mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-03 00:40:41 +01:00
8310a3fbad
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
201 lines
12 KiB
Makefile
201 lines
12 KiB
Makefile
VERSION_MAJOR = 1
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VERSION_MINOR = 9
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VERSION_RELEASE = 0
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# Irrlicht Engine 1.9.0
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# Makefile for Linux
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#
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# To use, just run:
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#
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# make
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#
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# This will compile Irrlicht, create a static lib (libIrrlicht.a), and copy it
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# into the subdirectory lib/Linux. That's all.
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#
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# If you want Irrlicht to be compiled as shared lib (libIrrlicht.so.versionnumber), then run:
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#
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# make sharedlib
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# make install
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#
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# If you want to compile in release mode run:
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#
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# make NDEBUG=1
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#
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# For cross-compilation for Win32 under Linux, just use the win32 targets. You have to set
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# at least CXX, CC, and AR to the proper binaries.
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#
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# For compiling on MinGW you can run it with:
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#
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# make win32
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#
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# Or as MinGW by default has CC set to cc - but has no compiler by that name - you might have to do:
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# make CC=gcc win32
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#List of object files, separated based on engine architecture
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IRRMESHLOADER = CBSPMeshFileLoader.o CMD2MeshFileLoader.o CMD3MeshFileLoader.o CMS3DMeshFileLoader.o CB3DMeshFileLoader.o C3DSMeshFileLoader.o COgreMeshFileLoader.o COBJMeshFileLoader.o CColladaFileLoader.o CCSMLoader.o CDMFLoader.o CLMTSMeshFileLoader.o CMY3DMeshFileLoader.o COCTLoader.o CXMeshFileLoader.o CIrrMeshFileLoader.o CSTLMeshFileLoader.o CLWOMeshFileLoader.o CPLYMeshFileLoader.o CSMFMeshFileLoader.o CMeshTextureLoader.o
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IRRMESHWRITER = CColladaMeshWriter.o CIrrMeshWriter.o CSTLMeshWriter.o COBJMeshWriter.o CPLYMeshWriter.o CB3DMeshWriter.o
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IRRMESHOBJ = $(IRRMESHLOADER) $(IRRMESHWRITER) \
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CSkinnedMesh.o CBoneSceneNode.o CMeshSceneNode.o \
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CAnimatedMeshSceneNode.o CAnimatedMeshMD2.o CAnimatedMeshMD3.o \
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CQ3LevelMesh.o CQuake3ShaderSceneNode.o CAnimatedMeshHalfLife.o
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IRROBJ = CBillboardSceneNode.o CCameraSceneNode.o CDummyTransformationSceneNode.o CEmptySceneNode.o CGeometryCreator.o CLightSceneNode.o CMeshManipulator.o CMetaTriangleSelector.o COctreeSceneNode.o COctreeTriangleSelector.o CSceneCollisionManager.o CSceneManager.o CShadowVolumeSceneNode.o CSkyBoxSceneNode.o CSkyDomeSceneNode.o CTerrainSceneNode.o CTerrainTriangleSelector.o CVolumeLightSceneNode.o CCubeSceneNode.o CSphereSceneNode.o CTextSceneNode.o CTriangleBBSelector.o CTriangleSelector.o CWaterSurfaceSceneNode.o CMeshCache.o CDefaultSceneNodeAnimatorFactory.o CDefaultSceneNodeFactory.o CSceneLoaderIrr.o
