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The exact commands to make this commit were: git reset --hard origin/master find -type f | # list all regular files grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' | # filter for text files xargs -n 1 -P $(nproc) sed -i 's:\s*$::' # for each file, trim trailing whitespace including the CR git commit -a
1111 lines
24 KiB
C++
1111 lines
24 KiB
C++
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#include "CGUIEnvironment.h"
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#include "IVideoDriver.h"
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#include "CGUISkin.h"
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#include "CGUIButton.h"
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#include "CGUIScrollBar.h"
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#include "CGUIFont.h"
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#include "CGUISpriteBank.h"
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#include "CGUIImage.h"
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#include "CGUICheckBox.h"
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#include "CGUIListBox.h"
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#include "CGUIImageList.h"
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#include "CGUIFileOpenDialog.h"
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#include "CGUIStaticText.h"
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#include "CGUIEditBox.h"
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#include "CGUITabControl.h"
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#include "CGUIComboBox.h"
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#include "IWriteFile.h"
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#ifdef IRR_ENABLE_BUILTIN_FONT
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#include "BuiltInFont.h"
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#endif
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#include "os.h"
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namespace irr
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{
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namespace gui
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{
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const io::path CGUIEnvironment::DefaultFontName = "#DefaultFont";
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//! constructor
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CGUIEnvironment::CGUIEnvironment(io::IFileSystem* fs, video::IVideoDriver* driver, IOSOperator* op)
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: IGUIElement(EGUIET_ROOT, 0, 0, 0, core::rect<s32>(driver ? core::dimension2d<s32>(driver->getScreenSize()) : core::dimension2d<s32>(0,0))),
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Driver(driver), Hovered(0), HoveredNoSubelement(0), Focus(0), LastHoveredMousePos(0,0), CurrentSkin(0),
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FileSystem(fs), UserReceiver(0), Operator(op), FocusFlags(EFF_SET_ON_LMOUSE_DOWN|EFF_SET_ON_TAB)
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{
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if (Driver)
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Driver->grab();
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if (FileSystem)
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FileSystem->grab();
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if (Operator)
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Operator->grab();
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#ifdef _DEBUG
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IGUIEnvironment::setDebugName("CGUIEnvironment");
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#endif
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loadBuiltInFont();
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IGUISkin* skin = createSkin( gui::EGST_WINDOWS_METALLIC );
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setSkin(skin);
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skin->drop();
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//set tooltip default
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ToolTip.LastTime = 0;
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ToolTip.EnterTime = 0;
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ToolTip.LaunchTime = 1000;
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ToolTip.RelaunchTime = 500;
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ToolTip.Element = 0;
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// environment is root tab group
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Environment = this;
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setTabGroup(true);
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}
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//! destructor
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CGUIEnvironment::~CGUIEnvironment()
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{
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clearDeletionQueue();
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if ( HoveredNoSubelement && HoveredNoSubelement != this )
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{
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HoveredNoSubelement->drop();
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HoveredNoSubelement = 0;
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}
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if (Hovered && Hovered != this)
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{
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Hovered->drop();
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Hovered = 0;
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}
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if (Focus)
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{
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Focus->drop();
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Focus = 0;
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}
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if (ToolTip.Element)
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{
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ToolTip.Element->drop();
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ToolTip.Element = 0;
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}
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// drop skin
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if (CurrentSkin)
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{
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CurrentSkin->drop();
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CurrentSkin = 0;
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}
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u32 i;
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// delete all sprite banks
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for (i=0; i<Banks.size(); ++i)
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if (Banks[i].Bank)
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Banks[i].Bank->drop();
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// delete all fonts
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for (i=0; i<Fonts.size(); ++i)
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Fonts[i].Font->drop();
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if (Operator)
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{
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Operator->drop();
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Operator = 0;
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}
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if (FileSystem)
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{
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FileSystem->drop();
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FileSystem = 0;
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}
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if (Driver)
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{
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Driver->drop();
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Driver = 0;
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}
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}
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void CGUIEnvironment::loadBuiltInFont()
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{
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#ifdef IRR_ENABLE_BUILTIN_FONT
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io::IReadFile* file = FileSystem->createMemoryReadFile(BuiltInFontData,
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BuiltInFontDataSize, DefaultFontName, false);
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CGUIFont* font = new CGUIFont(this, DefaultFontName );
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if (!font->load(file))
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{
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os::Printer::log("Error: Could not load built-in Font. Did you compile without the BMP loader?", ELL_ERROR);
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font->drop();
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file->drop();
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return;
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}
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SFont f;
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f.NamedPath.setPath(DefaultFontName);
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f.Font = font;
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Fonts.push_back(f);
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file->drop();
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#endif
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}
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//! draws all gui elements
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void CGUIEnvironment::drawAll(bool useScreenSize)
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{
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if (useScreenSize && Driver)
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{
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core::dimension2d<s32> dim(Driver->getScreenSize());
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if (AbsoluteRect.LowerRightCorner.X != dim.Width ||
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AbsoluteRect.UpperLeftCorner.X != 0 ||
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AbsoluteRect.LowerRightCorner.Y != dim.Height ||
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AbsoluteRect.UpperLeftCorner.Y != 0
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)
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{
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setRelativePosition(core::recti(0,0,dim.Width, dim.Height));
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}
