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irrlicht/source/Irrlicht/OpenGL
History
Gregor Parzefall 5ececc7d29 Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter
You can now set the filter used when scaling textures down and the filter used when scaling textures up separately.
2023-07-16 13:02:26 +02:00
..
Common.h
OpenGL3: new version format
2023-04-18 23:22:53 +02:00
Driver.cpp
Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter
2023-07-16 13:02:26 +02:00
Driver.h
OpenGL3: Sort out texture color format support
2023-04-29 13:07:57 +02:00
ExtensionHandler.cpp
OpenGL3: New extension listing system
2023-04-23 09:48:04 +02:00
ExtensionHandler.h
OpenGL3: Sort out texture color format support
2023-04-29 13:07:57 +02:00
FixedPipelineRenderer.cpp
Remove unused fixed function materials
2023-06-15 10:01:34 +02:00
FixedPipelineRenderer.h
OpenGL3: Drop unused material property uniforms
2023-04-07 17:42:54 +02:00
MaterialRenderer.cpp
Remove unused fixed function materials
2023-06-15 10:01:34 +02:00
MaterialRenderer.h
Remove unused fixed function materials
2023-06-15 10:01:34 +02:00
Renderer2D.cpp
Fix line endings in the new driver
2023-03-25 11:11:09 +03:00
Renderer2D.h
Fix line endings in the new driver
2023-03-25 11:11:09 +03:00
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