irrlicht/source/Irrlicht/CIrrDeviceSDL.cpp
Desour dd1043c4c0 Replace non-leading tabs with spaces, using:
find -type f |  # list all regular files
  grep -E '\.(h|cpp|mm)$' |  # filter for source files
  grep -v '/mt_' |  # filter out generated files
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2024-03-21 22:08:26 +01:00

1265 lines
40 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifdef _IRR_COMPILE_WITH_SDL_DEVICE_
#include "CIrrDeviceSDL.h"
#include "IEventReceiver.h"
#include "IGUIElement.h"
#include "IGUIEnvironment.h"
#include "IImageLoader.h"
#include "IFileSystem.h"
#include "os.h"
#include "CTimer.h"
#include "irrString.h"
#include "Keycodes.h"
#include "COSOperator.h"
#include <cstdio>
#include <cstdlib>
#include "SIrrCreationParameters.h"
#include <SDL_video.h>
#ifdef _IRR_EMSCRIPTEN_PLATFORM_
#include <emscripten.h>
#endif
#include "CSDLManager.h"
static int SDLDeviceInstances = 0;
namespace irr
{
namespace video
{
#ifdef _IRR_COMPILE_WITH_OPENGL_
IVideoDriver *createOpenGLDriver(const SIrrlichtCreationParameters &params, io::IFileSystem *io, IContextManager *contextManager);
#else
static IVideoDriver *createOpenGLDriver(const SIrrlichtCreationParameters &params, io::IFileSystem *io, IContextManager *contextManager)
{
os::Printer::log("No OpenGL support compiled in.", ELL_ERROR);
return nullptr;
}
#endif
#ifdef ENABLE_OPENGL3
IVideoDriver *createOpenGL3Driver(const SIrrlichtCreationParameters &params, io::IFileSystem *io, IContextManager *contextManager);
#else
static IVideoDriver *createOpenGL3Driver(const SIrrlichtCreationParameters &params, io::IFileSystem *io, IContextManager *contextManager)
{
os::Printer::log("No OpenGL 3 support compiled in.", ELL_ERROR);
return nullptr;
}
#endif
#ifdef _IRR_COMPILE_WITH_OGLES2_
IVideoDriver *createOGLES2Driver(const SIrrlichtCreationParameters &params, io::IFileSystem *io, IContextManager *contextManager);
#else
static IVideoDriver *createOGLES2Driver(const SIrrlichtCreationParameters &params, io::IFileSystem *io, IContextManager *contextManager)
{
os::Printer::log("No OpenGL ES 2 support compiled in.", ELL_ERROR);
return nullptr;
}
#endif
#ifdef _IRR_COMPILE_WITH_WEBGL1_
IVideoDriver *createWebGL1Driver(const SIrrlichtCreationParameters &params, io::IFileSystem *io, IContextManager *contextManager);
#else
static IVideoDriver *createWebGL1Driver(const SIrrlichtCreationParameters &params, io::IFileSystem *io, IContextManager *contextManager)
{
os::Printer::log("No WebGL 1 support compiled in.", ELL_ERROR);
return nullptr;
}
#endif
} // end namespace video
} // end namespace irr
namespace irr
{
#ifdef _IRR_EMSCRIPTEN_PLATFORM_
EM_BOOL CIrrDeviceSDL::MouseUpDownCallback(int eventType, const EmscriptenMouseEvent *event, void *userData)
{
// We need this callback so far only because otherwise "emscripten_request_pointerlock" calls will
// fail as their request are infinitely deferred.
// Not exactly certain why, maybe SDL does catch those mouse-events otherwise and not pass them on.
return EM_FALSE;
}
EM_BOOL CIrrDeviceSDL::MouseEnterCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData)
{
CIrrDeviceSDL *This = static_cast<CIrrDeviceSDL *>(userData);
SEvent irrevent;
irrevent.EventType = irr::EET_MOUSE_INPUT_EVENT;
irrevent.MouseInput.Event = irr::EMIE_MOUSE_ENTER_CANVAS;
This->MouseX = irrevent.MouseInput.X = mouseEvent->canvasX;
This->MouseY = irrevent.MouseInput.Y = mouseEvent->canvasY;
This->MouseXRel = mouseEvent->movementX; // should be 0 I guess? Or can it enter while pointer is locked()?
This->MouseYRel = mouseEvent->movementY;
irrevent.MouseInput.ButtonStates = This->MouseButtonStates; // TODO: not correct, but couldn't figure out the bitset of mouseEvent->buttons yet.
irrevent.MouseInput.Shift = mouseEvent->shiftKey;
irrevent.MouseInput.Control = mouseEvent->ctrlKey;
This->postEventFromUser(irrevent);
return EM_FALSE;
}
EM_BOOL CIrrDeviceSDL::MouseLeaveCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData)
{
CIrrDeviceSDL *This = static_cast<CIrrDeviceSDL *>(userData);
SEvent irrevent;
irrevent.EventType = irr::EET_MOUSE_INPUT_EVENT;
irrevent.MouseInput.Event = irr::EMIE_MOUSE_LEAVE_CANVAS;
This->MouseX = irrevent.MouseInput.X = mouseEvent->canvasX;
This->MouseY = irrevent.MouseInput.Y = mouseEvent->canvasY;
This->MouseXRel = mouseEvent->movementX; // should be 0 I guess? Or can it enter while pointer is locked()?
