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https://github.com/minetest/irrlicht.git
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2ae2a551a6
GLES drivers adapted, but only did make compile-tests. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
261 lines
6.5 KiB
C++
261 lines
6.5 KiB
C++
// Copyright (C) 2008-2012 Colin MacDonald and Christian Stehno
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// No rights reserved: this software is in the public domain.
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// This is the entry point for the Irrlicht test suite.
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// This is an MSVC pragma to link against the Irrlicht library.
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// Other builds must link against it in the project files.
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#if defined(_MSC_VER)
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#pragma comment(lib, "Irrlicht.lib")
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#define _CRT_SECURE_NO_WARNINGS 1
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#endif // _MSC_VER
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#include "testUtils.h"
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#include <stdio.h>
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#include <time.h>
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#include <vector>
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struct STestDefinition
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{
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//! The test entry point function
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bool(*testSignature)(void);
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//! A descriptive name for the test
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const char * testName;
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};
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//! This is the main entry point for the Irrlicht test suite.
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/** \return The number of test that failed, i.e. 0 is success. */
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int main(int argumentCount, char * arguments[])
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{
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if(argumentCount > 3)
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{
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logTestString("\nUsage: %s [testNumber] [testCount]\n");
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return 9999;
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}
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#define TEST(x)\
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{\
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extern bool x(void);\
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STestDefinition newTest;\
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newTest.testSignature = x;\
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newTest.testName = #x;\
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tests.push_back(newTest);\
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}
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// Use an STL vector so that we don't rely on Irrlicht.
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std::vector<STestDefinition> tests;
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#if 0
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// To interactively debug a test, move it (temporarily) in here and enable the define to only run this test
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// Otherwise debugging is slightly tricky as each test runs in it's own process.
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TEST(ioScene);
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#else
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TEST(disambiguateTextures); // Normally you should run this first, since it validates the working directory.
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// Now the simple tests without device
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TEST(testIrrArray);
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TEST(testIrrMap);
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TEST(testIrrList);
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TEST(exports);
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TEST(irrCoreEquals);
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TEST(testIrrString);
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TEST(testLine2d);
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TEST(matrixOps);
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TEST(testDimension2d);
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TEST(testVector2d);
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TEST(testVector3d);
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TEST(testQuaternion);
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TEST(testS3DVertex);
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TEST(testaabbox3d);
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TEST(color);
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TEST(testTriangle3d);
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TEST(vectorPositionDimension2d);
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// file system checks (with null driver)
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TEST(filesystem);
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TEST(archiveReader);
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TEST(testXML);
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TEST(serializeAttributes);
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// null driver
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TEST(fast_atof);
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TEST(loadTextures);
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TEST(collisionResponseAnimator);
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TEST(enumerateImageManipulators);
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TEST(removeCustomAnimator);
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TEST(sceneCollisionManager);
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TEST(sceneNodeAnimator);
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TEST(meshLoaders);
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TEST(testTimer);
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TEST(testCoreutil);
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// software drivers only
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TEST(softwareDevice);
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TEST(b3dAnimation);
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TEST(burningsVideo);
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TEST(billboards);
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TEST(createImage);
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TEST(cursorSetVisible);
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TEST(flyCircleAnimator);
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TEST(guiDisabledMenu);
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TEST(makeColorKeyTexture);
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TEST(md2Animation);
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TEST(meshTransform);
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TEST(skinnedMesh);
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TEST(testGeometryCreator);
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TEST(writeImageToFile);
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TEST(ioScene);
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// all driver checks
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TEST(videoDriver);
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TEST(screenshot);
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TEST(drawPixel);
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TEST(drawRectOutline);
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TEST(drawVertexPrimitive);
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TEST(material);
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TEST(renderTargetTexture);
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TEST(textureFeatures);
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TEST(textureRenderStates);
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TEST(transparentMaterials);
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TEST(userclipplane);
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TEST(antiAliasing);
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TEST(draw2DImage);
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TEST(lights);
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TEST(twodmaterial);
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TEST(viewPort);
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TEST(mrt);
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TEST(projectionMatrix);
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// large scenes/long rendering
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TEST(orthoCam);
