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5ececc7d29
You can now set the filter used when scaling textures down and the filter used when scaling textures up separately. |
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.. | ||
Common.h | ||
Driver.cpp | ||
Driver.h | ||
ExtensionHandler.cpp | ||
ExtensionHandler.h | ||
FixedPipelineRenderer.cpp | ||
FixedPipelineRenderer.h | ||
MaterialRenderer.cpp | ||
MaterialRenderer.h | ||
Renderer2D.cpp | ||
Renderer2D.h |