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Usually something like __IRR_SOME_GUARD_INCLUDED__ replaced by IRR_SOME_GUARD_INCLUDED. Removing underscores at the end wasn't necessary, but more symmetric (probably the reason they got added there as well). While this touches every header it shouldn't affect users (I hope). Also a few whitespace changes to unify whitespace usage a bit. And a bunch of spelling fixes in comments. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6252 dfc29bdd-3216-0410-991c-e03cc46cb475
55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef IRR_STL_MESH_WRITER_H_INCLUDED
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#define IRR_STL_MESH_WRITER_H_INCLUDED
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#include "IMeshWriter.h"
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#include "S3DVertex.h"
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#include "irrString.h"
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namespace irr
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{
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namespace scene
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{
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class IMeshBuffer;
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class ISceneManager;
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//! class to write meshes, implementing a STL writer
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class CSTLMeshWriter : public IMeshWriter
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{
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public:
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CSTLMeshWriter(scene::ISceneManager* smgr);
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virtual ~CSTLMeshWriter();
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//! Returns the type of the mesh writer
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virtual EMESH_WRITER_TYPE getType() const IRR_OVERRIDE;
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//! writes a mesh
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virtual bool writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 flags=EMWF_NONE) IRR_OVERRIDE;
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protected:
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// write binary format
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bool writeMeshBinary(io::IWriteFile* file, scene::IMesh* mesh, s32 flags);
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// write text format
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bool writeMeshASCII(io::IWriteFile* file, scene::IMesh* mesh, s32 flags);
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// create vector output with line end into string
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void getVectorAsStringLine(const core::vector3df& v,
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core::stringc& s) const;
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// write face information to file
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void writeFace(io::IWriteFile* file, const core::vector3df& v1,
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const core::vector3df& v2, const core::vector3df& v3);
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scene::ISceneManager* SceneManager;
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};
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} // end namespace
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} // end namespace
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#endif
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