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}
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// make sure tooltip is always on top
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if (ToolTip.Element)
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bringToFront(ToolTip.Element);
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draw();
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OnPostRender ( os::Timer::getTime () );
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clearDeletionQueue();
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}
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//! sets the focus to an element
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bool CGUIEnvironment::setFocus(IGUIElement* element)
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{
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if (Focus == element)
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{
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return false;
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}
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// GUI Environment should just reset the focus to 0
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if (element == this)
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element = 0;
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// stop element from being deleted
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if (element)
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element->grab();
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// focus may change or be removed in this call
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IGUIElement *currentFocus = 0;
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if (Focus)
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{
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currentFocus = Focus;
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currentFocus->grab();
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SEvent e;
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e.EventType = EET_GUI_EVENT;
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e.GUIEvent.Caller = Focus;
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e.GUIEvent.Element = element;
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e.GUIEvent.EventType = EGET_ELEMENT_FOCUS_LOST;
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if (Focus->OnEvent(e))
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{
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if (element)
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element->drop();
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currentFocus->drop();
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return false;
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}
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currentFocus->drop();
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currentFocus = 0;
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}
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if (element)
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{
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currentFocus = Focus;
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if (currentFocus)
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currentFocus->grab();
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// send focused event
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SEvent e;
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e.EventType = EET_GUI_EVENT;
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e.GUIEvent.Caller = element;
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e.GUIEvent.Element = Focus;
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e.GUIEvent.EventType = EGET_ELEMENT_FOCUSED;
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if (element->OnEvent(e))
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{
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if (element)
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element->drop();
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if (currentFocus)
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currentFocus->drop();
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return false;
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}
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}
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if (currentFocus)
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currentFocus->drop();
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if (Focus)
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Focus->drop();
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// element is the new focus so it doesn't have to be dropped
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Focus = element;
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return true;
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}
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//! returns the element with the focus
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IGUIElement* CGUIEnvironment::getFocus() const
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{
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return Focus;
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}
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//! returns the element last known to be under the mouse cursor
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IGUIElement* CGUIEnvironment::getHovered() const
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{
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return Hovered;
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}
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//! removes the focus from an element
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bool CGUIEnvironment::removeFocus(IGUIElement* element)
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{
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if (Focus && Focus==element)
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{
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SEvent e;
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e.EventType = EET_GUI_EVENT;
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e.GUIEvent.Caller = Focus;
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e.GUIEvent.Element = 0;
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e.GUIEvent.EventType = EGET_ELEMENT_FOCUS_LOST;
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if (Focus->OnEvent(e))
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{
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return false;
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}
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}
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if (Focus)
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{
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Focus->drop();
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Focus = 0;
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}
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return true;
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}
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//! Returns whether the element has focus
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bool CGUIEnvironment::hasFocus(const IGUIElement* element, bool checkSubElements) const
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{
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if (element == Focus)
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return true;
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if ( !checkSubElements || !element )
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return false;
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IGUIElement* f = Focus;
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while ( f && f->isSubElement() )
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{
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f = f->getParent();
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if ( f == element )
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return true;
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}
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return false;
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}
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//! returns the current video driver
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video::IVideoDriver* CGUIEnvironment::getVideoDriver() const
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{
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return Driver;
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}
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//! returns the current file system
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io::IFileSystem* CGUIEnvironment::getFileSystem() const
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{
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return FileSystem;
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}
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//! returns a pointer to the OS operator
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IOSOperator* CGUIEnvironment::getOSOperator() const
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{
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return Operator;
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}
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//! clear all GUI elements
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void CGUIEnvironment::clear()
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{
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// Remove the focus
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if (Focus)
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{
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Focus->drop();
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Focus = 0;
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}
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if (Hovered && Hovered != this)
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{
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Hovered->drop();
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Hovered = 0;
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}
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if ( HoveredNoSubelement && HoveredNoSubelement != this)
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{
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HoveredNoSubelement->drop();
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HoveredNoSubelement = 0;
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}
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getRootGUIElement()->removeAllChildren();
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}
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//! called by ui if an event happened.
