mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-14 06:20:26 +01:00
2ae2a551a6
GLES drivers adapted, but only did make compile-tests. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
23 lines
661 B
Plaintext
23 lines
661 B
Plaintext
!!ARBfp1.0
|
|
# part of the Irrlicht Engine Shader example.
|
|
# Please note that these example shaders don't do anything really useful.
|
|
# They only demonstrate that shaders can be used in Irrlicht.
|
|
|
|
#Input
|
|
ATTRIB inTexCoord = fragment.texcoord; # texture coordinates
|
|
ATTRIB inColor = fragment.color.primary; # interpolated diffuse color
|
|
|
|
#Output
|
|
OUTPUT outColor = result.color;
|
|
|
|
TEMP texelColor;
|
|
TEMP tmp;
|
|
TXP texelColor, inTexCoord, texture, 2D;
|
|
|
|
ADD tmp, inColor, inColor; # mulitply with color
|
|
MUL texelColor, texelColor, tmp; # mulitply with color
|
|
ADD outColor, texelColor, texelColor; # make it brighter and store result
|
|
|
|
END
|
|
|