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TEST(stencilShadow);
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// q3 maps are slow
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TEST(planeMatrix);
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TEST(terrainSceneNode);
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TEST(lightMaps);
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TEST(triangleSelector);
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TEST(line2DTest);
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#endif
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unsigned int numberOfTests = tests.size();
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unsigned int testToRun = 0;
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unsigned int fails = 0;
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bool firstRun=true;
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const bool spawn=false;
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// args: [testNumber] [testCount]
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if(argumentCount > 1)
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{
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if (!strcmp(arguments[1],"--list"))
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{
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for (unsigned int i=0; i<tests.size(); ++i)
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{
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logTestString("%3d: %s\n", i, tests[i].testName);
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}
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logTestString("\n");
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return 0;
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}
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int tmp = atoi(arguments[1]);
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firstRun = (tmp>=0);
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testToRun=abs(tmp);
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if (!firstRun)
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testToRun -= 1;
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if(argumentCount > 2)
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{
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numberOfTests = testToRun + abs(atoi(arguments[2]));
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if (numberOfTests>=tests.size())
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numberOfTests=tests.size();
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}
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}
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if(testToRun >= numberOfTests)
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{
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logTestString("\nError: invalid test %d (maximum %d)\n",
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testToRun, numberOfTests-testToRun);
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return 9999;
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}
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const unsigned int testCount = numberOfTests-testToRun;
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const bool logFileOpened = openTestLog(firstRun);
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assert(logFileOpened);
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if (firstRun)
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{
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if (numberOfTests)
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{
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for (unsigned int i=testToRun; i<numberOfTests; ++i)
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{
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logTestString("\nStarting test %d, '%s'\n",
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i, tests[i].testName);
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if (spawn)
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{
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closeTestLog();
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char runNextTest[256];
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(void)sprintf(runNextTest, "\"%s\" -%d 1", arguments[0], i+1);
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// Spawn the next test in a new process.
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if (system(runNextTest))
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{
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(void)openTestLog(false);
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logTestString("\n******** Test failure ********\n"\
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"Test %d '%s' failed\n"\
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"******** Test failure ********\n",
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i, tests[i].testName);
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++fails;
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}
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else
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(void)openTestLog(false);
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}
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else
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{
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if (!tests[i].testSignature())
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{
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logTestString("\n******** Test failure ********\n"\
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"Test %d '%s' failed\n"\
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"******** Test failure ********\n",
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i, tests[i].testName);
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++fails;
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}
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}
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}
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}
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const int passed = testCount - fails;
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logTestString("\nTests finished. %d test%s of %d passed.\n\n",
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passed, 1 == passed ? "" : "s", testCount);
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if(0 == fails && testCount==tests.size())
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{
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time_t rawtime;
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struct tm * timeinfo;
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(void)time(&rawtime);
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timeinfo = gmtime(&rawtime);
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(void)printf("\nTest suite pass at GMT %s\n", asctime(timeinfo));
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FILE * testsLastPassedAtFile = fopen("tests-last-passed-at.txt", "w");
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if(testsLastPassedAtFile)
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{
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(void)fprintf(testsLastPassedAtFile, "Tests finished. %d test%s of %d passed.\n",
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passed, 1 == passed ? "" : "s", numberOfTests);
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#ifdef _DEBUG
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(void)fprintf(testsLastPassedAtFile, "Compiled as DEBUG\n");
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#else
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(void)fprintf(testsLastPassedAtFile, "Compiled as RELEASE\n");
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#endif
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(void)fprintf(testsLastPassedAtFile, "Test suite pass at GMT %s\n", asctime(timeinfo));
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(void)fclose(testsLastPassedAtFile);
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}
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}
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closeTestLog();
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#ifdef _IRR_WINDOWS_
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(void)system("tests.log");
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#else
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(void)system("$PAGER tests.log");
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#endif
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return fails;
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}
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else
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{
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const bool res = tests[testToRun].testSignature();
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closeTestLog();
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return res?0:1;
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}
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}
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