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bool CGUIEnvironment::OnEvent(const SEvent& event)
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{
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bool ret = false;
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if (UserReceiver
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&& (event.EventType != EET_MOUSE_INPUT_EVENT)
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&& (event.EventType != EET_KEY_INPUT_EVENT)
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&& (event.EventType != EET_GUI_EVENT || event.GUIEvent.Caller != this))
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{
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ret = UserReceiver->OnEvent(event);
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}
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return ret;
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}
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//
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void CGUIEnvironment::OnPostRender( u32 time )
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{
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// launch tooltip
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if ( ToolTip.Element == 0 &&
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HoveredNoSubelement && HoveredNoSubelement != this &&
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(time - ToolTip.EnterTime >= ToolTip.LaunchTime
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|| (time - ToolTip.LastTime >= ToolTip.RelaunchTime && time - ToolTip.LastTime < ToolTip.LaunchTime)) &&
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HoveredNoSubelement->getToolTipText().size() &&
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getSkin() &&
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getSkin()->getFont(EGDF_TOOLTIP)
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)
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{
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core::rect<s32> pos;
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pos.UpperLeftCorner = LastHoveredMousePos;
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core::dimension2du dim = getSkin()->getFont(EGDF_TOOLTIP)->getDimension(HoveredNoSubelement->getToolTipText().c_str());
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dim.Width += getSkin()->getSize(EGDS_TEXT_DISTANCE_X)*2;
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dim.Height += getSkin()->getSize(EGDS_TEXT_DISTANCE_Y)*2;
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pos.UpperLeftCorner.Y -= dim.Height+1;
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pos.LowerRightCorner.Y = pos.UpperLeftCorner.Y + dim.Height-1;
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pos.LowerRightCorner.X = pos.UpperLeftCorner.X + dim.Width;
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pos.constrainTo(getAbsolutePosition());
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ToolTip.Element = addStaticText(HoveredNoSubelement->getToolTipText().c_str(), pos, true, true, this, -1, true);
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ToolTip.Element->setOverrideColor(getSkin()->getColor(EGDC_TOOLTIP));
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ToolTip.Element->setBackgroundColor(getSkin()->getColor(EGDC_TOOLTIP_BACKGROUND));
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ToolTip.Element->setOverrideFont(getSkin()->getFont(EGDF_TOOLTIP));
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ToolTip.Element->setSubElement(true);
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ToolTip.Element->grab();
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s32 textHeight = ToolTip.Element->getTextHeight();
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pos = ToolTip.Element->getRelativePosition();
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pos.LowerRightCorner.Y = pos.UpperLeftCorner.Y + textHeight;
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ToolTip.Element->setRelativePosition(pos);
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}
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if (ToolTip.Element && ToolTip.Element->isVisible() ) // (isVisible() check only because we might use visibility for ToolTip one day)
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{
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ToolTip.LastTime = time;
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// got invisible or removed in the meantime?
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if ( !HoveredNoSubelement ||
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!HoveredNoSubelement->isVisible() ||
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!HoveredNoSubelement->getParent()
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) // got invisible or removed in the meantime?