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IRRPARTICLEOBJ = CParticleAnimatedMeshSceneNodeEmitter.o CParticleBoxEmitter.o CParticleCylinderEmitter.o CParticleMeshEmitter.o CParticlePointEmitter.o CParticleRingEmitter.o CParticleSphereEmitter.o CParticleAttractionAffector.o CParticleFadeOutAffector.o CParticleGravityAffector.o CParticleRotationAffector.o CParticleSystemSceneNode.o CParticleScaleAffector.o
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IRRANIMOBJ = CSceneNodeAnimatorCameraFPS.o CSceneNodeAnimatorCameraMaya.o CSceneNodeAnimatorCollisionResponse.o CSceneNodeAnimatorDelete.o CSceneNodeAnimatorFlyCircle.o CSceneNodeAnimatorFlyStraight.o CSceneNodeAnimatorFollowSpline.o CSceneNodeAnimatorRotation.o CSceneNodeAnimatorTexture.o
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IRRDRVROBJ = CNullDriver.o COpenGLCacheHandler.o COpenGLDriver.o COpenGLNormalMapRenderer.o COpenGLParallaxMapRenderer.o COpenGLShaderMaterialRenderer.o COpenGLSLMaterialRenderer.o COpenGLExtensionHandler.o CD3D9Driver.o CD3D9HLSLMaterialRenderer.o CD3D9NormalMapRenderer.o CD3D9ParallaxMapRenderer.o CD3D9ShaderMaterialRenderer.o CD3D9Texture.o CGLXManager.o CWGLManager.o
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IRRIMAGEOBJ = CColorConverter.o CImage.o CImageLoaderBMP.o CImageLoaderDDS.o CImageLoaderJPG.o CImageLoaderPCX.o CImageLoaderPNG.o CImageLoaderPSD.o CImageLoaderPVR.o CImageLoaderTGA.o CImageLoaderPPM.o CImageLoaderWAL.o CImageLoaderRGB.o \
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CImageWriterBMP.o CImageWriterJPG.o CImageWriterPCX.o CImageWriterPNG.o CImageWriterPPM.o CImageWriterPSD.o CImageWriterTGA.o
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IRRVIDEOOBJ = CVideoModeList.o CFPSCounter.o $(IRRDRVROBJ) $(IRRIMAGEOBJ)
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IRRSWRENDEROBJ = CSoftwareDriver.o CSoftwareTexture.o CTRFlat.o CTRFlatWire.o CTRGouraud.o CTRGouraudWire.o CTRNormalMap.o CTRStencilShadow.o CTRTextureFlat.o CTRTextureFlatWire.o CTRTextureGouraud.o CTRTextureGouraudAdd.o CTRTextureGouraudNoZ.o CTRTextureGouraudWire.o CZBuffer.o CTRTextureGouraudVertexAlpha2.o CTRTextureGouraudNoZ2.o CTRTextureLightMap2_M2.o CTRTextureLightMap2_M4.o CTRTextureLightMap2_M1.o CSoftwareDriver2.o CSoftwareTexture2.o CTRTextureGouraud2.o CTRGouraud2.o CTRGouraudAlpha2.o CTRGouraudAlphaNoZ2.o CTRTextureDetailMap2.o CTRTextureGouraudAdd2.o CTRTextureGouraudAddNoZ2.o CTRTextureWire2.o CTRTextureLightMap2_Add.o CTRTextureLightMapGouraud2_M4.o IBurningShader.o CTRTextureBlend.o CTRTextureGouraudAlpha.o CTRTextureGouraudAlphaNoZ.o CDepthBuffer.o CBurningShader_Raster_Reference.o
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IRRIOOBJ = CFileList.o CFileSystem.o CLimitReadFile.o CMemoryFile.o CReadFile.o CWriteFile.o CXMLReader.o CXMLWriter.o CWADReader.o CZipReader.o CPakReader.o CNPKReader.o CTarReader.o CMountPointReader.o irrXML.o CAttributes.o lzma/LzmaDec.o
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IRROTHEROBJ = CIrrDeviceSDL.o CIrrDeviceLinux.o CIrrDeviceConsole.o CIrrDeviceStub.o CIrrDeviceWin32.o CIrrDeviceFB.o CLogger.o COSOperator.o Irrlicht.o os.o leakHunter.o CProfiler.o utf8.o
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IRRGUIOBJ = CGUIButton.o CGUICheckBox.o CGUIComboBox.o CGUIContextMenu.o CGUIEditBox.o CGUIEnvironment.o CGUIFileOpenDialog.o CGUIFont.o CGUIImage.o CGUIInOutFader.o CGUIListBox.o CGUIMenu.o CGUIMeshViewer.o CGUIMessageBox.o CGUIModalScreen.o CGUIScrollBar.o CGUISpinBox.o CGUISkin.o CGUIStaticText.o CGUITabControl.o CGUITable.o CGUIToolBar.o CGUIWindow.o CGUIColorSelectDialog.o CDefaultGUIElementFactory.o CGUISpriteBank.o CGUIImageList.o CGUITreeView.o CGUIProfiler.o
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ZLIBOBJ = zlib/adler32.o zlib/compress.o zlib/crc32.o zlib/deflate.o zlib/inffast.o zlib/inflate.o zlib/inftrees.o zlib/trees.o zlib/uncompr.o zlib/zutil.o
