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2ae2a551a6
GLES drivers adapted, but only did make compile-tests. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
363 lines
12 KiB
C++
363 lines
12 KiB
C++
// Copyright (C) 2008-2012 Christian Stehno, Colin MacDonald
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// No rights reserved: this software is in the public domain.
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#include "testUtils.h"
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using namespace irr;
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using namespace core;
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static bool manyTextures(video::E_DRIVER_TYPE driverType)
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{
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IrrlichtDevice *device = createDevice(driverType, dimension2d<u32>(160, 120), 32);
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if (!device)
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return true; // Treat a failure to create a driver as benign; this saves a lot of #ifdefs
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video::IVideoDriver* driver = device->getVideoDriver();
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scene::ISceneManager * smgr = device->getSceneManager();
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stabilizeScreenBackground(driver);
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logTestString("Testing driver %ls\n", driver->getName());
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(void)smgr->addCameraSceneNode();
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scene::SMeshBufferLightMap* mesh = new scene::SMeshBufferLightMap;
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mesh->Vertices.reallocate(4);
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mesh->Indices.reallocate(6);
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mesh->Vertices.push_back(video::S3DVertex2TCoords(-50,50,80,irr::video::SColor(255,100,100,100),0,1,0,1));
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mesh->Vertices.push_back(video::S3DVertex2TCoords(50,50,80,irr::video::SColor(255,100,100,100),1,1,1,1));
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mesh->Vertices.push_back(video::S3DVertex2TCoords(50,-50,80,irr::video::SColor(255,100,100,100),1,0,1,0));
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mesh->Vertices.push_back(video::S3DVertex2TCoords(-50,-50,80,irr::video::SColor(255,100,100,100),0,0,0,0));
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mesh->Indices.push_back(0);
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mesh->Indices.push_back(1);
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mesh->Indices.push_back(2);
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mesh->Indices.push_back(2);
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mesh->Indices.push_back(3);
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mesh->Indices.push_back(0);
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video::SMaterial& mat = mesh->getMaterial();
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mat.Lighting = false;
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mat.setTexture(0,driver->getTexture("../media/fire.bmp"));
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mat.setTexture(1,driver->getTexture("../media/fire.bmp"));
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mat.setTexture(2,driver->getTexture("../media/fire.bmp"));
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mat.setTexture(3,driver->getTexture("../media/fire.bmp"));
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mesh->setDirty();
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driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255,100,101,140));
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// set camera
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smgr->drawAll();
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// draw meshbuffer
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driver->setMaterial(mat);
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driver->drawMeshBuffer(mesh);
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driver->endScene();
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mesh->drop();
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bool result = takeScreenshotAndCompareAgainstReference(driver, "-multiTexture.png", 99.31f);
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device->closeDevice();
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device->run();
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device->drop();
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return result;
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}
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//! Tests interleaved loading and rendering of textures
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/** The test loads a texture, renders it using draw2dimage, loads another
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texture and renders the first one again. Due to the texture cache this
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can lead to rendering of the second texture in second place. */
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static bool renderAndLoad(video::E_DRIVER_TYPE driverType)
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{
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IrrlichtDevice *device = createDevice( driverType, dimension2d<u32>(160, 120), 32);
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if (!device)
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return true; // Treat a failure to create a driver as benign; this saves a lot of #ifdefs
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video::IVideoDriver* driver = device->getVideoDriver();
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scene::ISceneManager * smgr = device->getSceneManager();
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stabilizeScreenBackground(driver);
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logTestString("Testing driver %ls\n", driver->getName());
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video::ITexture* tex1 = driver->getTexture("../media/wall.bmp");
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(void)smgr->addCameraSceneNode();
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driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255,100,101,140));
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driver->draw2DImage(tex1, position2di(0,0));
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driver->endScene();
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driver->getTexture("../media/tools.png");
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driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255,100,101,140));
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driver->draw2DImage(tex1, position2di(0,0));
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driver->endScene();
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bool result = takeScreenshotAndCompareAgainstReference(driver, "-textureRenderStates.png", 99.85f);
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device->closeDevice();
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device->run();
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device->drop();
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return result;
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}
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// This test would cause a crash if it does not work
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// in 1.5.1 and 1.6 an illegal access in the OpenGL driver caused this
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static bool renderAndRemove(video::E_DRIVER_TYPE driverType)
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{
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IrrlichtDevice *device = createDevice( driverType, dimension2d<u32>(160, 120), 32);
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if (!device)
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return true; // Treat a failure to create a driver as benign; this saves a lot of #ifdefs
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video::IVideoDriver* driver = device->getVideoDriver();
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scene::ISceneManager * smgr = device->getSceneManager();
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stabilizeScreenBackground(driver);
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logTestString("Testing driver %ls\n", driver->getName());
