irrlicht/source/Irrlicht/CSceneCollisionManager.h
Vitaliy 9954667c45
Cleanup line endings (#245)
The exact commands to make this commit were:

git reset --hard origin/master
find -type f |  # list all regular files
  grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' |  # filter for text files
  xargs -n 1 -P $(nproc) sed -i 's:\s*$::'  # for each file, trim trailing whitespace including the CR
git commit -a
2023-10-03 20:37:00 +02:00

39 lines
881 B
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#include "ISceneCollisionManager.h"
#include "ISceneManager.h"
#include "IVideoDriver.h"
namespace irr
{
namespace scene
{
class CSceneCollisionManager : public ISceneCollisionManager
{
public:
//! constructor
CSceneCollisionManager(ISceneManager* smanager, video::IVideoDriver* driver);
//! destructor
virtual ~CSceneCollisionManager();
//! Returns a 3d ray which would go through the 2d screen coordinates.
virtual core::line3d<f32> getRayFromScreenCoordinates(
const core::position2d<s32> & pos, const ICameraSceneNode* camera = 0) override;
private:
ISceneManager* SceneManager;
video::IVideoDriver* Driver;
};
} // end namespace scene
} // end namespace irr