This->MouseYRel = mouseEvent->movementY;
irrevent.MouseInput.ButtonStates = This->MouseButtonStates; // TODO: not correct, but couldn't figure out the bitset of mouseEvent->buttons yet.
irrevent.MouseInput.Shift = mouseEvent->shiftKey;
irrevent.MouseInput.Control = mouseEvent->ctrlKey;
This->postEventFromUser(irrevent);
return EM_FALSE;
}
#endif
bool CIrrDeviceSDL::keyIsKnownSpecial(EKEY_CODE key)
{
switch (key) {
// keys which are known to have safe special character interpretation
// could need changes over time (removals and additions!)
case KEY_RETURN:
case KEY_PAUSE:
case KEY_ESCAPE:
case KEY_PRIOR:
case KEY_NEXT:
case KEY_HOME:
case KEY_END:
case KEY_LEFT:
case KEY_UP:
case KEY_RIGHT:
case KEY_DOWN:
case KEY_TAB:
case KEY_PRINT:
case KEY_SNAPSHOT:
case KEY_INSERT:
case KEY_BACK:
case KEY_DELETE:
case KEY_HELP:
case KEY_APPS:
case KEY_SLEEP:
case KEY_F1:
case KEY_F2:
case KEY_F3:
case KEY_F4:
case KEY_F5:
case KEY_F6:
case KEY_F7:
case KEY_F8:
case KEY_F9:
case KEY_F10:
case KEY_F11:
case KEY_F12:
case KEY_F13:
case KEY_F14:
case KEY_F15:
case KEY_F16:
case KEY_F17:
case KEY_F18:
case KEY_F19:
case KEY_F20:
case KEY_F21:
case KEY_F22:
case KEY_F23:
case KEY_F24:
case KEY_NUMLOCK:
case KEY_SCROLL:
case KEY_LCONTROL:
case KEY_RCONTROL:
return true;
default:
return false;
}
}
int CIrrDeviceSDL::findCharToPassToIrrlicht(int assumedChar, EKEY_CODE key)
{
// special cases that always return a char regardless of how the SDL keycode
// looks
switch (key) {
case KEY_RETURN:
case KEY_ESCAPE:
return (int)key;
default:
break;
}
// SDL in-place ORs values with no character representation with 1<<30
// https://wiki.libsdl.org/SDL2/SDLKeycodeLookup
if (assumedChar & (1 << 30))
return 0;
switch (key) {
case KEY_PRIOR:
case KEY_NEXT:
case KEY_HOME:
case KEY_END:
case KEY_LEFT:
case KEY_UP:
case KEY_RIGHT:
case KEY_DOWN:
case KEY_NUMLOCK:
return 0;
default:
return assumedChar;
}
}
void CIrrDeviceSDL::resetReceiveTextInputEvents()
{
gui::IGUIElement *elem = GUIEnvironment->getFocus();
if (elem && elem->acceptsIME()) {
// IBus seems to have an issue where dead keys and compose keys do not
// work (specifically, the individual characters in the sequence are
// sent as text input events instead of the result) when
// SDL_StartTextInput() is called on the same input box.
core::rect<s32> pos = elem->getAbsolutePosition();
if (!SDL_IsTextInputActive() || lastElemPos != pos) {
lastElemPos = pos;
SDL_Rect rect;
rect.x = pos.UpperLeftCorner.X;
rect.y = pos.UpperLeftCorner.Y;
rect.w = pos.getWidth();
rect.h = pos.getHeight();
SDL_SetTextInputRect(&rect);
SDL_StartTextInput();
}
} else {
SDL_StopTextInput();
}
}
//! constructor
CIrrDeviceSDL::CIrrDeviceSDL(const SIrrlichtCreationParameters &param) :
CIrrDeviceStub(param),
Window((SDL_Window *)param.WindowId), SDL_Flags(0),
MouseX(0), MouseY(0), MouseXRel(0), MouseYRel(0), MouseButtonStates(0),
Width(param.WindowSize.Width), Height(param.WindowSize.Height),
Resizable(param.WindowResizable == 1 ? true : false), CurrentTouchCount(0)
{
#ifdef _DEBUG
setDebugName("CIrrDeviceSDL");
#endif
if (++SDLDeviceInstances == 1) {
u32 flags = SDL_INIT_TIMER | SDL_INIT_EVENTS;
if (CreationParams.DriverType != video::EDT_NULL)
flags |= SDL_INIT_VIDEO;
#if defined(_IRR_COMPILE_WITH_JOYSTICK_EVENTS_)
flags |= SDL_INIT_JOYSTICK;
#endif
if (SDL_Init(flags) < 0) {
os::Printer::log("Unable to initialize SDL", SDL_GetError(), ELL_ERROR);
Close = true;
} else {
os::Printer::log("SDL initialized", ELL_INFORMATION);
}
}
// Minetest has its own code to synthesize mouse events from touch events,
// so we prevent SDL from doing it.
SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "0");
// create keymap
createKeyMap();
// create window
if (CreationParams.DriverType != video::EDT_NULL) {
if (!createWindow()) {
Close = true;
return;
}
}
SDL_VERSION(&Info.version);
#ifndef _IRR_EMSCRIPTEN_PLATFORM_
SDL_GetWindowWMInfo(Window, &Info);
#endif //_IRR_EMSCRIPTEN_PLATFORM_
core::stringc sdlversion = "SDL Version ";
sdlversion += Info.version.major;
sdlversion += ".";
sdlversion += Info.version.minor;
sdlversion += ".";
sdlversion += Info.version.patch;
Operator = new COSOperator(sdlversion);
if (SDLDeviceInstances == 1) {
os::Printer::log(sdlversion.c_str(), ELL_INFORMATION);
}
// create cursor control
CursorControl = new CCursorControl(this);
// create driver
createDriver();
if (VideoDriver) {
createGUIAndScene();
VideoDriver->OnResize(core::dimension2d<u32>(Width, Height));
}
}
//! destructor
CIrrDeviceSDL::~CIrrDeviceSDL()
{
if (--SDLDeviceInstances == 0) {
#if defined(_IRR_COMPILE_WITH_JOYSTICK_EVENTS_)
const u32 numJoysticks = Joysticks.size();
for (u32 i = 0; i < numJoysticks; ++i)
SDL_JoystickClose(Joysticks[i]);
#endif
if (Window) {
SDL_GL_MakeCurrent(Window, NULL);
SDL_GL_DeleteContext(Context);
SDL_DestroyWindow(Window);
}
SDL_Quit();
os::Printer::log("Quit SDL", ELL_INFORMATION);
}
}
void CIrrDeviceSDL::logAttributes()
{
core::stringc sdl_attr("SDL attribs:");
int value = 0;
if (SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value) == 0)
sdl_attr += core::stringc(" r:") + core::stringc(value);
if (SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value) == 0)
sdl_attr += core::stringc(" g:") + core::stringc(value);
if (SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value) == 0)
sdl_attr += core::stringc(" b:") + core::stringc(value);
if (SDL_GL_GetAttribute(SDL_GL_ALPHA_SIZE, &value) == 0)
sdl_attr += core::stringc(" a:") + core::stringc(value);
if (SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value) == 0)
sdl_attr += core::stringc(" depth:") + core::stringc(value);
if (SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &value) == 0)
sdl_attr += core::stringc(" stencil:") + core::stringc(value);
if (SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &value) == 0)
sdl_attr += core::stringc(" doublebuf:") + core::stringc(value);
if (SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value) == 0)
sdl_attr += core::stringc(" aa:") + core::stringc(value);
if (SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value) == 0)
sdl_attr += core::stringc(" aa-samples:") + core::stringc(value);
os::Printer::log(sdl_attr.c_str());
}
bool CIrrDeviceSDL::createWindow()
{
if (CreationParams.Fullscreen) {
#ifdef _IRR_EMSCRIPTEN_PLATFORM_
SDL_Flags |= SDL_WINDOW_FULLSCREEN;
#else
SDL_Flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
#endif
}
if (Resizable)
SDL_Flags |= SDL_WINDOW_RESIZABLE;
if (CreationParams.WindowMaximized)
SDL_Flags |= SDL_WINDOW_MAXIMIZED;
SDL_Flags |= SDL_WINDOW_OPENGL;
#ifdef _IRR_EMSCRIPTEN_PLATFORM_