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{
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ToolTip.Element->remove();
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ToolTip.Element->drop();
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ToolTip.Element = 0;
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}
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}
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IGUIElement::OnPostRender ( time );
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}
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void CGUIEnvironment::addToDeletionQueue(IGUIElement* element)
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{
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if (!element)
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return;
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element->grab();
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DeletionQueue.push_back(element);
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}
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void CGUIEnvironment::clearDeletionQueue()
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{
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if (DeletionQueue.empty())
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return;
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for (u32 i=0; i<DeletionQueue.size(); ++i)
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{
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DeletionQueue[i]->remove();
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DeletionQueue[i]->drop();
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}
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DeletionQueue.clear();
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}
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//
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void CGUIEnvironment::updateHoveredElement(core::position2d<s32> mousePos)
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{
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IGUIElement* lastHovered = Hovered;
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IGUIElement* lastHoveredNoSubelement = HoveredNoSubelement;
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LastHoveredMousePos = mousePos;
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Hovered = getElementFromPoint(mousePos);
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if ( ToolTip.Element && Hovered == ToolTip.Element )
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{
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// When the mouse is over the ToolTip we remove that so it will be re-created at a new position.
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// Note that ToolTip.EnterTime does not get changed here, so it will be re-created at once.
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ToolTip.Element->remove();
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ToolTip.Element->drop();
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ToolTip.Element = 0;
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// Get the real Hovered
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Hovered = getElementFromPoint(mousePos);
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}
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// for tooltips we want the element itself and not some of it's subelements
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HoveredNoSubelement = Hovered;
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while ( HoveredNoSubelement && HoveredNoSubelement->isSubElement() )
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{
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HoveredNoSubelement = HoveredNoSubelement->getParent();
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}
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if (Hovered && Hovered != this)
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Hovered->grab();
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if ( HoveredNoSubelement && HoveredNoSubelement != this)
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HoveredNoSubelement->grab();
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if (Hovered != lastHovered)
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{
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SEvent event;
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event.EventType = EET_GUI_EVENT;
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if (lastHovered)
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{
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event.GUIEvent.Caller = lastHovered;
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event.GUIEvent.Element = 0;
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event.GUIEvent.EventType = EGET_ELEMENT_LEFT;
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lastHovered->OnEvent(event);
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}
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if ( Hovered )
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{
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event.GUIEvent.Caller = Hovered;
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event.GUIEvent.Element = Hovered;
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event.GUIEvent.EventType = EGET_ELEMENT_HOVERED;
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Hovered->OnEvent(event);
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}
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}
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if ( lastHoveredNoSubelement != HoveredNoSubelement )
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{
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if (ToolTip.Element)
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{
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ToolTip.Element->remove();
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ToolTip.Element->drop();
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ToolTip.Element = 0;
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}
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if ( HoveredNoSubelement )
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{
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u32 now = os::Timer::getTime();
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ToolTip.EnterTime = now;
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}
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}
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if (lastHovered && lastHovered != this)
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lastHovered->drop();
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if (lastHoveredNoSubelement && lastHoveredNoSubelement != this)
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lastHoveredNoSubelement->drop();
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}
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//! This sets a new event receiver for gui events. Usually you do not have to
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//! use this method, it is used by the internal engine.
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void CGUIEnvironment::setUserEventReceiver(IEventReceiver* evr)
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{
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UserReceiver = evr;
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}
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//! posts an input event to the environment
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bool CGUIEnvironment::postEventFromUser(const SEvent& event)
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{
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switch(event.EventType)
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{
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case EET_GUI_EVENT:
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{
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// hey, why is the user sending gui events..?