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driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255, 0, 255, 0));
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smgr->drawAll();
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driver->endScene();
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smgr->addCameraSceneNode();
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video::ITexture* texture = driver->getTexture ("media/tools.png");
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scene::ISceneNode * img = smgr->addCubeSceneNode();
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img->setMaterialTexture(0, texture);
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driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor (255, 0, 255, 0));
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smgr->drawAll();
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driver->endScene();
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smgr->clear(); // Remove anything that used the texture
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driver->removeTexture(texture);
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driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255,100,101,140));
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smgr->drawAll();
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driver->endScene();
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smgr->addCameraSceneNode();
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texture = driver->getTexture("media/tools.png");
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img = smgr->addCubeSceneNode();
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img->setMaterialTexture(0, texture);
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driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, irr::video::SColor (255, 0, 255, 0));
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smgr->drawAll();
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driver->endScene();
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device->closeDevice();
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device->run();
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device->drop();
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return true;
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}
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static bool testTextureMatrixInMixedScenes(video::E_DRIVER_TYPE driverType)
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{
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irr::IrrlichtDevice* device = createDevice(driverType, dimension2du(160,120));
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if (!device)
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return true;
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video::IVideoDriver* driver = device->getVideoDriver();
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scene::ISceneManager* sceneManager = device->getSceneManager();
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gui::IGUIEnvironment* gui = device->getGUIEnvironment();
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if (!driver->queryFeature(video::EVDF_TEXTURE_MATRIX))
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{
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device->closeDevice();
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device->run();
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device->drop();
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return true;
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}
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stabilizeScreenBackground(driver);
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logTestString("Testing driver %ls\n", driver->getName());
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scene::ICameraSceneNode* camera = sceneManager->addCameraSceneNode();
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camera->setPosition(vector3df(0,10,0));
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gui::IGUIStaticText* stext = gui->addStaticText(L" ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789 ",
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rect<s32>(5,100,150,125),false,false,0,false);
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stext->setBackgroundColor(video::SColor(255,128,0,0));
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stext->setOverrideColor(video::SColor(255,255,255,255));
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gui->addEditBox(L"Test edit box", rect<s32>(5,50,150,75));
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gui->addCheckBox(true, rect<s32>(5, 20, 150, 45),0,-1,L"Test CheckBox");
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video::SMaterial mat;
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mat.MaterialType = video::EMT_SOLID;
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mat.setFlag(video::EMF_LIGHTING, false);
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// problem doesn't occur if the scale defaults: (1.f,1.f).
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mat.getTextureMatrix(0).setTextureScale(2.0,2.0);
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scene::IAnimatedMesh* pmesh = sceneManager->addHillPlaneMesh("testMesh",dimension2d<f32>(50,50),dimension2d<u32>(6,6),&mat);
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sceneManager->addAnimatedMeshSceneNode(pmesh);
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driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255,100,101,140));
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sceneManager->drawAll();
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gui->drawAll();
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driver->endScene();
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bool result = takeScreenshotAndCompareAgainstReference(driver, "-textureMatrixInMixedScenes.png", 99.33f);
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device->closeDevice();
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device->run();
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device->drop();
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return result;
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}
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// animated texture matrix test.
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static bool textureMatrix(video::E_DRIVER_TYPE driverType)
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{
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irr::IrrlichtDevice* device = createDevice(driverType, dimension2du(160,120));
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if (!device)
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return true;
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video::IVideoDriver* driver = device->getVideoDriver();
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scene::ISceneManager* sceneManager = device->getSceneManager();
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if (!driver->queryFeature(video::EVDF_TEXTURE_MATRIX))
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{
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device->closeDevice();
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device->run();
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device->drop();
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return true;
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}
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stabilizeScreenBackground(driver);
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logTestString("Testing driver %ls\n", driver->getName());
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scene::ICameraSceneNode* camera = sceneManager->addCameraSceneNode();
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camera->setPosition(vector3df(0,0,-10));
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// set up plane mesh to face the camera
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scene::IMesh* mesh = sceneManager->getGeometryCreator()->createPlaneMesh(dimension2df(150,150), core::dimension2du(1,1),0,core::dimension2df(1,1));
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scene::IMeshSceneNode* node = sceneManager->addMeshSceneNode(mesh, 0, -1, vector3df(0, 0, 150), vector3df(-90, 0, 0));
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if (mesh)
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mesh->drop();
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// set the hillplane material texture & save a reference
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// to the texture matrix.