if (Width != 0 || Height != 0)
emscripten_set_canvas_size(Width, Height);
else {
int w, h, fs;
emscripten_get_canvas_size(&w, &h, &fs);
Width = w;
Height = h;
}
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, CreationParams.WithAlphaChannel ? 8 : 0);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, CreationParams.ZBufferBits);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, CreationParams.Stencilbuffer ? 8 : 0);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, CreationParams.Doublebuffer ? 1 : 0);
if (CreationParams.AntiAlias > 1) {
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, CreationParams.AntiAlias);
} else {
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
}
SDL_CreateWindowAndRenderer(0, 0, SDL_Flags, &Window, &Renderer); // 0,0 will use the canvas size
logAttributes();
// "#canvas" is for the opengl context
emscripten_set_mousedown_callback("#canvas", (void *)this, true, MouseUpDownCallback);
emscripten_set_mouseup_callback("#canvas", (void *)this, true, MouseUpDownCallback);
emscripten_set_mouseenter_callback("#canvas", (void *)this, false, MouseEnterCallback);
emscripten_set_mouseleave_callback("#canvas", (void *)this, false, MouseLeaveCallback);
return true;
#else // !_IRR_EMSCRIPTEN_PLATFORM_
if (Close)
return false;
switch (CreationParams.DriverType) {
case video::EDT_OPENGL:
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
break;
case video::EDT_OPENGL3:
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
break;
case video::EDT_OGLES1:
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
break;
case video::EDT_OGLES2:
case video::EDT_WEBGL1:
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
break;
default:;
}
#ifdef _DEBUG
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG | SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG);
#endif
if (CreationParams.Bits == 16) {
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, CreationParams.WithAlphaChannel ? 1 : 0);
} else {
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, CreationParams.WithAlphaChannel ? 8 : 0);
}
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, CreationParams.ZBufferBits);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, CreationParams.Doublebuffer);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, CreationParams.Stencilbuffer ? 8 : 0);
SDL_GL_SetAttribute(SDL_GL_STEREO, CreationParams.Stereobuffer);
if (CreationParams.AntiAlias > 1) {
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, CreationParams.AntiAlias);
}
if (!Window)
Window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, Width, Height, SDL_Flags);
if (!Window) {
os::Printer::log("Could not create window...", SDL_GetError(), ELL_WARNING);
}
if (!Window && CreationParams.AntiAlias > 1) {
while (--CreationParams.AntiAlias > 1) {
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, CreationParams.AntiAlias);
Window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, Width, Height, SDL_Flags);
if (Window)
break;
}
if (!Window) {
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
Window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, Width, Height, SDL_Flags);
if (Window)
os::Printer::log("AntiAliasing disabled due to lack of support!", ELL_WARNING);
}
}
if (!Window && CreationParams.Doublebuffer) {
// Try single buffer
if (CreationParams.DriverType == video::EDT_OPENGL)
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
Window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, Width, Height, SDL_Flags);
}
if (!Window) {
os::Printer::log("Could not initialize display", SDL_GetError(), ELL_ERROR);
return false;
}
Context = SDL_GL_CreateContext(Window);
if (!Context) {
os::Printer::log("Could not initialize context", SDL_GetError(), ELL_ERROR);
SDL_DestroyWindow(Window);
return false;
}
return true;
#endif // !_IRR_EMSCRIPTEN_PLATFORM_
}
//! create the driver
void CIrrDeviceSDL::createDriver()
{
if (CreationParams.DriverType == video::EDT_NULL) {
VideoDriver = video::createNullDriver(FileSystem, CreationParams.WindowSize);
return;
}
ContextManager = new video::CSDLManager(this);
switch (CreationParams.DriverType) {
case video::EDT_OPENGL:
VideoDriver = video::createOpenGLDriver(CreationParams, FileSystem, ContextManager);
break;
case video::EDT_OPENGL3:
VideoDriver = video::createOpenGL3Driver(CreationParams, FileSystem, ContextManager);
break;
case video::EDT_OGLES2:
VideoDriver = video::createOGLES2Driver(CreationParams, FileSystem, ContextManager);
break;
case video::EDT_WEBGL1:
VideoDriver = video::createWebGL1Driver(CreationParams, FileSystem, ContextManager);
break;
default:;
}
if (!VideoDriver)
os::Printer::log("Could not create video driver", ELL_ERROR);
}
//! runs the device. Returns false if device wants to be deleted
bool CIrrDeviceSDL::run()
{
os::Timer::tick();
SEvent irrevent;
SDL_Event SDL_event;
while (!Close && SDL_PollEvent(&SDL_event)) {
// os::Printer::log("event: ", core::stringc((int)SDL_event.type).c_str(), ELL_INFORMATION); // just for debugging
switch (SDL_event.type) {
case SDL_MOUSEMOTION: {
SDL_Keymod keymod = SDL_GetModState();
irrevent.EventType = irr::EET_MOUSE_INPUT_EVENT;
irrevent.MouseInput.Event = irr::EMIE_MOUSE_MOVED;
MouseX = irrevent.MouseInput.X = SDL_event.motion.x;
MouseY = irrevent.MouseInput.Y = SDL_event.motion.y;
MouseXRel = SDL_event.motion.xrel;
MouseYRel = SDL_event.motion.yrel;
irrevent.MouseInput.ButtonStates = MouseButtonStates;
irrevent.MouseInput.Shift = (keymod & KMOD_SHIFT) != 0;
irrevent.MouseInput.Control = (keymod & KMOD_CTRL) != 0;
postEventFromUser(irrevent);
break;
}
case SDL_MOUSEWHEEL: {
SDL_Keymod keymod = SDL_GetModState();
irrevent.EventType = irr::EET_MOUSE_INPUT_EVENT;
irrevent.MouseInput.Event = irr::EMIE_MOUSE_WHEEL;
#if SDL_VERSION_ATLEAST(2, 0, 18)
irrevent.MouseInput.Wheel = SDL_event.wheel.preciseY;
#else
irrevent.MouseInput.Wheel = SDL_event.wheel.y;
#endif
irrevent.MouseInput.Shift = (keymod & KMOD_SHIFT) != 0;
irrevent.MouseInput.Control = (keymod & KMOD_CTRL) != 0;
irrevent.MouseInput.X = MouseX;
irrevent.MouseInput.Y = MouseY;
postEventFromUser(irrevent);
break;
}
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP: {
SDL_Keymod keymod = SDL_GetModState();
irrevent.EventType = irr::EET_MOUSE_INPUT_EVENT;
irrevent.MouseInput.X = SDL_event.button.x;
irrevent.MouseInput.Y = SDL_event.button.y;
irrevent.MouseInput.Shift = (keymod & KMOD_SHIFT) != 0;
irrevent.MouseInput.Control = (keymod & KMOD_CTRL) != 0;
irrevent.MouseInput.Event = irr::EMIE_MOUSE_MOVED;
#ifdef _IRR_EMSCRIPTEN_PLATFORM_
// Handle mouselocking in emscripten in Windowed mode.
