irrlicht/source/Irrlicht/COGLES2Common.h
Vitaliy 9954667c45
Cleanup line endings (#245)
The exact commands to make this commit were:

git reset --hard origin/master
find -type f |  # list all regular files
  grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' |  # filter for text files
  xargs -n 1 -P $(nproc) sed -i 's:\s*$::'  # for each file, trim trailing whitespace including the CR
git commit -a
2023-10-03 20:37:00 +02:00

73 lines
1.8 KiB
C++

// Copyright (C) 2015 Patryk Nadrowski
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifdef _IRR_COMPILE_WITH_OGLES2_
#if defined(_IRR_COMPILE_WITH_IOS_DEVICE_)
#include <OpenGLES/ES2/gl.h>
#include <OpenGLES/ES2/glext.h>
#elif defined(_IRR_COMPILE_WITH_ANDROID_DEVICE_)
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <EGL/eglplatform.h>
#elif defined(_IRR_EMSCRIPTEN_PLATFORM_)
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <EGL/eglplatform.h>
#else
#if defined(_IRR_OGLES2_USE_EXTPOINTER_)
#define GL_GLEXT_PROTOTYPES 1
#define GLX_GLXEXT_PROTOTYPES 1
#endif
#include <GLES2/gl2.h>
#include <EGL/eglplatform.h>
typedef char GLchar;
#if defined(_IRR_OGLES2_USE_EXTPOINTER_)
#include <GLES2/gl2ext.h>
#endif
#endif
#ifndef GL_BGRA
#define GL_BGRA 0x80E1;
#endif
// FBO definitions.
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 1
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 2
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS 3
// to check if this header is in the current compile unit (different GL implementation used different "GLCommon" headers in Irrlicht
#define IRR_COMPILE_GLES2_COMMON
namespace irr
{
namespace video
{
// Forward declarations.
class COpenGLCoreFeature;
template <class TOpenGLDriver>
class COpenGLCoreTexture;
template <class TOpenGLDriver, class TOpenGLTexture>
class COpenGLCoreRenderTarget;
template <class TOpenGLDriver, class TOpenGLTexture>
class COpenGLCoreCacheHandler;
class COGLES2Driver;
typedef COpenGLCoreTexture<COGLES2Driver> COGLES2Texture;
typedef COpenGLCoreRenderTarget<COGLES2Driver, COGLES2Texture> COGLES2RenderTarget;
typedef COpenGLCoreCacheHandler<COGLES2Driver, COGLES2Texture> COGLES2CacheHandler;
}
}
#endif