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https://github.com/minetest/irrlicht.git
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50 lines
1.1 KiB
C++
50 lines
1.1 KiB
C++
// Copyright (C) 2022 sfan5
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in Irrlicht.h
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#pragma once
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#if defined(_IRR_COMPILE_WITH_SDL_DEVICE_)
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#include "IContextManager.h"
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namespace irr
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{
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class CIrrDeviceSDL;
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namespace video
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{
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// Manager for SDL with OpenGL
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class CSDLManager : public IContextManager
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{
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public:
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CSDLManager(CIrrDeviceSDL* device);
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virtual ~CSDLManager() {}
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bool initialize(const SIrrlichtCreationParameters& params, const SExposedVideoData& data) override;
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void terminate() override {};
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bool generateSurface() override { return true; };
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void destroySurface() override {};
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bool generateContext() override { return true; };
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void destroyContext() override {};
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const SExposedVideoData& getContext() const override;
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bool activateContext(const SExposedVideoData& videoData, bool restorePrimaryOnZero=false) override;
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void* getProcAddress(const std::string &procName) override;
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bool swapBuffers() override;
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private:
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SExposedVideoData Data;
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CIrrDeviceSDL *SDLDevice;
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};
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}
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}
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#endif
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