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}
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break;
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case EET_MOUSE_INPUT_EVENT:
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updateHoveredElement(core::position2d<s32>(event.MouseInput.X, event.MouseInput.Y));
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if ( Hovered != Focus )
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{
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IGUIElement * focusCandidate = Hovered;
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// Only allow enabled elements to be focused (unless EFF_CAN_FOCUS_DISABLED is set)
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if ( Hovered && !Hovered->isEnabled() && !(FocusFlags & EFF_CAN_FOCUS_DISABLED))
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focusCandidate = NULL; // we still remove focus from the active element
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|
|
// Please don't merge this into a single if clause, it's easier to debug the way it is
|
|
if (FocusFlags & EFF_SET_ON_LMOUSE_DOWN &&
|
|
event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN )
|
|
{
|
|
setFocus(focusCandidate);
|
|
}
|
|
else if ( FocusFlags & EFF_SET_ON_RMOUSE_DOWN &&
|
|
event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN )
|
|
{
|
|
setFocus(focusCandidate);
|
|
}
|
|
else if ( FocusFlags & EFF_SET_ON_MOUSE_OVER &&
|
|
event.MouseInput.Event == EMIE_MOUSE_MOVED )
|
|
{
|
|
setFocus(focusCandidate);
|
|
}
|
|
}
|
|
|
|
// sending input to focus
|
|
if (Focus && Focus->OnEvent(event))
|
|
return true;
|
|
|
|
// focus could have died in last call
|
|
if (!Focus && Hovered)
|
|
{
|
|
return Hovered->OnEvent(event);
|
|
}
|
|
|
|
break;
|
|
case EET_KEY_INPUT_EVENT:
|
|
{
|
|
if (Focus && Focus->OnEvent(event))
|
|
return true;
|
|
|
|
// For keys we handle the event before changing focus to give elements the chance for catching the TAB
|
|
// Send focus changing event
|
|
// CAREFUL when changing - there's an identical check in CGUIModalScreen::OnEvent
|
|
if (FocusFlags & EFF_SET_ON_TAB &&
|
|
event.KeyInput.PressedDown &&
|
|
event.KeyInput.Key == KEY_TAB)
|
|
{
|
|
IGUIElement *next = getNextElement(event.KeyInput.Shift, event.KeyInput.Control);
|
|
if (next && next != Focus)
|
|
{
|
|
if (setFocus(next))
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case EET_STRING_INPUT_EVENT:
|
|
if (Focus && Focus->OnEvent(event))
|
|
return true;
|
|
break;
|
|
default:
|
|
break;
|
|
} // end switch
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
//! returns the current gui skin
|
|
IGUISkin* CGUIEnvironment::getSkin() const
|
|
{
|
|
return CurrentSkin;
|
|
}
|
|
|
|
|
|
//! Sets a new GUI Skin
|
|
void CGUIEnvironment::setSkin(IGUISkin* skin)
|
|
{
|
|
if (CurrentSkin==skin)
|
|
return;
|
|
|
|
if (CurrentSkin)
|
|
CurrentSkin->drop();
|
|
|
|
CurrentSkin = skin;
|
|
|
|
if (CurrentSkin)
|
|
CurrentSkin->grab();
|
|
}
|
|
|
|
|
|
//! Creates a new GUI Skin based on a template.
|
|
/** \return Returns a pointer to the created skin.
|
|
If you no longer need the skin, you should call IGUISkin::drop().
|
|
See IReferenceCounted::drop() for more information. */
|
|
IGUISkin* CGUIEnvironment::createSkin(EGUI_SKIN_TYPE type)
|
|
{
|
|
IGUISkin* skin = new CGUISkin(type, Driver);
|
|
|
|
IGUIFont* builtinfont = getBuiltInFont();
|
|
IGUIFontBitmap* bitfont = 0;
|
|
if (builtinfont && builtinfont->getType() == EGFT_BITMAP)
|
|
bitfont = (IGUIFontBitmap*)builtinfont;
|
|
|
|
IGUISpriteBank* bank = 0;
|
|
skin->setFont(builtinfont);
|
|
|
|
if (bitfont)
|
|
bank = bitfont->getSpriteBank();
|
|
|
|
skin->setSpriteBank(bank);
|
|
|
|
return skin;
|
|
}
|
|
|
|
|
|
//! adds a button. The returned pointer must not be dropped.
|
|
IGUIButton* CGUIEnvironment::addButton(const core::rect<s32>& rectangle, IGUIElement* parent, s32 id, const wchar_t* text, const wchar_t *tooltiptext)
|
|
{
|
|
IGUIButton* button = new CGUIButton(this, parent ? parent : this, id, rectangle);
|
|
if (text)
|
|
button->setText(text);
|
|
|
|
if ( tooltiptext )
|
|
button->setToolTipText ( tooltiptext );
|
|
|
|
button->drop();
|
|
return button;
|
|
}
|
|
|
|
|
|
//! adds a scrollbar. The returned pointer must not be dropped.
|
|
IGUIScrollBar* CGUIEnvironment::addScrollBar(bool horizontal, const core::rect<s32>& rectangle, IGUIElement* parent, s32 id)
|
|
{
|
|
IGUIScrollBar* bar = new CGUIScrollBar(horizontal, this, parent ? parent : this, id, rectangle);
|
|
bar->drop();
|
|
return bar;
|
|
}
|
|
|
|
|
|
//! Adds an image element.
