mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-05 01:40:44 +01:00
8310a3fbad
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
130 lines
3.2 KiB
C++
130 lines
3.2 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#include "IrrCompileConfig.h"
|
|
#ifdef _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
|
|
|
|
#include "CBoneSceneNode.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace scene
|
|
{
|
|
|
|
//! constructor
|
|
CBoneSceneNode::CBoneSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
|
|
u32 boneIndex, const c8* boneName)
|
|
: IBoneSceneNode(parent, mgr, id), BoneIndex(boneIndex),
|
|
AnimationMode(EBAM_AUTOMATIC), SkinningSpace(EBSS_LOCAL)
|
|
{
|
|
#ifdef _DEBUG
|
|
setDebugName("CBoneSceneNode");
|
|
#endif
|
|
setName(boneName);
|
|
}
|
|
|
|
|
|
//! Returns the index of the bone
|
|
u32 CBoneSceneNode::getBoneIndex() const
|
|
{
|
|
return BoneIndex;
|
|
}
|
|
|
|
|
|
//! Sets the animation mode of the bone. Returns true if successful.
|
|
bool CBoneSceneNode::setAnimationMode(E_BONE_ANIMATION_MODE mode)
|
|
{
|
|
AnimationMode = mode;
|
|
return true;
|
|
}
|
|
|
|
|
|
//! Gets the current animation mode of the bone
|
|
E_BONE_ANIMATION_MODE CBoneSceneNode::getAnimationMode() const
|
|
{
|
|
return AnimationMode;
|
|
}
|
|
|
|
|
|
//! returns the axis aligned bounding box of this node
|
|
const core::aabbox3d<f32>& CBoneSceneNode::getBoundingBox() const
|
|
{
|
|
return Box;
|
|
}
|
|
|
|
|
|
/*
|
|
//! Returns the relative transformation of the scene node.
|
|
core::matrix4 CBoneSceneNode::getRelativeTransformation() const
|
|
{
|
|
return core::matrix4(); // RelativeTransformation;
|
|
}
|
|
*/
|
|
|
|
|
|
void CBoneSceneNode::OnAnimate(u32 timeMs)
|
|
{
|
|
if (IsVisible)
|
|
{
|
|
// animate this node with all animators
|
|
|
|
ISceneNodeAnimatorList::Iterator ait = Animators.begin();
|
|
for (; ait != Animators.end(); ++ait)
|
|
(*ait)->animateNode(this, timeMs);
|
|
|
|
// update absolute position
|
|
//updateAbsolutePosition();
|
|
|
|
// perform the post render process on all children
|
|
ISceneNodeList::Iterator it = Children.begin();
|
|
for (; it != Children.end(); ++it)
|
|
(*it)->OnAnimate(timeMs);
|
|
}
|
|
}
|
|
|
|
|
|
void CBoneSceneNode::helper_updateAbsolutePositionOfAllChildren(ISceneNode *Node)
|
|
{
|
|
Node->updateAbsolutePosition();
|
|
|
|
ISceneNodeList::ConstIterator it = Node->getChildren().begin();
|
|
for (; it != Node->getChildren().end(); ++it)
|
|
{
|
|
helper_updateAbsolutePositionOfAllChildren( (*it) );
|
|
}
|
|
}
|
|
|
|
|
|
void CBoneSceneNode::updateAbsolutePositionOfAllChildren()
|
|
{
|
|
helper_updateAbsolutePositionOfAllChildren( this );
|
|
}
|
|
|
|
|
|
void CBoneSceneNode::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const
|
|
{
|
|
IBoneSceneNode::serializeAttributes(out, options);
|
|
out->addInt("BoneIndex", BoneIndex);
|
|
out->addEnum("AnimationMode", AnimationMode, BoneAnimationModeNames);
|
|
}
|
|
|
|
|
|
void CBoneSceneNode::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
|
|
{
|
|
BoneIndex = in->getAttributeAsInt("BoneIndex");
|
|
AnimationMode = (E_BONE_ANIMATION_MODE)in->getAttributeAsEnumeration("AnimationMode", BoneAnimationModeNames);
|
|
// for legacy files (before 1.5)
|
|
const core::stringc boneName = in->getAttributeAsString("BoneName");
|
|
setName(boneName);
|
|
IBoneSceneNode::deserializeAttributes(in, options);
|
|
// TODO: add/replace bone in parent with bone from mesh
|
|
}
|
|
|
|
|
|
} // namespace scene
|
|
} // namespace irr
|
|
|
|
#endif
|
|
|