irrlicht/source/Irrlicht/CDummyTransformationSceneNode.cpp
Vitaliy 9954667c45
Cleanup line endings (#245)
The exact commands to make this commit were:

git reset --hard origin/master
find -type f |  # list all regular files
  grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' |  # filter for text files
  xargs -n 1 -P $(nproc) sed -i 's:\s*$::'  # for each file, trim trailing whitespace including the CR
git commit -a
2023-10-03 20:37:00 +02:00

106 lines
3.1 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "CDummyTransformationSceneNode.h"
#include "os.h"
namespace irr
{
namespace scene
{
//! constructor
CDummyTransformationSceneNode::CDummyTransformationSceneNode(
ISceneNode* parent, ISceneManager* mgr, s32 id)
: IDummyTransformationSceneNode(parent, mgr, id)
{
#ifdef _DEBUG
setDebugName("CDummyTransformationSceneNode");
#endif
setAutomaticCulling(scene::EAC_OFF);
}
//! returns the axis aligned bounding box of this node
const core::aabbox3d<f32>& CDummyTransformationSceneNode::getBoundingBox() const
{
return Box;
}
//! Returns a reference to the current relative transformation matrix.
//! This is the matrix, this scene node uses instead of scale, translation
//! and rotation.
core::matrix4& CDummyTransformationSceneNode::getRelativeTransformationMatrix()
{
return RelativeTransformationMatrix;
}
//! Returns the relative transformation of the scene node.
core::matrix4 CDummyTransformationSceneNode::getRelativeTransformation() const
{
return RelativeTransformationMatrix;
}
//! Creates a clone of this scene node and its children.
ISceneNode* CDummyTransformationSceneNode::clone(ISceneNode* newParent, ISceneManager* newManager)
{
if (!newParent)
newParent = Parent;
if (!newManager)
newManager = SceneManager;
CDummyTransformationSceneNode* nb = new CDummyTransformationSceneNode(newParent,
newManager, ID);
nb->cloneMembers(this, newManager);
nb->RelativeTransformationMatrix = RelativeTransformationMatrix;
nb->Box = Box;
if ( newParent )
nb->drop();
return nb;
}
const core::vector3df& CDummyTransformationSceneNode::getScale() const
{
os::Printer::log("CDummyTransformationSceneNode::getScale() does not contain the relative transformation.", ELL_DEBUG);
return RelativeScale;
}
void CDummyTransformationSceneNode::setScale(const core::vector3df& scale)
{
os::Printer::log("CDummyTransformationSceneNode::setScale() does not affect the relative transformation.", ELL_DEBUG);
RelativeScale = scale;
}
const core::vector3df& CDummyTransformationSceneNode::getRotation() const
{
os::Printer::log("CDummyTransformationSceneNode::getRotation() does not contain the relative transformation.", ELL_DEBUG);
return RelativeRotation;
}
void CDummyTransformationSceneNode::setRotation(const core::vector3df& rotation)
{
os::Printer::log("CDummyTransformationSceneNode::setRotation() does not affect the relative transformation.", ELL_DEBUG);
RelativeRotation = rotation;
}
const core::vector3df& CDummyTransformationSceneNode::getPosition() const
{
os::Printer::log("CDummyTransformationSceneNode::getPosition() does not contain the relative transformation.", ELL_DEBUG);
return RelativeTranslation;
}
void CDummyTransformationSceneNode::setPosition(const core::vector3df& newpos)
{
os::Printer::log("CDummyTransformationSceneNode::setPosition() does not affect the relative transformation.", ELL_DEBUG);
RelativeTranslation = newpos;
}
} // end namespace scene
} // end namespace irr