|
|
IGUIImage* CGUIEnvironment::addImage(video::ITexture* image, core::position2d<s32> pos,
|
|
bool useAlphaChannel, IGUIElement* parent, s32 id, const wchar_t* text)
|
|
{
|
|
core::dimension2d<s32> sz(0,0);
|
|
if (image)
|
|
sz = core::dimension2d<s32>(image->getOriginalSize());
|
|
|
|
IGUIImage* img = new CGUIImage(this, parent ? parent : this,
|
|
id, core::rect<s32>(pos, sz));
|
|
|
|
if (text)
|
|
img->setText(text);
|
|
|
|
if (useAlphaChannel)
|
|
img->setUseAlphaChannel(true);
|
|
|
|
if (image)
|
|
img->setImage(image);
|
|
|
|
img->drop();
|
|
return img;
|
|
}
|
|
|
|
|
|
//! adds an image. The returned pointer must not be dropped.
|
|
IGUIImage* CGUIEnvironment::addImage(const core::rect<s32>& rectangle, IGUIElement* parent, s32 id, const wchar_t* text, bool useAlphaChannel)
|
|
{
|
|
IGUIImage* img = new CGUIImage(this, parent ? parent : this,
|
|
id, rectangle);
|
|
|
|
if (text)
|
|
img->setText(text);
|
|
|
|
if ( useAlphaChannel )
|
|
img->setUseAlphaChannel(true);
|
|
|
|
img->drop();
|
|
return img;
|
|
}
|
|
|
|
|
|
//! adds a checkbox
|
|
IGUICheckBox* CGUIEnvironment::addCheckBox(bool checked, const core::rect<s32>& rectangle, IGUIElement* parent, s32 id, const wchar_t* text)
|
|
{
|
|
IGUICheckBox* b = new CGUICheckBox(checked, this,
|
|
parent ? parent : this , id , rectangle);
|
|
|
|
if (text)
|
|
b->setText(text);
|
|
|
|
b->drop();
|
|
return b;
|
|
}
|
|
|
|
|
|
//! adds a list box
|
|
IGUIListBox* CGUIEnvironment::addListBox(const core::rect<s32>& rectangle,
|
|
IGUIElement* parent, s32 id, bool drawBackground)
|
|
{
|
|
IGUIListBox* b = new CGUIListBox(this, parent ? parent : this, id, rectangle,
|
|
true, drawBackground, false);
|
|
|
|
if (CurrentSkin && CurrentSkin->getSpriteBank())
|
|
{
|
|
b->setSpriteBank(CurrentSkin->getSpriteBank());
|
|
}
|
|
else if (getBuiltInFont() && getBuiltInFont()->getType() == EGFT_BITMAP)
|
|
{
|
|
b->setSpriteBank( ((IGUIFontBitmap*)getBuiltInFont())->getSpriteBank());
|
|
}
|
|
|
|
b->drop();
|
|
return b;
|
|
}
|
|
|
|
|
|
//! adds a file open dialog. The returned pointer must not be dropped.
|
|
IGUIFileOpenDialog* CGUIEnvironment::addFileOpenDialog(const wchar_t* title,
|
|
bool modal, IGUIElement* parent, s32 id,
|
|
bool restoreCWD, io::path::char_type* startDir)
|
|
{
|
|
parent = parent ? parent : this;
|
|
|
|
if (modal)
|
|
return nullptr;
|
|
|
|
IGUIFileOpenDialog* d = new CGUIFileOpenDialog(title, this, parent, id,
|
|
restoreCWD, startDir);
|
|
d->drop();
|
|
|
|
return d;
|
|
}
|
|
|
|
|
|
//! adds a static text. The returned pointer must not be dropped.
|
|
IGUIStaticText* CGUIEnvironment::addStaticText(const wchar_t* text,
|
|
const core::rect<s32>& rectangle,
|
|
bool border, bool wordWrap,
|
|
IGUIElement* parent, s32 id, bool background)
|
|
{
|
|
IGUIStaticText* d = new CGUIStaticText(text, border, this,
|
|
parent ? parent : this, id, rectangle, background);
|
|
|
|
d->setWordWrap(wordWrap);
|
|
d->drop();
|
|
|
|
return d;
|
|
}
|
|
|
|
|
|
//! Adds an edit box. The returned pointer must not be dropped.