// In fullscreen SDL will handle it.
// The behavior we want windowed is - when the canvas was clicked then
// we will lock the mouse-pointer if it should be invisible.
// For security reasons this will be delayed until the next mouse-up event.
// We do not pass on this event as we don't want the activation click to do anything.
if (SDL_event.type == SDL_MOUSEBUTTONDOWN && !isFullscreen()) {
EmscriptenPointerlockChangeEvent pointerlockStatus; // let's hope that test is not expensive ...
if (emscripten_get_pointerlock_status(&pointerlockStatus) == EMSCRIPTEN_RESULT_SUCCESS) {
if (CursorControl->isVisible() && pointerlockStatus.isActive) {
emscripten_exit_pointerlock();
return !Close;
} else if (!CursorControl->isVisible() && !pointerlockStatus.isActive) {
emscripten_request_pointerlock(0, true);
return !Close;
}
}
}
#endif
switch (SDL_event.button.button) {
case SDL_BUTTON_LEFT:
if (SDL_event.type == SDL_MOUSEBUTTONDOWN) {
irrevent.MouseInput.Event = irr::EMIE_LMOUSE_PRESSED_DOWN;
MouseButtonStates |= irr::EMBSM_LEFT;
} else {
irrevent.MouseInput.Event = irr::EMIE_LMOUSE_LEFT_UP;
MouseButtonStates &= ~irr::EMBSM_LEFT;
}
break;
case SDL_BUTTON_RIGHT:
if (SDL_event.type == SDL_MOUSEBUTTONDOWN) {
irrevent.MouseInput.Event = irr::EMIE_RMOUSE_PRESSED_DOWN;
MouseButtonStates |= irr::EMBSM_RIGHT;
} else {
irrevent.MouseInput.Event = irr::EMIE_RMOUSE_LEFT_UP;
MouseButtonStates &= ~irr::EMBSM_RIGHT;
}
break;
case SDL_BUTTON_MIDDLE:
if (SDL_event.type == SDL_MOUSEBUTTONDOWN) {
irrevent.MouseInput.Event = irr::EMIE_MMOUSE_PRESSED_DOWN;
MouseButtonStates |= irr::EMBSM_MIDDLE;
} else {
irrevent.MouseInput.Event = irr::EMIE_MMOUSE_LEFT_UP;
MouseButtonStates &= ~irr::EMBSM_MIDDLE;
}
break;
}
irrevent.MouseInput.ButtonStates = MouseButtonStates;
if (irrevent.MouseInput.Event != irr::EMIE_MOUSE_MOVED) {
postEventFromUser(irrevent);
if (irrevent.MouseInput.Event >= EMIE_LMOUSE_PRESSED_DOWN && irrevent.MouseInput.Event <= EMIE_MMOUSE_PRESSED_DOWN) {
u32 clicks = checkSuccessiveClicks(irrevent.MouseInput.X, irrevent.MouseInput.Y, irrevent.MouseInput.Event);
if (clicks == 2) {
irrevent.MouseInput.Event = (EMOUSE_INPUT_EVENT)(EMIE_LMOUSE_DOUBLE_CLICK + irrevent.MouseInput.Event - EMIE_LMOUSE_PRESSED_DOWN);
postEventFromUser(irrevent);
} else if (clicks == 3) {
irrevent.MouseInput.Event = (EMOUSE_INPUT_EVENT)(EMIE_LMOUSE_TRIPLE_CLICK + irrevent.MouseInput.Event - EMIE_LMOUSE_PRESSED_DOWN);
postEventFromUser(irrevent);
}
}
}
break;
}
case SDL_TEXTINPUT: {
irrevent.EventType = irr::EET_STRING_INPUT_EVENT;
irrevent.StringInput.Str = new core::stringw();
irr::core::utf8ToWString(*irrevent.StringInput.Str, SDL_event.text.text);
postEventFromUser(irrevent);
delete irrevent.StringInput.Str;
irrevent.StringInput.Str = NULL;
} break;
case SDL_KEYDOWN:
case SDL_KEYUP: {
SKeyMap mp;
mp.SDLKey = SDL_event.key.keysym.sym;
s32 idx = KeyMap.binary_search(mp);
EKEY_CODE key;
if (idx == -1)
key = (EKEY_CODE)0;
else
key = (EKEY_CODE)KeyMap[idx].Win32Key;
if (key == (EKEY_CODE)0)
os::Printer::log("keycode not mapped", core::stringc(mp.SDLKey), ELL_DEBUG);
// Make sure to only input special characters if something is in focus, as SDL_TEXTINPUT handles normal unicode already
if (SDL_IsTextInputActive() && !keyIsKnownSpecial(key) && (SDL_event.key.keysym.mod & KMOD_CTRL) == 0)
break;
irrevent.EventType = irr::EET_KEY_INPUT_EVENT;
irrevent.KeyInput.Key = key;
irrevent.KeyInput.PressedDown = (SDL_event.type == SDL_KEYDOWN);
irrevent.KeyInput.Shift = (SDL_event.key.keysym.mod & KMOD_SHIFT) != 0;
irrevent.KeyInput.Control = (SDL_event.key.keysym.mod & KMOD_CTRL) != 0;
irrevent.KeyInput.Char = findCharToPassToIrrlicht(mp.SDLKey, key);
postEventFromUser(irrevent);
} break;
case SDL_QUIT:
Close = true;
break;
case SDL_WINDOWEVENT:
switch (SDL_event.window.event) {
case SDL_WINDOWEVENT_RESIZED:
if ((SDL_event.window.data1 != (int)Width) || (SDL_event.window.data2 != (int)Height)) {
Width = SDL_event.window.data1;
Height = SDL_event.window.data2;
if (VideoDriver)
