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0c6385cb92
Usually something like __IRR_SOME_GUARD_INCLUDED__ replaced by IRR_SOME_GUARD_INCLUDED. Removing underscores at the end wasn't necessary, but more symmetric (probably the reason they got added there as well). While this touches every header it shouldn't affect users (I hope). Also a few whitespace changes to unify whitespace usage a bit. And a bunch of spelling fixes in comments. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6252 dfc29bdd-3216-0410-991c-e03cc46cb475
66 lines
2.1 KiB
C++
66 lines
2.1 KiB
C++
// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef IRR_I_MESH_TEXTURE_LOADER_H_INCLUDED
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#define IRR_I_MESH_TEXTURE_LOADER_H_INCLUDED
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#include "path.h"
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#include "IReferenceCounted.h"
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namespace irr
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{
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namespace video
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{
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class ITexture;
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}
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namespace io
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{
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class IReadFile;
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}
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namespace scene
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{
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//! Finding and loading textures inside meshloaders.
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/** A texture loader can search for a texture in several paths.
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For example relative to a given texture-path, relative to the current
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working directory or relative to a mesh- and/or material-file.
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*/
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class IMeshTextureLoader : public virtual IReferenceCounted
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{
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public:
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//! Destructor
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virtual ~IMeshTextureLoader() {}
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//! Set a custom texture path.
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/** This is the first path the texture-loader should search. */
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virtual void setTexturePath(const irr::io::path& path) = 0;
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//! Get the current custom texture path.
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virtual const irr::io::path& getTexturePath() const = 0;
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//! Get the texture by searching for it in all paths that makes sense for the given textureName.
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/** Usually you do not have to use this method, it is used internally by IMeshLoader's.
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\param textureName Texturename as used in the mesh-format
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\return Pointer to the texture. Returns 0 if loading failed.*/
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virtual irr::video::ITexture* getTexture(const irr::io::path& textureName) = 0;
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//! Meshloaders will search paths relative to the meshFile.
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/** Usually you do not have to use this method, it is used internally by IMeshLoader's.
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Any values you set here will likely be overwritten internally. */
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virtual void setMeshFile(const irr::io::IReadFile* meshFile) = 0;
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//! Meshloaders will try to look relative to the path of the materialFile
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/** Usually you do not have to use this method, it is used internally by IMeshLoader's.
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Any values you set here will likely be overwritten internally. */
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virtual void setMaterialFile(const irr::io::IReadFile* materialFile) = 0;
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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