|
|
IGUIEditBox* CGUIEnvironment::addEditBox(const wchar_t* text,
|
|
const core::rect<s32>& rectangle, bool border,
|
|
IGUIElement* parent, s32 id)
|
|
{
|
|
IGUIEditBox* d = new CGUIEditBox(text, border, this,
|
|
parent ? parent : this, id, rectangle);
|
|
|
|
d->drop();
|
|
return d;
|
|
}
|
|
|
|
|
|
//! Adds a tab control to the environment.
|
|
IGUITabControl* CGUIEnvironment::addTabControl(const core::rect<s32>& rectangle,
|
|
IGUIElement* parent, bool fillbackground, bool border, s32 id)
|
|
{
|
|
IGUITabControl* t = new CGUITabControl(this, parent ? parent : this,
|
|
rectangle, fillbackground, border, id);
|
|
t->drop();
|
|
return t;
|
|
}
|
|
|
|
|
|
//! Adds tab to the environment.
|
|
IGUITab* CGUIEnvironment::addTab(const core::rect<s32>& rectangle,
|
|
IGUIElement* parent, s32 id)
|
|
{
|
|
IGUITab* t = new CGUITab(this, parent ? parent : this,
|
|
rectangle, id);
|
|
t->drop();
|
|
return t;
|
|
}
|
|
|
|
|
|
//! Adds a combo box to the environment.
|
|
IGUIComboBox* CGUIEnvironment::addComboBox(const core::rect<s32>& rectangle,
|
|
IGUIElement* parent, s32 id)
|
|
{
|
|
IGUIComboBox* t = new CGUIComboBox(this, parent ? parent : this,
|
|
id, rectangle);
|
|
t->drop();
|
|
return t;
|
|
}
|
|
|
|
|
|
//! returns the font
|
|
IGUIFont* CGUIEnvironment::getFont(const io::path& filename)
|
|
{
|
|
// search existing font
|
|
|
|
SFont f;
|
|
f.NamedPath.setPath(filename);
|
|
|
|
s32 index = Fonts.binary_search(f);
|
|
if (index != -1)
|
|
return Fonts[index].Font;
|
|
|
|
// font doesn't exist, attempt to load it
|
|
|
|
// does the file exist?
|
|
|
|
if (!FileSystem->existFile(filename))
|
|
{
|
|
os::Printer::log("Could not load font because the file does not exist", f.NamedPath.getPath(), ELL_ERROR);
|
|
return 0;
|
|
}
|
|
|
|
IGUIFont* ifont=0;
|
|
#if 0
|
|
{
|
|
CGUIFont* font = new CGUIFont(this, filename);
|
|
ifont = (IGUIFont*)font;
|
|
|
|
// load the font
|
|
io::path directory;
|
|
core::splitFilename(filename, &directory);
|
|
if (!font->load(xml, directory))
|
|
{
|
|
font->drop();
|
|
font = 0;
|
|
ifont = 0;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
if (!ifont)
|
|
{
|
|
|
|
CGUIFont* font = new CGUIFont(this, f.NamedPath.getPath() );
|
|
ifont = (IGUIFont*)font;
|
|
if (!font->load(f.NamedPath.getPath()))
|
|
{
|
|
font->drop();
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// add to fonts.
|
|
|
|
f.Font = ifont;
|
|
Fonts.push_back(f);
|
|
|
|
return ifont;
|
|
}
|
|
|
|
|
|
//! add an externally loaded font
|
|
IGUIFont* CGUIEnvironment::addFont(const io::path& name, IGUIFont* font)
|
|
{
|
|
if (font)
|
|
{
|
|
SFont f;
|
|
f.NamedPath.setPath(name);
|
|
s32 index = Fonts.binary_search(f);
|
|
if (index != -1)
|
|
return Fonts[index].Font;
|
|
f.Font = font;
|
|
Fonts.push_back(f);
|
|
font->grab();
|
|
}
|
|
return font;
|
|
}
|
|
|
|
//! remove loaded font
|
|
void CGUIEnvironment::removeFont(IGUIFont* font)
|
|
{
|
|
if ( !font )
|
|
return;
|
|
for ( u32 i=0; i<Fonts.size(); ++i )
|
|
{
|
|
if ( Fonts[i].Font == font )
|
|
{
|
|
Fonts[i].Font->drop();
|
|
Fonts.erase(i);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
//! returns default font
|
|
IGUIFont* CGUIEnvironment::getBuiltInFont() const
|
|
{
|
|
if (Fonts.empty())
|
|
return 0;
|
|
|
|
return Fonts[0].Font;
|
|
}
|
|
|
|
|
|
IGUISpriteBank* CGUIEnvironment::getSpriteBank(const io::path& filename)
|
|
{
|
|
// search for the file name
|
|
|
|
SSpriteBank b;
|
|
b.NamedPath.setPath(filename);
|
|
|
|
s32 index = Banks.binary_search(b);
|
|
if (index != -1)
|
|
return Banks[index].Bank;
|
|
|
|
// we don't have this sprite bank, we should load it
|
|
if (!FileSystem->existFile(b.NamedPath.getPath()))
|
|
{
|
|
if ( filename != DefaultFontName )
|
|
{
|
|
os::Printer::log("Could not load sprite bank because the file does not exist", b.NamedPath.getPath(), ELL_DEBUG);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// todo: load it!