VideoDriver->OnResize(core::dimension2d<u32>(Width, Height));
}
break;
}
case SDL_USEREVENT:
irrevent.EventType = irr::EET_USER_EVENT;
irrevent.UserEvent.UserData1 = reinterpret_cast<uintptr_t>(SDL_event.user.data1);
irrevent.UserEvent.UserData2 = reinterpret_cast<uintptr_t>(SDL_event.user.data2);
postEventFromUser(irrevent);
break;
case SDL_FINGERDOWN:
irrevent.EventType = EET_TOUCH_INPUT_EVENT;
irrevent.TouchInput.Event = ETIE_PRESSED_DOWN;
irrevent.TouchInput.ID = SDL_event.tfinger.fingerId;
irrevent.TouchInput.X = SDL_event.tfinger.x * Width;
irrevent.TouchInput.Y = SDL_event.tfinger.y * Height;
CurrentTouchCount++;
irrevent.TouchInput.touchedCount = CurrentTouchCount;
postEventFromUser(irrevent);
break;
case SDL_FINGERMOTION:
irrevent.EventType = EET_TOUCH_INPUT_EVENT;
irrevent.TouchInput.Event = ETIE_MOVED;
irrevent.TouchInput.ID = SDL_event.tfinger.fingerId;
irrevent.TouchInput.X = SDL_event.tfinger.x * Width;
irrevent.TouchInput.Y = SDL_event.tfinger.y * Height;
irrevent.TouchInput.touchedCount = CurrentTouchCount;
postEventFromUser(irrevent);
break;
case SDL_FINGERUP:
irrevent.EventType = EET_TOUCH_INPUT_EVENT;
irrevent.TouchInput.Event = ETIE_LEFT_UP;
irrevent.TouchInput.ID = SDL_event.tfinger.fingerId;
irrevent.TouchInput.X = SDL_event.tfinger.x * Width;
irrevent.TouchInput.Y = SDL_event.tfinger.y * Height;
// To match Android behavior, still count the pointer that was
// just released.
irrevent.TouchInput.touchedCount = CurrentTouchCount;
if (CurrentTouchCount > 0) {
CurrentTouchCount--;
}
postEventFromUser(irrevent);
break;
default:
break;
} // end switch
resetReceiveTextInputEvents();
} // end while
#if defined(_IRR_COMPILE_WITH_JOYSTICK_EVENTS_)
// TODO: Check if the multiple open/close calls are too expensive, then
// open/close in the constructor/destructor instead
// update joystick states manually
SDL_JoystickUpdate();
// we'll always send joystick input events...
SEvent joyevent;
joyevent.EventType = EET_JOYSTICK_INPUT_EVENT;
for (u32 i = 0; i < Joysticks.size(); ++i) {
SDL_Joystick *joystick = Joysticks[i];
if (joystick) {
int j;
// query all buttons
const int numButtons = core::min_(SDL_JoystickNumButtons(joystick), 32);
joyevent.JoystickEvent.ButtonStates = 0;
for (j = 0; j < numButtons; ++j)
joyevent.JoystickEvent.ButtonStates |= (SDL_JoystickGetButton(joystick, j) << j);
// query all axes, already in correct range
const int numAxes = core::min_(SDL_JoystickNumAxes(joystick), (int)SEvent::SJoystickEvent::NUMBER_OF_AXES);
joyevent.JoystickEvent.Axis[SEvent::SJoystickEvent::AXIS_X] = 0;
joyevent.JoystickEvent.Axis[SEvent::SJoystickEvent::AXIS_Y] = 0;
joyevent.JoystickEvent.Axis[SEvent::SJoystickEvent::AXIS_Z] = 0;
joyevent.JoystickEvent.Axis[SEvent::SJoystickEvent::AXIS_R] = 0;
joyevent.JoystickEvent.Axis[SEvent::SJoystickEvent::AXIS_U] = 0;
joyevent.JoystickEvent.Axis[SEvent::SJoystickEvent::AXIS_V] = 0;
for (j = 0; j < numAxes; ++j)
joyevent.JoystickEvent.Axis[j] = SDL_JoystickGetAxis(joystick, j);
// we can only query one hat, SDL only supports 8 directions
if (SDL_JoystickNumHats(joystick) > 0) {
switch (SDL_JoystickGetHat(joystick, 0)) {
case SDL_HAT_UP:
joyevent.JoystickEvent.POV = 0;
break;
case SDL_HAT_RIGHTUP:
joyevent.JoystickEvent.POV = 4500;
break;
case SDL_HAT_RIGHT:
joyevent.JoystickEvent.POV = 9000;
break;
case SDL_HAT_RIGHTDOWN:
joyevent.JoystickEvent.POV = 13500;
break;
case SDL_HAT_DOWN:
joyevent.JoystickEvent.POV = 18000;
break;
case SDL_HAT_LEFTDOWN:
joyevent.JoystickEvent.POV = 22500;
break;
case SDL_HAT_LEFT:
joyevent.JoystickEvent.POV = 27000;
break;
case SDL_HAT_LEFTUP:
joyevent.JoystickEvent.POV = 31500;
break;
case SDL_HAT_CENTERED:
default:
joyevent.JoystickEvent.POV = 65535;
break;
}
} else {
joyevent.JoystickEvent.POV = 65535;
}
// we map the number directly
joyevent.JoystickEvent.Joystick = static_cast<u8>(i);
// now post the event
postEventFromUser(joyevent);
// and close the joystick
}
}
#endif
return !Close;
}
//! Activate any joysticks, and generate events for them.