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video::SMaterial& material = node->getMaterial(0);
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video::ITexture* tex = driver->getTexture("../media/water.jpg");
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material.setTexture(0,tex);
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material.setFlag(video::EMF_LIGHTING,false);
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matrix4& textureMatrix = material.TextureLayer[0].getTextureMatrix();
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const vector2df rcenter, scale(1.f, 1.f);
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vector2df trans;
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trans.X += 0.0005f;
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textureMatrix.buildTextureTransform(0.f, rcenter, trans, scale);
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driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255,100,101,140));
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sceneManager->drawAll();
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driver->endScene();
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bool result = takeScreenshotAndCompareAgainstReference(driver, "-textureMatrix.png");
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trans.X += 0.45f;
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textureMatrix.buildTextureTransform(0.f, rcenter, trans, scale);
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driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255,100,101,140));
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sceneManager->drawAll();
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driver->endScene();
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result &= takeScreenshotAndCompareAgainstReference(driver, "-textureMatrix2.png");
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device->closeDevice();
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device->run();
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device->drop();
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return result;
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}
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bool danglingTexturePointer()
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{
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// A demo of the OpenGL "white texture" bug in Irrlicht
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// Author: Matt Giuca
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// (Vaguely based on the Irrlicht 2D graphics tutorial)
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// I have found that in some situations, when using the OpenGL driver, some
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// textures appear white.
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// This is caused by deleting a texture while it is active (the last texture
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// read or written to), and then loading a new texture at the same memory
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// location. The new texture will not be loaded properly.
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// This demo triggers the bug (though there is some probability that it won't
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// be triggered; just run it again until it shows a white square instead of
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// the Irrlicht logo).
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// This is only a problem in the OpenGL driver
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irr::IrrlichtDevice* device = irr::createDevice(irr::video::EDT_OPENGL,
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irr::core::dimension2d<irr::u32>(160, 120));
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if (!device)
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return true;
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irr::video::IVideoDriver* driver = device->getVideoDriver();
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stabilizeScreenBackground(driver);
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// Load a texture from a file
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// This binds and uploads to OpenGL texture #2.
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irr::video::ITexture* logo2 = driver->getTexture("../media/irrlichtlogo2.png");
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// Remove the texture from the driver (delete it from hardware)
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// This leaves CurrentTexture pointing at logo2
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driver->removeTexture(logo2);
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// Load another texture from a file
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// There is a good probability that logo3 will be allocated the same
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// memory address as logo2. If that happens,
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// COpenGLDriver::setActiveTexture will not bother to call glBindTextures
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// (thinking that logo3 is the same texture as logo2).
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// Therefore, the logo3 texture will be uploaded to texture #0, not #2.
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irr::video::ITexture* logo3 = driver->getTexture("../media/irrlichtlogo3.png");
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device->run();
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{
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driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, irr::video::SColor(255,100,101,140));
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// This is required to trigger the white appearance (this unbinds the
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// texture, forcing draw2DImage to rebind the logo3 texture (#2)).
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driver->setMaterial(irr::video::SMaterial());
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// Since logo3 was uploaded to #0, not #2, this will bind texture #2,
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// which has never been written to. OpenGL considers an empty texture
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// to be white.
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driver->draw2DImage(logo3, irr::core::position2d<irr::s32>(20, 20));
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driver->endScene();
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}
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const bool result = takeScreenshotAndCompareAgainstReference(driver, "-texturePointer.png");
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device->closeDevice();
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device->run();
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device->drop();
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return result;
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}
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bool textureRenderStates(void)
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{
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bool result = true;
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TestWithAllDrivers(renderAndLoad);
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TestWithAllDrivers(renderAndRemove);
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TestWithAllDrivers(testTextureMatrixInMixedScenes);
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TestWithAllDrivers(manyTextures);
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TestWithAllDrivers(textureMatrix);
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result &= danglingTexturePointer();
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return result;
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}
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