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JPEGLIBOBJ = jpeglib/jcapimin.o jpeglib/jcapistd.o jpeglib/jccoefct.o jpeglib/jccolor.o jpeglib/jcdctmgr.o jpeglib/jchuff.o jpeglib/jcinit.o jpeglib/jcmainct.o jpeglib/jcmarker.o jpeglib/jcmaster.o jpeglib/jcomapi.o jpeglib/jcparam.o jpeglib/jcprepct.o jpeglib/jcsample.o jpeglib/jctrans.o jpeglib/jdapimin.o jpeglib/jdapistd.o jpeglib/jdatadst.o jpeglib/jdatasrc.o jpeglib/jdcoefct.o jpeglib/jdcolor.o jpeglib/jddctmgr.o jpeglib/jdhuff.o jpeglib/jdinput.o jpeglib/jdmainct.o jpeglib/jdmarker.o jpeglib/jdmaster.o jpeglib/jdmerge.o jpeglib/jdpostct.o jpeglib/jdsample.o jpeglib/jdtrans.o jpeglib/jerror.o jpeglib/jfdctflt.o jpeglib/jfdctfst.o jpeglib/jfdctint.o jpeglib/jidctflt.o jpeglib/jidctfst.o jpeglib/jidctint.o jpeglib/jmemmgr.o jpeglib/jmemnobs.o jpeglib/jquant1.o jpeglib/jquant2.o jpeglib/jutils.o jpeglib/jcarith.o jpeglib/jdarith.o jpeglib/jaricom.o
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LIBPNGOBJ = libpng/png.o libpng/pngerror.o libpng/pngget.o libpng/pngmem.o libpng/pngpread.o libpng/pngread.o libpng/pngrio.o libpng/pngrtran.o libpng/pngrutil.o libpng/pngset.o libpng/pngtrans.o libpng/pngwio.o libpng/pngwrite.o libpng/pngwtran.o libpng/pngwutil.o
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LIBAESGM = aesGladman/aescrypt.o aesGladman/aeskey.o aesGladman/aestab.o aesGladman/fileenc.o aesGladman/hmac.o aesGladman/prng.o aesGladman/pwd2key.o aesGladman/sha1.o aesGladman/sha2.o
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BZIP2OBJ = bzip2/blocksort.o bzip2/huffman.o bzip2/crctable.o bzip2/randtable.o bzip2/bzcompress.o bzip2/decompress.o bzip2/bzlib.o
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# Next variable is for additional scene nodes etc. of customized Irrlicht versions
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EXTRAOBJ =
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LINKOBJ = $(IRRMESHOBJ) $(IRROBJ) $(IRRPARTICLEOBJ) $(IRRANIMOBJ) \
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$(IRRVIDEOOBJ) $(IRRSWRENDEROBJ) $(IRRIOOBJ) $(IRROTHEROBJ) \
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$(IRRGUIOBJ) $(ZLIBOBJ) $(JPEGLIBOBJ) $(LIBPNGOBJ) $(LIBAESGM) \
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$(BZIP2OBJ) $(EXTRAOBJ)
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###############
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#Compiler flags
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CXXINCS = -I../../include -Izlib -Ijpeglib -Ilibpng
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CPPFLAGS += $(CXXINCS) -DIRRLICHT_EXPORTS=1
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CXXFLAGS += -Wall -pipe -fno-exceptions -fno-rtti -fstrict-aliasing
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#CXXFLAGS += -std=gnu++11 -U__STRICT_ANSI__
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ifndef NDEBUG
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CXXFLAGS += -g -D_DEBUG
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else
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CXXFLAGS += -fexpensive-optimizations -O3
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endif
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ifdef PROFILE
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CXXFLAGS += -pg
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endif
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CFLAGS := -O3 -fexpensive-optimizations -DPNG_THREAD_UNSAFE_OK -DPNG_NO_MMX_CODE -DPNG_NO_MNG_FEATURES
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sharedlib sharedlib_osx: CXXFLAGS += -fPIC
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sharedlib sharedlib_osx: CFLAGS += -fPIC
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#multilib handling
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ifeq ($(HOSTTYPE), x86_64)
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LIBSELECT=64
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endif
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#Linux specific options
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staticlib sharedlib install: SYSTEM = Linux
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STATIC_LIB = libIrrlicht.a
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LIB_PATH = ../../lib/$(SYSTEM)
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INSTALL_DIR = /usr/local/lib
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sharedlib install: SHARED_LIB = libIrrlicht.so
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sharedlib: LDFLAGS += -L/usr/X11R6/lib$(LIBSELECT) -lGL -lXxf86vm
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staticlib sharedlib: CXXINCS += -I/usr/X11R6/include