bool CIrrDeviceSDL::activateJoysticks(core::array<SJoystickInfo> &joystickInfo)
{
#if defined(_IRR_COMPILE_WITH_JOYSTICK_EVENTS_)
joystickInfo.clear();
// we can name up to 256 different joysticks
const int numJoysticks = core::min_(SDL_NumJoysticks(), 256);
Joysticks.reallocate(numJoysticks);
joystickInfo.reallocate(numJoysticks);
int joystick = 0;
for (; joystick < numJoysticks; ++joystick) {
Joysticks.push_back(SDL_JoystickOpen(joystick));
SJoystickInfo info;
info.Joystick = joystick;
info.Axes = SDL_JoystickNumAxes(Joysticks[joystick]);
info.Buttons = SDL_JoystickNumButtons(Joysticks[joystick]);
info.Name = SDL_JoystickName(Joysticks[joystick]);
info.PovHat = (SDL_JoystickNumHats(Joysticks[joystick]) > 0)
? SJoystickInfo::POV_HAT_PRESENT
: SJoystickInfo::POV_HAT_ABSENT;
joystickInfo.push_back(info);
}
for (joystick = 0; joystick < (int)joystickInfo.size(); ++joystick) {
char logString[256];
snprintf_irr(logString, sizeof(logString), "Found joystick %d, %d axes, %d buttons '%s'",
joystick, joystickInfo[joystick].Axes,
joystickInfo[joystick].Buttons, joystickInfo[joystick].Name.c_str());
os::Printer::log(logString, ELL_INFORMATION);
}
return true;
#endif // _IRR_COMPILE_WITH_JOYSTICK_EVENTS_
return false;
}
//! Get the display density in dots per inch.
float CIrrDeviceSDL::getDisplayDensity() const
{
if (!Window)
return 0.0f;
int window_w;
int window_h;
SDL_GetWindowSize(Window, &window_w, &window_h);
int drawable_w;
int drawable_h;
SDL_GL_GetDrawableSize(Window, &drawable_w, &drawable_h);
// assume 96 dpi
float dpi_w = (float)drawable_w / (float)window_w * 96.0f;
float dpi_h = (float)drawable_h / (float)window_h * 96.0f;
return std::max(dpi_w, dpi_h);
}
void CIrrDeviceSDL::SwapWindow()
{
SDL_GL_SwapWindow(Window);
}
//! pause execution temporarily
void CIrrDeviceSDL::yield()
{
SDL_Delay(0);
}
//! pause execution for a specified time
void CIrrDeviceSDL::sleep(u32 timeMs, bool pauseTimer)
{
const bool wasStopped = Timer ? Timer->isStopped() : true;
if (pauseTimer && !wasStopped)
Timer->stop();
SDL_Delay(timeMs);
if (pauseTimer && !wasStopped)
Timer->start();
}
//! sets the caption of the window
void CIrrDeviceSDL::setWindowCaption(const wchar_t *text)
{
core::stringc textc;
core::wStringToUTF8(textc, text);
SDL_SetWindowTitle(Window, textc.c_str());
}
//! Sets the window icon.
bool CIrrDeviceSDL::setWindowIcon(const video::IImage *img)
{
if (!Window)
return false;
u32 height = img->getDimension().Height;
u32 width = img->getDimension().Width;
SDL_Surface *surface = SDL_CreateRGBSurface(0, width, height, 32,
0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
if (!surface) {
os::Printer::log("Failed to create SDL suface", ELL_ERROR);
return false;
}
SDL_LockSurface(surface);
bool succ = img->copyToNoScaling(surface->pixels, width, height, video::ECF_A8R8G8B8, surface->pitch);
SDL_UnlockSurface(surface);
if (!succ) {
os::Printer::log("Could not copy icon image. Is the format not ECF_A8R8G8B8?", ELL_ERROR);
SDL_FreeSurface(surface);
return false;
}
SDL_SetWindowIcon(Window, surface);
SDL_FreeSurface(surface);
return true;
}
//! notifies the device that it should close itself
void CIrrDeviceSDL::closeDevice()
{
Close = true;
}
//! Sets if the window should be resizable in windowed mode.
void CIrrDeviceSDL::setResizable(bool resize)
{
#ifdef _IRR_EMSCRIPTEN_PLATFORM_
os::Printer::log("Resizable not available on the web.", ELL_WARNING);
return;
#else // !_IRR_EMSCRIPTEN_PLATFORM_
if (resize != Resizable) {
if (resize)
SDL_Flags |= SDL_WINDOW_RESIZABLE;
else
SDL_Flags &= ~SDL_WINDOW_RESIZABLE;
if (Window) {
SDL_SetWindowResizable(Window, (SDL_bool)resize);
}
Resizable = resize;
}
#endif // !_IRR_EMSCRIPTEN_PLATFORM_
}
//! Minimizes window if possible
void CIrrDeviceSDL::minimizeWindow()
{
if (Window)
SDL_MinimizeWindow(Window);
}
//! Maximize window
void CIrrDeviceSDL::maximizeWindow()
{
if (Window)
SDL_MaximizeWindow(Window);
}
//! Get the position of this window on screen
core::position2di CIrrDeviceSDL::getWindowPosition()
{
return core::position2di(-1, -1);
}
//! Restore original window size
void CIrrDeviceSDL::restoreWindow()
{
if (Window)
SDL_RestoreWindow(Window);
}
bool CIrrDeviceSDL::isWindowMaximized() const
{
return Window && (SDL_GetWindowFlags(Window) & SDL_WINDOW_MAXIMIZED) != 0;
}
bool CIrrDeviceSDL::isFullscreen() const
{
#ifdef _IRR_EMSCRIPTEN_PLATFORM_
return SDL_GetWindowFlags(0) == SDL_WINDOW_FULLSCREEN;
#else
return CIrrDeviceStub::isFullscreen();
#endif
}
//! returns if window is active. if not, nothing need to be drawn
bool CIrrDeviceSDL::isWindowActive() const
{
#ifdef _IRR_EMSCRIPTEN_PLATFORM_
// Hidden test only does something in some browsers (when tab in background or window is minimized)
// In other browsers code automatically doesn't seem to be called anymore.
