mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-09 11:50:37 +01:00
8310a3fbad
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
104 lines
3.4 KiB
C++
104 lines
3.4 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
// The code for the TerrainTriangleSelector is based on the GeoMipMapSelector
|
|
// developed by Spintz. He made it available for Irrlicht and allowed it to be
|
|
// distributed under this licence. I only modified some parts. A lot of thanks go to him.
|
|
|
|
#ifndef __C_TERRAIN_TRIANGLE_SELECTOR_H__
|
|
#define __C_TERRAIN_TRIANGLE_SELECTOR_H__
|
|
|
|
#include "ITriangleSelector.h"
|
|
#include "irrArray.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace scene
|
|
{
|
|
|
|
class ITerrainSceneNode;
|
|
|
|
//! Triangle Selector for the TerrainSceneNode
|
|
/** The code for the TerrainTriangleSelector is based on the GeoMipMapSelector
|
|
developed by Spintz. He made it available for Irrlicht and allowed it to be
|
|
distributed under this license. I only modified some parts. A lot of thanks go
|
|
to him.
|
|
*/
|
|
class CTerrainTriangleSelector : public ITriangleSelector
|
|
{
|
|
public:
|
|
|
|
//! Constructs a selector based on an ITerrainSceneNode
|
|
CTerrainTriangleSelector(ITerrainSceneNode* node, s32 LOD);
|
|
|
|
//! Destructor
|
|
virtual ~CTerrainTriangleSelector();
|
|
|
|
//! Clears and sets triangle data
|
|
virtual void setTriangleData(ITerrainSceneNode* node, s32 LOD);
|
|
|
|
//! Gets all triangles.
|
|
void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount,
|
|
const core::matrix4* transform, bool useNodeTransform,
|
|
irr::core::array<SCollisionTriangleRange>* outTriangleInfo) const _IRR_OVERRIDE_;
|
|
|
|
//! Gets all triangles which lie within a specific bounding box.
|
|
void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount,
|
|
const core::aabbox3d<f32>& box, const core::matrix4* transform, bool useNodeTransform,
|
|
irr::core::array<SCollisionTriangleRange>* outTriangleInfo) const _IRR_OVERRIDE_;
|
|
|
|
//! Gets all triangles which have or may have contact with a 3d line.
|
|
virtual void getTriangles(core::triangle3df* triangles, s32 arraySize,
|
|
s32& outTriangleCount, const core::line3d<f32>& line,
|
|
const core::matrix4* transform, bool useNodeTransform,
|
|
irr::core::array<SCollisionTriangleRange>* outTriangleInfo) const _IRR_OVERRIDE_;
|
|
|
|
//! Returns amount of all available triangles in this selector
|
|
virtual s32 getTriangleCount() const _IRR_OVERRIDE_;
|
|
|
|
//! Return the scene node associated with a given triangle.
|
|
virtual ISceneNode* getSceneNodeForTriangle(u32 triangleIndex) const _IRR_OVERRIDE_;
|
|
|
|
// Get the number of TriangleSelectors that are part of this one
|
|
virtual u32 getSelectorCount() const _IRR_OVERRIDE_;
|
|
|
|
// Get the TriangleSelector based on index based on getSelectorCount
|
|
virtual ITriangleSelector* getSelector(u32 index) _IRR_OVERRIDE_;
|
|
|
|
// Get the TriangleSelector based on index based on getSelectorCount
|
|
virtual const ITriangleSelector* getSelector(u32 index) const _IRR_OVERRIDE_;
|
|
|
|
private:
|
|
|
|
friend class CTerrainSceneNode;
|
|
|
|
struct SGeoMipMapTrianglePatch
|
|
{
|
|
core::array<core::triangle3df> Triangles;
|
|
s32 NumTriangles;
|
|
core::aabbox3df Box;
|
|
};
|
|
|
|
struct SGeoMipMapTrianglePatches
|
|
{
|
|
SGeoMipMapTrianglePatches() :
|
|
NumPatches(0), TotalTriangles(0)
|
|
{
|
|
}
|
|
|
|
core::array<SGeoMipMapTrianglePatch> TrianglePatchArray;
|
|
s32 NumPatches;
|
|
u32 TotalTriangles;
|
|
};
|
|
|
|
ITerrainSceneNode* SceneNode;
|
|
SGeoMipMapTrianglePatches TrianglePatches;
|
|
};
|
|
|
|
} // end namespace scene
|
|
} // end namespace irr
|
|
|
|
|
|
#endif // __C_TERRAIN_TRIANGLE_SELECTOR_H__
|