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#OSX specific options
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staticlib_osx sharedlib_osx install_osx: SYSTEM = MacOSX
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staticlib_osx sharedlib_osx: IRROTHEROBJ += MacOSX/CIrrDeviceMacOSX.o MacOSX/OSXClipboard.o MacOSX/AppDelegate.o
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staticlib_osx sharedlib_osx: CXXINCS += -IMacOSX -I/usr/X11R6/include
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sharedlib_osx install_osx: SHARED_LIB = libIrrlicht.dylib
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staticlib_osx sharedlib_osx: LDFLAGS += --no-export-all-symbols --add-stdcall-alias
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sharedlib_osx: LDFLAGS += -L/usr/X11R6/lib$(LIBSELECT) -lGL -lXxf86vm
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# for non-X11 app
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#sharedlib_osx: LDFLAGS += -framework cocoa -framework carbon -framework opengl -framework IOKit
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#Windows specific options
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IRRLICHT_DLL := ../../bin/Win32-gcc/Irrlicht.dll
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sharedlib_win32 staticlib_win32: SYSTEM = Win32-gcc
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sharedlib_win32: LDFLAGS += -lgdi32 -lopengl32 -ld3dx9d -lwinmm -Wl,--add-stdcall-alias
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#sharedlib_win32: LDFLAGS += -lSDL
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#choose either -DIRR_COMPILE_WITH_DX9_DEV_PACK or -DNO_IRR_COMPILE_WITH_DIRECT3D_9_ depending if you need dx9
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#sharedlib_win32 staticlib_win32: CPPFLAGS += -DIRR_COMPILE_WITH_DX9_DEV_PACK
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sharedlib_win32 staticlib_win32: CPPFLAGS += -DNO_IRR_COMPILE_WITH_DIRECTINPUT_JOYSTICK_ -DNO_IRR_COMPILE_WITH_DIRECT3D_9_
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sharedlib_win32 staticlib_win32: CPPFLAGS += -DIRR_COMPILE_WITH_DX9_DEV_PACK -D__GNUWIN32__ -D_WIN32 -DWIN32 -D_WINDOWS -D_MBCS -D_USRDLL
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staticlib_win32: CPPFLAGS += -D_IRR_STATIC_LIB_
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VERSION = $(VERSION_MAJOR).$(VERSION_MINOR).$(VERSION_RELEASE)
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SHARED_FULLNAME = $(SHARED_LIB).$(VERSION)
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SONAME = $(SHARED_LIB).$(VERSION_MAJOR).$(VERSION_MINOR)
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####################
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# All target, builds Irrlicht as static lib (libIrrlicht.a) and copies it into lib/Linux
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all linux: staticlib
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# Builds Irrlicht as shared lib (libIrrlicht.so.versionNumber) and copies it into lib/Linux
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sharedlib: $(LINKOBJ)
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$(CXX) $(CPPFLAGS) $(CXXFLAGS) -shared -Wl,-soname,$(SONAME) -o $(SHARED_FULLNAME) $^ $(LDFLAGS)
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mkdir -p $(LIB_PATH)
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cp $(SHARED_FULLNAME) $(LIB_PATH)
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# Builds Irrlicht as static lib (libIrrlicht.a)
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$(STATIC_LIB): $(LINKOBJ)
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$(AR) rs $@ $^
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# Copies static lib into lib/Linux
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staticlib staticlib_osx: $(STATIC_LIB)
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mkdir -p $(LIB_PATH)
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cp $^ $(LIB_PATH)
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# Builds Irrlicht as dll (Irrlicht.dll) into ../../bin/Win32-gcc
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all_win32 win32: sharedlib_win32
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sharedlib_win32: $(IRRLICHT_DLL)
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../../bin/Win32-gcc/Irrlicht.dll: $(LINKOBJ)
