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1 Meshbuffer with 24 vertices, so each side has it's own vertices. Normals perpendicular to the cube-sides. CubeSceneNode accepts now a ECUBE_MESH_TYPE CubeSceneNode::clone now also clones rotation and scale (not sure why it didn't do that before - hope there was no reason, but can't think of any). ISceneManager::addCubeSceneNode accepts now a ECUBE_MESH_TYPE and passes it through. Example 22.MaterialViewer using new cube type. Also a few more beauty fixes there. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6313 dfc29bdd-3216-0410-991c-e03cc46cb475 |
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MaterialViewer.xcodeproj | ||
main.cpp | ||
main.h | ||
Makefile | ||
MaterialViewer_vc10.vcxproj | ||
MaterialViewer_vc11.vcxproj | ||
MaterialViewer_vc12.vcxproj | ||
MaterialViewer_vc14.vcxproj | ||
MaterialViewer.cbp | ||
MaterialViewer.vcproj | ||
tutorial.html |