EmscriptenVisibilityChangeEvent emVisibility;
if (emscripten_get_visibility_status(&emVisibility) == EMSCRIPTEN_RESULT_SUCCESS) {
if (emVisibility.hidden)
return false;
}
#endif
const u32 windowFlags = SDL_GetWindowFlags(Window);
return windowFlags & SDL_WINDOW_SHOWN && windowFlags & SDL_WINDOW_INPUT_FOCUS;
}
//! returns if window has focus.
bool CIrrDeviceSDL::isWindowFocused() const
{
return Window && (SDL_GetWindowFlags(Window) & SDL_WINDOW_INPUT_FOCUS) != 0;
}
//! returns if window is minimized.
bool CIrrDeviceSDL::isWindowMinimized() const
{
return Window && (SDL_GetWindowFlags(Window) & SDL_WINDOW_MINIMIZED) != 0;
}
//! returns color format of the window.
video::ECOLOR_FORMAT CIrrDeviceSDL::getColorFormat() const
{
if (Window) {
SDL_Surface *surface = SDL_GetWindowSurface(Window);
if (surface->format->BitsPerPixel == 16) {
if (surface->format->Amask != 0)
return video::ECF_A1R5G5B5;
else
return video::ECF_R5G6B5;
} else {
if (surface->format->Amask != 0)
return video::ECF_A8R8G8B8;
else
return video::ECF_R8G8B8;
}
} else
return CIrrDeviceStub::getColorFormat();
}
void CIrrDeviceSDL::createKeyMap()
{
// I don't know if this is the best method to create
// the lookuptable, but I'll leave it like that until
// I find a better version.
KeyMap.reallocate(105);
// buttons missing
KeyMap.push_back(SKeyMap(SDLK_BACKSPACE, KEY_BACK));
KeyMap.push_back(SKeyMap(SDLK_TAB, KEY_TAB));
KeyMap.push_back(SKeyMap(SDLK_CLEAR, KEY_CLEAR));
KeyMap.push_back(SKeyMap(SDLK_RETURN, KEY_RETURN));
// combined modifiers missing
KeyMap.push_back(SKeyMap(SDLK_PAUSE, KEY_PAUSE));
KeyMap.push_back(SKeyMap(SDLK_CAPSLOCK, KEY_CAPITAL));
// asian letter keys missing
KeyMap.push_back(SKeyMap(SDLK_ESCAPE, KEY_ESCAPE));
// asian letter keys missing
KeyMap.push_back(SKeyMap(SDLK_SPACE, KEY_SPACE));
KeyMap.push_back(SKeyMap(SDLK_PAGEUP, KEY_PRIOR));
KeyMap.push_back(SKeyMap(SDLK_PAGEDOWN, KEY_NEXT));
KeyMap.push_back(SKeyMap(SDLK_END, KEY_END));
KeyMap.push_back(SKeyMap(SDLK_HOME, KEY_HOME));
KeyMap.push_back(SKeyMap(SDLK_LEFT, KEY_LEFT));
KeyMap.push_back(SKeyMap(SDLK_UP, KEY_UP));
KeyMap.push_back(SKeyMap(SDLK_RIGHT, KEY_RIGHT));
KeyMap.push_back(SKeyMap(SDLK_DOWN, KEY_DOWN));
// select missing
KeyMap.push_back(SKeyMap(SDLK_PRINTSCREEN, KEY_PRINT));
// execute missing
KeyMap.push_back(SKeyMap(SDLK_PRINTSCREEN, KEY_SNAPSHOT));
KeyMap.push_back(SKeyMap(SDLK_INSERT, KEY_INSERT));
KeyMap.push_back(SKeyMap(SDLK_DELETE, KEY_DELETE));
KeyMap.push_back(SKeyMap(SDLK_HELP, KEY_HELP));
KeyMap.push_back(SKeyMap(SDLK_0, KEY_KEY_0));
KeyMap.push_back(SKeyMap(SDLK_1, KEY_KEY_1));
KeyMap.push_back(SKeyMap(SDLK_2, KEY_KEY_2));
KeyMap.push_back(SKeyMap(SDLK_3, KEY_KEY_3));
KeyMap.push_back(SKeyMap(SDLK_4, KEY_KEY_4));
KeyMap.push_back(SKeyMap(SDLK_5, KEY_KEY_5));
KeyMap.push_back(SKeyMap(SDLK_6, KEY_KEY_6));
KeyMap.push_back(SKeyMap(SDLK_7, KEY_KEY_7));
KeyMap.push_back(SKeyMap(SDLK_8, KEY_KEY_8));
KeyMap.push_back(SKeyMap(SDLK_9, KEY_KEY_9));
KeyMap.push_back(SKeyMap(SDLK_a, KEY_KEY_A));
KeyMap.push_back(SKeyMap(SDLK_b, KEY_KEY_B));
KeyMap.push_back(SKeyMap(SDLK_c, KEY_KEY_C));
KeyMap.push_back(SKeyMap(SDLK_d, KEY_KEY_D));
KeyMap.push_back(SKeyMap(SDLK_e, KEY_KEY_E));
KeyMap.push_back(SKeyMap(SDLK_f, KEY_KEY_F));
KeyMap.push_back(SKeyMap(SDLK_g, KEY_KEY_G));
KeyMap.push_back(SKeyMap(SDLK_h, KEY_KEY_H));
KeyMap.push_back(SKeyMap(SDLK_i, KEY_KEY_I));
KeyMap.push_back(SKeyMap(SDLK_j, KEY_KEY_J));
KeyMap.push_back(SKeyMap(SDLK_k, KEY_KEY_K));
KeyMap.push_back(SKeyMap(SDLK_l, KEY_KEY_L));
KeyMap.push_back(SKeyMap(SDLK_m, KEY_KEY_M));
KeyMap.push_back(SKeyMap(SDLK_n, KEY_KEY_N));
KeyMap.push_back(SKeyMap(SDLK_o, KEY_KEY_O));
KeyMap.push_back(SKeyMap(SDLK_p, KEY_KEY_P));
KeyMap.push_back(SKeyMap(SDLK_q, KEY_KEY_Q));
KeyMap.push_back(SKeyMap(SDLK_r, KEY_KEY_R));
KeyMap.push_back(SKeyMap(SDLK_s, KEY_KEY_S));
KeyMap.push_back(SKeyMap(SDLK_t, KEY_KEY_T));
KeyMap.push_back(SKeyMap(SDLK_u, KEY_KEY_U));
KeyMap.push_back(SKeyMap(SDLK_v, KEY_KEY_V));
KeyMap.push_back(SKeyMap(SDLK_w, KEY_KEY_W));
KeyMap.push_back(SKeyMap(SDLK_x, KEY_KEY_X));
KeyMap.push_back(SKeyMap(SDLK_y, KEY_KEY_Y));
KeyMap.push_back(SKeyMap(SDLK_z, KEY_KEY_Z));
KeyMap.push_back(SKeyMap(SDLK_LGUI, KEY_LWIN));
KeyMap.push_back(SKeyMap(SDLK_RGUI, KEY_RWIN));
// apps missing
KeyMap.push_back(SKeyMap(SDLK_POWER, KEY_SLEEP)); //??
