderProgram, const c8* pixelShaderProgram);
|
|
bool createPixelShader(const c8* pxsh);
|
|
bool createVertexShader(const char* vtxsh);
|
|
|
|
HRESULT stubD3DXAssembleShader(LPCSTR pSrcData, UINT SrcDataLen,
|
|
CONST D3DXMACRO* pDefines, LPD3DXINCLUDE pInclude,
|
|
DWORD Flags, LPD3DXBUFFER* ppShader,
|
|
LPD3DXBUFFER* ppErrorMsgs);
|
|
|
|
HRESULT stubD3DXAssembleShaderFromFile(LPCSTR pSrcFile,
|
|
CONST D3DXMACRO* pDefines, LPD3DXINCLUDE pInclude, DWORD Flags,
|
|
LPD3DXBUFFER* ppShader, LPD3DXBUFFER* ppErrorMsgs);
|
|
|
|
HRESULT stubD3DXCompileShader(LPCSTR pSrcData, UINT SrcDataLen, CONST D3DXMACRO* pDefines,
|
|
LPD3DXINCLUDE pInclude, LPCSTR pFunctionName,
|
|
LPCSTR pProfile, DWORD Flags, LPD3DXBUFFER* ppShader,
|
|
LPD3DXBUFFER* ppErrorMsgs, LPD3DXCONSTANTTABLE* ppConstantTable);
|
|
|
|
HRESULT stubD3DXCompileShaderFromFile(LPCSTR pSrcFile, CONST D3DXMACRO* pDefines,
|
|
LPD3DXINCLUDE pInclude, LPCSTR pFunctionName,
|
|
LPCSTR pProfile, DWORD Flags, LPD3DXBUFFER* ppShader, LPD3DXBUFFER* ppErrorMsgs,
|
|
LPD3DXCONSTANTTABLE* ppConstantTable);
|
|
|
|
IDirect3DDevice9* pID3DDevice;
|
|
video::IVideoDriver* Driver;
|
|
IShaderConstantSetCallBack* CallBack;
|
|
IMaterialRenderer* BaseMaterial;
|
|
|
|
IDirect3DVertexShader9* VertexShader;
|
|
IDirect3DVertexShader9* OldVertexShader;
|
|
IDirect3DPixelShader9* PixelShader;
|
|
s32 UserData;
|
|
};
|
|
|
|
|
|
} // end namespace video
|
|
} // end namespace irr
|
|
|
|
#endif
|
|
#endif
|
|
#endif
|