irrlicht/source/Irrlicht/CGUIWindow.h
cutealien 3d2a55e788 Replace header guards in source folder to avoid using identifiers reserved by c++
Basically fixing original Bug#427 reported by MArkus Elfring.
Unfortunately there are still more defines (in IrrCompileConfig.h) which also are not nice c++
Lots of files touched for very minor cleanup *sigh*

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6253 dfc29bdd-3216-0410-991c-e03cc46cb475
2021-08-27 15:55:04 +00:00

99 lines
2.8 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef IRR_C_GUI_WINDOW_H_INCLUDED
#define IRR_C_GUI_WINDOW_H_INCLUDED
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_GUI_
#include "IGUIWindow.h"
namespace irr
{
namespace gui
{
class IGUIButton;
class CGUIWindow : public IGUIWindow
{
public:
//! constructor
CGUIWindow(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle);
//! destructor
virtual ~CGUIWindow();
//! called if an event happened.
virtual bool OnEvent(const SEvent& event) IRR_OVERRIDE;
//! update absolute position
virtual void updateAbsolutePosition() IRR_OVERRIDE;
//! draws the element and its children
virtual void draw() IRR_OVERRIDE;
//! Returns pointer to the close button
virtual IGUIButton* getCloseButton() const IRR_OVERRIDE;
//! Returns pointer to the minimize button
virtual IGUIButton* getMinimizeButton() const IRR_OVERRIDE;
//! Returns pointer to the maximize button
virtual IGUIButton* getMaximizeButton() const IRR_OVERRIDE;
//! Returns true if the window is draggable, false if not
virtual bool isDraggable() const IRR_OVERRIDE;
//! Sets whether the window is draggable
virtual void setDraggable(bool draggable) IRR_OVERRIDE;
//! Set if the window background will be drawn
virtual void setDrawBackground(bool draw) IRR_OVERRIDE;
//! Get if the window background will be drawn
virtual bool getDrawBackground() const IRR_OVERRIDE;
//! Set if the window titlebar will be drawn
//! Note: If the background is not drawn, then the titlebar is automatically also not drawn
virtual void setDrawTitlebar(bool draw) IRR_OVERRIDE;
//! Get if the window titlebar will be drawn
virtual bool getDrawTitlebar() const IRR_OVERRIDE;
//! Returns the rectangle of the drawable area (without border and without titlebar)
virtual core::rect<s32> getClientRect() const IRR_OVERRIDE;
//! Writes attributes of the element.
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const IRR_OVERRIDE;
//! Reads attributes of the element
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) IRR_OVERRIDE;
protected:
void updateClientRect();
void refreshSprites();
IGUIButton* CloseButton;
IGUIButton* MinButton;
IGUIButton* RestoreButton;
core::rect<s32> ClientRect;
video::SColor CurrentIconColor;
core::position2d<s32> DragStart;
bool Dragging, IsDraggable;
bool DrawBackground;
bool DrawTitlebar;
bool IsActive;
};
} // end namespace gui
} // end namespace irr
#endif // _IRR_COMPILE_WITH_GUI_
#endif