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Found via: `rg --multiline "=\n\t*\{\n"`
235 lines
5.5 KiB
Plaintext
235 lines
5.5 KiB
Plaintext
// Copyright (C) 2014 Patryk Nadrowski
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in Irrlicht.h
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#include "CNSOGLManager.h"
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#ifdef _IRR_COMPILE_WITH_NSOGL_MANAGER_
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#include <mach-o/dyld.h>
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#include "os.h"
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namespace irr
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{
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namespace video
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{
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CNSOGLManager::CNSOGLManager() :
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PrimaryContext(SExposedVideoData(0)), PixelFormat(nil)
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{
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#ifdef _DEBUG
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setDebugName("CNSOGLManager");
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#endif
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}
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CNSOGLManager::~CNSOGLManager()
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{
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}
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bool CNSOGLManager::initialize(const SIrrlichtCreationParameters ¶ms, const SExposedVideoData &videodata)
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{
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Params = params;
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return true;
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}
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void CNSOGLManager::terminate()
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{
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}
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bool CNSOGLManager::generateSurface()
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{
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if (Params.DriverType == video::EDT_OPENGL) {
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int alphaSize = Params.WithAlphaChannel ? 4 : 0;
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int depthSize = Params.ZBufferBits;
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if (Params.WithAlphaChannel && Params.Bits == 32)
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alphaSize = 8;
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NSOpenGLPixelFormatAttribute Attribs[] = {
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NSOpenGLPFANoRecovery,
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NSOpenGLPFAAccelerated,
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NSOpenGLPFADoubleBuffer,
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NSOpenGLPFADepthSize, static_cast<NSOpenGLPixelFormatAttribute>(depthSize),
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NSOpenGLPFAColorSize, Params.Bits,
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NSOpenGLPFAAlphaSize, static_cast<NSOpenGLPixelFormatAttribute>(alphaSize),
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NSOpenGLPFASampleBuffers, 1,
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NSOpenGLPFASamples, Params.AntiAlias,
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NSOpenGLPFAStencilSize, static_cast<NSOpenGLPixelFormatAttribute>(Params.Stencilbuffer ? 1 : 0),
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// NSOpenGLPFAFullScreen,
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0,
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};
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u32 Steps = 6;
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// Choose the best pixel format.
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do {
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switch (Steps) {
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case 6: // decrease step.
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--Steps;
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break;
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case 5: // samples
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if (Attribs[12] > 2)
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--Attribs[12];
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else {
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Attribs[10] = 0;
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Attribs[12] = 0;
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--Steps;
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}
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break;
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case 4: // alpha
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if (Attribs[8]) {
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Attribs[8] = 0;
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if (Params.AntiAlias) {
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Attribs[10] = 1;
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Attribs[12] = Params.AntiAlias;
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Steps = 5;
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}
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} else
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--Steps;
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break;
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case 3: // stencil
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if (Attribs[14]) {
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Attribs[14] = 0;
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if (Params.AntiAlias) {
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Attribs[10] = 1;
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Attribs[12] = Params.AntiAlias;
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Steps = 5;
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}
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} else
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--Steps;
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break;
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case 2: // depth size
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if (Attribs[4] > 16) {
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Attribs[4] = Attribs[4] - 8;
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} else
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--Steps;
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break;
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case 1: // buffer size
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if (Attribs[6] > 16) {
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Attribs[6] = Attribs[6] - 8;
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} else
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--Steps;
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break;
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default:
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os::Printer::log("Could not get pixel format.");
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return false;
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}
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PixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:Attribs];
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} while (PixelFormat == nil);
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if (Params.AntiAlias && !Attribs[10])
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os::Printer::log("No multisampling.");
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if (Params.WithAlphaChannel && !Attribs[8])
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os::Printer::log("No alpha.");
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if (Params.Stencilbuffer && !Attribs[14])
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os::Printer::log("No stencil buffer.");
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if (Params.ZBufferBits > Attribs[4])
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os::Printer::log("No full depth buffer.");
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if (Params.Bits > Attribs[6])
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os::Printer::log("No full color buffer.");
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}
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return true;
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}
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void CNSOGLManager::destroySurface()
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{
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[PixelFormat release];
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PixelFormat = nil;
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}
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bool CNSOGLManager::generateContext()
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{
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NSOpenGLContext *Context = [[NSOpenGLContext alloc] initWithFormat:PixelFormat shareContext:nil];
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GLint Vsync = Params.Vsync ? 1 : 0;
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[Context setValues:&Vsync forParameter:NSOpenGLCPSwapInterval];
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if (Context == nil) {
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os::Printer::log("Could not create OpenGL context.", ELL_ERROR);
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return false;
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}
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// set exposed data
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CurrentContext.OpenGLOSX.Context = Context;
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if (!PrimaryContext.OpenGLOSX.Context)
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PrimaryContext.OpenGLOSX.Context = CurrentContext.OpenGLOSX.Context;
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return true;
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}
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const SExposedVideoData &CNSOGLManager::getContext() const
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{
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return CurrentContext;
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}
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bool CNSOGLManager::activateContext(const SExposedVideoData &videoData, bool restorePrimaryOnZero)
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{
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// TODO: handle restorePrimaryOnZero
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if (videoData.OpenGLOSX.Context) {
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if ((NSOpenGLContext *)videoData.OpenGLOSX.Context != [NSOpenGLContext currentContext]) {
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[(NSOpenGLContext *)videoData.OpenGLOSX.Context makeCurrentContext];
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CurrentContext = videoData;
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}
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}
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// set back to main context
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else {
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if ((NSOpenGLContext *)PrimaryContext.OpenGLOSX.Context != [NSOpenGLContext currentContext]) {
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[(NSOpenGLContext *)PrimaryContext.OpenGLOSX.Context makeCurrentContext];
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CurrentContext = PrimaryContext;
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}
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}
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return true;
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}
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void CNSOGLManager::destroyContext()
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{
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if (CurrentContext.OpenGLOSX.Context) {
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if (PrimaryContext.OpenGLOSX.Context == CurrentContext.OpenGLOSX.Context)
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PrimaryContext.OpenGLOSX.Context = nil;
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[(NSOpenGLContext *)CurrentContext.OpenGLOSX.Context makeCurrentContext];
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[(NSOpenGLContext *)CurrentContext.OpenGLOSX.Context clearDrawable];
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[(NSOpenGLContext *)CurrentContext.OpenGLOSX.Context release];
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[NSOpenGLContext clearCurrentContext];
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CurrentContext.OpenGLOSX.Context = nil;
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}
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}
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// It appears that there is no separate GL proc address getter on OSX.
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// https://developer.apple.com/library/archive/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_entrypts/opengl_entrypts.html
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void *CNSOGLManager::getProcAddress(const std::string &procName)
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{
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NSSymbol symbol = NULL;
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// Allocate a buffer for the name, an underscore prefix, and a cstring terminator.
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std::string mangledName = "_" + procName;
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if (NSIsSymbolNameDefined(mangledName.c_str()))
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symbol = NSLookupAndBindSymbol(mangledName.c_str());
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return symbol ? NSAddressOfSymbol(symbol) : NULL;
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}
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bool CNSOGLManager::swapBuffers()
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{
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[(NSOpenGLContext *)CurrentContext.OpenGLOSX.Context flushBuffer];
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return true;
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}
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}
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}
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#endif
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