KeyMap.push_back(SKeyMap(SDLK_KP_0, KEY_NUMPAD0));
KeyMap.push_back(SKeyMap(SDLK_KP_1, KEY_NUMPAD1));
KeyMap.push_back(SKeyMap(SDLK_KP_2, KEY_NUMPAD2));
KeyMap.push_back(SKeyMap(SDLK_KP_3, KEY_NUMPAD3));
KeyMap.push_back(SKeyMap(SDLK_KP_4, KEY_NUMPAD4));
KeyMap.push_back(SKeyMap(SDLK_KP_5, KEY_NUMPAD5));
KeyMap.push_back(SKeyMap(SDLK_KP_6, KEY_NUMPAD6));
KeyMap.push_back(SKeyMap(SDLK_KP_7, KEY_NUMPAD7));
KeyMap.push_back(SKeyMap(SDLK_KP_8, KEY_NUMPAD8));
KeyMap.push_back(SKeyMap(SDLK_KP_9, KEY_NUMPAD9));
KeyMap.push_back(SKeyMap(SDLK_KP_MULTIPLY, KEY_MULTIPLY));
KeyMap.push_back(SKeyMap(SDLK_KP_PLUS, KEY_ADD));
KeyMap.push_back(SKeyMap(SDLK_KP_ENTER, KEY_RETURN));
KeyMap.push_back(SKeyMap(SDLK_KP_MINUS, KEY_SUBTRACT));
KeyMap.push_back(SKeyMap(SDLK_KP_PERIOD, KEY_DECIMAL));
KeyMap.push_back(SKeyMap(SDLK_KP_DIVIDE, KEY_DIVIDE));
KeyMap.push_back(SKeyMap(SDLK_F1, KEY_F1));
KeyMap.push_back(SKeyMap(SDLK_F2, KEY_F2));
KeyMap.push_back(SKeyMap(SDLK_F3, KEY_F3));
KeyMap.push_back(SKeyMap(SDLK_F4, KEY_F4));
KeyMap.push_back(SKeyMap(SDLK_F5, KEY_F5));
KeyMap.push_back(SKeyMap(SDLK_F6, KEY_F6));
KeyMap.push_back(SKeyMap(SDLK_F7, KEY_F7));
KeyMap.push_back(SKeyMap(SDLK_F8, KEY_F8));
KeyMap.push_back(SKeyMap(SDLK_F9, KEY_F9));
KeyMap.push_back(SKeyMap(SDLK_F10, KEY_F10));
KeyMap.push_back(SKeyMap(SDLK_F11, KEY_F11));
KeyMap.push_back(SKeyMap(SDLK_F12, KEY_F12));
KeyMap.push_back(SKeyMap(SDLK_F13, KEY_F13));
KeyMap.push_back(SKeyMap(SDLK_F14, KEY_F14));
KeyMap.push_back(SKeyMap(SDLK_F15, KEY_F15));
// no higher F-keys
KeyMap.push_back(SKeyMap(SDLK_NUMLOCKCLEAR, KEY_NUMLOCK));
KeyMap.push_back(SKeyMap(SDLK_SCROLLLOCK, KEY_SCROLL));
KeyMap.push_back(SKeyMap(SDLK_LSHIFT, KEY_LSHIFT));
KeyMap.push_back(SKeyMap(SDLK_RSHIFT, KEY_RSHIFT));
KeyMap.push_back(SKeyMap(SDLK_LCTRL, KEY_LCONTROL));
KeyMap.push_back(SKeyMap(SDLK_RCTRL, KEY_RCONTROL));
KeyMap.push_back(SKeyMap(SDLK_LALT, KEY_LMENU));
KeyMap.push_back(SKeyMap(SDLK_RALT, KEY_RMENU));
KeyMap.push_back(SKeyMap(SDLK_PLUS, KEY_PLUS));
KeyMap.push_back(SKeyMap(SDLK_COMMA, KEY_COMMA));
KeyMap.push_back(SKeyMap(SDLK_MINUS, KEY_MINUS));
KeyMap.push_back(SKeyMap(SDLK_PERIOD, KEY_PERIOD));
// some special keys missing
KeyMap.sort();
}
void CIrrDeviceSDL::CCursorControl::initCursors()
{
Cursors.reserve(gui::ECI_COUNT);
Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW)); // ECI_NORMAL
Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_CROSSHAIR)); // ECI_CROSS
Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_HAND)); // ECI_HAND
Cursors.emplace_back(nullptr); // ECI_HELP
Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_IBEAM)); // ECI_IBEAM
Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NO)); // ECI_NO
Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_WAIT)); // ECI_WAIT
Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEALL)); // ECI_SIZEALL
Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENESW)); // ECI_SIZENESW
Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENWSE)); // ECI_SIZENWSE
Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENS)); // ECI_SIZENS
Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEWE)); // ECI_SIZEWE
Cursors.emplace_back(nullptr); // ECI_UP
}
} // end namespace irr
#endif // _IRR_COMPILE_WITH_SDL_DEVICE_