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0c6385cb92
Usually something like __IRR_SOME_GUARD_INCLUDED__ replaced by IRR_SOME_GUARD_INCLUDED. Removing underscores at the end wasn't necessary, but more symmetric (probably the reason they got added there as well). While this touches every header it shouldn't affect users (I hope). Also a few whitespace changes to unify whitespace usage a bit. And a bunch of spelling fixes in comments. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6252 dfc29bdd-3216-0410-991c-e03cc46cb475
42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef IRR_I_META_TRIANGLE_SELECTOR_H_INCLUDED
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#define IRR_I_META_TRIANGLE_SELECTOR_H_INCLUDED
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#include "ITriangleSelector.h"
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namespace irr
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{
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namespace scene
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{
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//! Interface for making multiple triangle selectors work as one big selector.
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/** This is nothing more than a collection of one or more triangle selectors
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providing together the interface of one triangle selector. In this way,
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collision tests can be done with different triangle soups in one pass.
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*/
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class IMetaTriangleSelector : public ITriangleSelector
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{
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public:
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//! Adds a triangle selector to the collection of triangle selectors.
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/** \param toAdd: Pointer to an triangle selector to add to the list. */
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virtual void addTriangleSelector(ITriangleSelector* toAdd) = 0;
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//! Removes a specific triangle selector from the collection.
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/** \param toRemove: Pointer to an triangle selector which is in the
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list but will be removed.
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\return True if successful, false if not. */
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virtual bool removeTriangleSelector(ITriangleSelector* toRemove) = 0;
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//! Removes all triangle selectors from the collection.
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virtual void removeAllTriangleSelectors() = 0;
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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