irrlicht/source/Irrlicht/COGLES2Renderer2D.cpp
Vitaliy 9954667c45
Cleanup line endings (#245)
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git reset --hard origin/master
find -type f |  # list all regular files
  grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' |  # filter for text files
  xargs -n 1 -P $(nproc) sed -i 's:\s*$::'  # for each file, trim trailing whitespace including the CR
git commit -a
2023-10-03 20:37:00 +02:00

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C++

// Copyright (C) 2014 Patryk Nadrowski
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in Irrlicht.h
#include "COGLES2Renderer2D.h"
#ifdef _IRR_COMPILE_WITH_OGLES2_
#include "IGPUProgrammingServices.h"
#include "os.h"
#include "COGLES2Driver.h"
#include "COpenGLCoreFeature.h"
#include "COpenGLCoreTexture.h"
#include "COpenGLCoreCacheHandler.h"
namespace irr
{
namespace video
{
COGLES2Renderer2D::COGLES2Renderer2D(const c8* vertexShaderProgram, const c8* pixelShaderProgram, COGLES2Driver* driver, bool withTexture) :
COGLES2MaterialRenderer(driver, 0, EMT_SOLID),
WithTexture(withTexture)
{
#ifdef _DEBUG
setDebugName("COGLES2Renderer2D");
#endif
int Temp = 0;
init(Temp, vertexShaderProgram, pixelShaderProgram, false);
COGLES2CacheHandler* cacheHandler = Driver->getCacheHandler();
cacheHandler->setProgram(Program);
// These states don't change later.
ThicknessID = getPixelShaderConstantID("uThickness");
if ( WithTexture )
{
TextureUsageID = getPixelShaderConstantID("uTextureUsage");
s32 TextureUnitID = getPixelShaderConstantID("uTextureUnit");
s32 TextureUnit = 0;
setPixelShaderConstant(TextureUnitID, &TextureUnit, 1);
s32 TextureUsage = 0;
setPixelShaderConstant(TextureUsageID, &TextureUsage, 1);
}
cacheHandler->setProgram(0);
}
COGLES2Renderer2D::~COGLES2Renderer2D()
{
}
void COGLES2Renderer2D::OnSetMaterial(const video::SMaterial& material,
const video::SMaterial& lastMaterial,
bool resetAllRenderstates,
video::IMaterialRendererServices* services)
{
Driver->getCacheHandler()->setProgram(Program);
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
f32 Thickness = (material.Thickness > 0.f) ? material.Thickness : 1.f;
setPixelShaderConstant(ThicknessID, &Thickness, 1);
if ( WithTexture )
{
s32 TextureUsage = material.TextureLayers[0].Texture ? 1 : 0;
setPixelShaderConstant(TextureUsageID, &TextureUsage, 1);
}
}
bool COGLES2Renderer2D::OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype)
{
return true;
}
}
}
#endif