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
IGUISpriteBank* CGUIEnvironment::addEmptySpriteBank(const io::path& name)
|
|
{
|
|
// no duplicate names allowed
|
|
|
|
SSpriteBank b;
|
|
b.NamedPath.setPath(name);
|
|
|
|
const s32 index = Banks.binary_search(b);
|
|
if (index != -1)
|
|
return 0;
|
|
|
|
// create a new sprite bank
|
|
|
|
b.Bank = new CGUISpriteBank(this);
|
|
Banks.push_back(b);
|
|
|
|
return b.Bank;
|
|
}
|
|
|
|
|
|
//! Creates the image list from the given texture.
|
|
IGUIImageList* CGUIEnvironment::createImageList( video::ITexture* texture,
|
|
core::dimension2d<s32> imageSize, bool useAlphaChannel )
|
|
{
|
|
CGUIImageList* imageList = new CGUIImageList( Driver );
|
|
if( !imageList->createImageList( texture, imageSize, useAlphaChannel ) )
|
|
{
|
|
imageList->drop();
|
|
return 0;
|
|
}
|
|
|
|
return imageList;
|
|
}
|
|
|
|
//! Returns the root gui element.
|
|
IGUIElement* CGUIEnvironment::getRootGUIElement()
|
|
{
|
|
return this;
|
|
}
|
|
|
|
|
|
//! Returns the next element in the tab group starting at the focused element
|
|
IGUIElement* CGUIEnvironment::getNextElement(bool reverse, bool group)
|
|
{
|
|
// start the search at the root of the current tab group
|
|
IGUIElement *startPos = Focus ? Focus->getTabGroup() : 0;
|
|
s32 startOrder = -1;
|
|
|
|
// if we're searching for a group
|
|
if (group && startPos)
|
|
{
|
|
startOrder = startPos->getTabOrder();
|
|
}
|
|
else
|
|
if (!group && Focus && !Focus->isTabGroup())
|
|
{
|
|
startOrder = Focus->getTabOrder();
|
|
if (startOrder == -1)
|
|
{
|
|
// this element is not part of the tab cycle,
|
|
// but its parent might be...
|
|
IGUIElement *el = Focus;
|
|
while (el && el->getParent() && startOrder == -1)
|
|
{
|
|
el = el->getParent();
|
|
startOrder = el->getTabOrder();
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
if (group || !startPos)
|
|
startPos = this; // start at the root
|
|
|
|
// find the element
|
|
IGUIElement *closest = 0;
|
|
IGUIElement *first = 0;
|
|
startPos->getNextElement(startOrder, reverse, group, first, closest, false, (FocusFlags & EFF_CAN_FOCUS_DISABLED) != 0);
|
|
|
|
if (closest)
|
|
return closest; // we found an element
|
|
else if (first)
|
|
return first; // go to the end or the start
|
|
else if (group)
|
|
return this; // no group found? root group
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
void CGUIEnvironment::setFocusBehavior(u32 flags)
|
|
{
|
|
FocusFlags = flags;
|
|
}
|
|
|
|
u32 CGUIEnvironment::getFocusBehavior() const
|
|
{
|
|
return FocusFlags;
|
|
}
|
|
|
|
//! creates an GUI Environment
|
|
IGUIEnvironment* createGUIEnvironment(io::IFileSystem* fs,
|
|
video::IVideoDriver* Driver,
|
|
IOSOperator* op)
|
|
{
|
|
return new CGUIEnvironment(fs, Driver, op);
|
|
}
|
|
|
|
|
|
} // end namespace gui
|
|
} // end namespace irr
|