irrlicht/source/Irrlicht/OpenGL
Gregor Parzefall 5ececc7d29 Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter
You can now set the filter used when scaling textures down and the filter used when scaling textures up separately.
2023-07-16 13:02:26 +02:00
..
Common.h OpenGL3: new version format 2023-04-18 23:22:53 +02:00
Driver.cpp Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter 2023-07-16 13:02:26 +02:00
Driver.h OpenGL3: Sort out texture color format support 2023-04-29 13:07:57 +02:00
ExtensionHandler.cpp OpenGL3: New extension listing system 2023-04-23 09:48:04 +02:00
ExtensionHandler.h OpenGL3: Sort out texture color format support 2023-04-29 13:07:57 +02:00
FixedPipelineRenderer.cpp Remove unused fixed function materials 2023-06-15 10:01:34 +02:00
FixedPipelineRenderer.h OpenGL3: Drop unused material property uniforms 2023-04-07 17:42:54 +02:00
MaterialRenderer.cpp Remove unused fixed function materials 2023-06-15 10:01:34 +02:00
MaterialRenderer.h Remove unused fixed function materials 2023-06-15 10:01:34 +02:00
Renderer2D.cpp Fix line endings in the new driver 2023-03-25 11:11:09 +03:00
Renderer2D.h Fix line endings in the new driver 2023-03-25 11:11:09 +03:00