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$(CXX) $(CPPFLAGS) $(CXXFLAGS) -shared -o $@ $^ $(LDFLAGS) -Wl,--out-implib,../../lib/Win32-gcc/$(STATIC_LIB)
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# Copies static lib into /lib/Win32-gcc
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staticlib_win32: $(STATIC_LIB)
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cp $^ $(LIB_PATH)
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# Builds Irrlicht as shared lib (libIrrlicht.so.versionNumber) and copies it into /lib/MacOSX
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sharedlib_osx: $(LINKOBJ)
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$(CXX) $(CPPFLAGS) $(CXXFLAGS) -dynamiclib -Wl,-install_name,$(SONAME) -o $(SHARED_FULLNAME) $^ $(LDFLAGS)
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cp $(SHARED_FULLNAME) $(LIB_PATH)
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# Installs Irrlicht if it was created as shared lib
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install install_osx:
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$(RM) -r $(INSTALL_DIR)/../include/irrlicht
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mkdir -p $(INSTALL_DIR)/../include/irrlicht
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cp ../../include/*.h $(INSTALL_DIR)/../include/irrlicht/
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cp $(LIB_PATH)/$(SHARED_FULLNAME) $(INSTALL_DIR)
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cd $(INSTALL_DIR) && ln -s -f $(SHARED_FULLNAME) $(SONAME)
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cd $(INSTALL_DIR) && ln -s -f $(SONAME) $(SHARED_LIB)
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# ldconfig -n $(INSTALL_DIR)
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TAGS:
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ctags *.cpp ../../include/*.h *.h
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# Create dependency files for automatic recompilation
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%.d:%.cpp
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$(CXX) $(CPPFLAGS) -MM -MF $@ $<
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# Create dependency files for automatic recompilation
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%.d:%.c
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$(CC) $(CPPFLAGS) -MM -MF $@ $<
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# Create object files from objective-c code
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%.o:%.mm
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$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c -o $@ $<
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ifneq ($(MAKECMDGOALS),clean)
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-include $(LINKOBJ:.o=.d)
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endif
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help:
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@echo "Available targets for Irrlicht"
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@echo " sharedlib: Build shared library Irrlicht.so for Linux"
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@echo " staticlib: Build static library Irrlicht.a for Linux"
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@echo " install: Copy shared library to /usr/local/lib"
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@echo ""
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@echo " sharedlib_win32: Build shared library Irrlicht.dll for Windows"
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@echo " staticlib_win32: Build static library Irrlicht.a for Windows"
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@echo ""
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@echo " clean: Clean up directory"
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# Cleans all temporary files and compilation results.
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clean:
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$(RM) $(LINKOBJ) $(SHARED_FULLNAME) $(STATIC_LIB) $(LINKOBJ:.o=.d)
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.PHONY: all sharedlib staticlib sharedlib_win32 staticlib_win32 help install clean
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