mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-18 08:10:32 +01:00
9954667c45
The exact commands to make this commit were: git reset --hard origin/master find -type f | # list all regular files grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' | # filter for text files xargs -n 1 -P $(nproc) sed -i 's:\s*$::' # for each file, trim trailing whitespace including the CR git commit -a
56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#ifndef __I_MESH_LOADER_H_INCLUDED__
|
|
#define __I_MESH_LOADER_H_INCLUDED__
|
|
|
|
#include "IReferenceCounted.h"
|
|
#include "path.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace io
|
|
{
|
|
class IReadFile;
|
|
} // end namespace io
|
|
namespace scene
|
|
{
|
|
class IAnimatedMesh;
|
|
|
|
//! Class which is able to load an animated mesh from a file.
|
|
/** If you want Irrlicht be able to load meshes of
|
|
currently unsupported file formats (e.g. .cob), then implement
|
|
this and add your new Meshloader with
|
|
ISceneManager::addExternalMeshLoader() to the engine. */
|
|
class IMeshLoader : public virtual IReferenceCounted
|
|
{
|
|
public:
|
|
|
|
//! Constructor
|
|
IMeshLoader() {}
|
|
|
|
//! Destructor
|
|
virtual ~IMeshLoader() {}
|
|
|
|
//! Returns true if the file might be loaded by this class.
|
|
/** This decision should be based on the file extension (e.g. ".cob")
|
|
only.
|
|
\param filename Name of the file to test.
|
|
\return True if the file might be loaded by this class. */
|
|
virtual bool isALoadableFileExtension(const io::path& filename) const = 0;
|
|
|
|
//! Creates/loads an animated mesh from the file.
|
|
/** \param file File handler to load the file from.
|
|
\return Pointer to the created mesh. Returns 0 if loading failed.
|
|
If you no longer need the mesh, you should call IAnimatedMesh::drop().
|
|
See IReferenceCounted::drop() for more information. */
|
|
virtual IAnimatedMesh* createMesh(io::IReadFile* file) = 0;
|
|
};
|
|
|
|
|
|
} // end namespace scene
|
|
} // end namespace irr
|
|
|
|
#endif
|