mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-16 07:20:25 +01:00
9954667c45
The exact commands to make this commit were: git reset --hard origin/master find -type f | # list all regular files grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' | # filter for text files xargs -n 1 -P $(nproc) sed -i 's:\s*$::' # for each file, trim trailing whitespace including the CR git commit -a
331 lines
8.1 KiB
C++
331 lines
8.1 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#ifndef __T_MESH_BUFFER_H_INCLUDED__
|
|
#define __T_MESH_BUFFER_H_INCLUDED__
|
|
|
|
#include "irrArray.h"
|
|
#include "IMeshBuffer.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace scene
|
|
{
|
|
//! Template implementation of the IMeshBuffer interface
|
|
template <class T>
|
|
class CMeshBuffer : public IMeshBuffer
|
|
{
|
|
public:
|
|
//! Default constructor for empty meshbuffer
|
|
CMeshBuffer()
|
|
: ChangedID_Vertex(1), ChangedID_Index(1)
|
|
, MappingHint_Vertex(EHM_NEVER), MappingHint_Index(EHM_NEVER)
|
|
, HWBuffer(NULL)
|
|
, PrimitiveType(EPT_TRIANGLES)
|
|
{
|
|
#ifdef _DEBUG
|
|
setDebugName("CMeshBuffer");
|
|
#endif
|
|
}
|
|
|
|
|
|
//! Get material of this meshbuffer
|
|
/** \return Material of this buffer */
|
|
const video::SMaterial& getMaterial() const override
|
|
{
|
|
return Material;
|
|
}
|
|
|
|
|
|
//! Get material of this meshbuffer
|
|
/** \return Material of this buffer */
|
|
video::SMaterial& getMaterial() override
|
|
{
|
|
return Material;
|
|
}
|
|
|
|
|
|
//! Get pointer to vertices
|
|
/** \return Pointer to vertices. */
|
|
const void* getVertices() const override
|
|
{
|
|
return Vertices.const_pointer();
|
|
}
|
|
|
|
|
|
//! Get pointer to vertices
|
|
/** \return Pointer to vertices. */
|
|
void* getVertices() override
|
|
{
|
|
return Vertices.pointer();
|
|
}
|
|
|
|
|
|
//! Get number of vertices
|
|
/** \return Number of vertices. */
|
|
u32 getVertexCount() const override
|
|
{
|
|
return Vertices.size();
|
|
}
|
|
|
|
//! Get type of index data which is stored in this meshbuffer.
|
|
/** \return Index type of this buffer. */
|
|
video::E_INDEX_TYPE getIndexType() const override
|
|
{
|
|
return video::EIT_16BIT;
|
|
}
|
|
|
|
//! Get pointer to indices
|
|
/** \return Pointer to indices. */
|
|
const u16* getIndices() const override
|
|
{
|
|
return Indices.const_pointer();
|
|
}
|
|
|
|
|
|
//! Get pointer to indices
|
|
/** \return Pointer to indices. */
|
|
u16* getIndices() override
|
|
{
|
|
return Indices.pointer();
|
|
}
|
|
|
|
|
|
//! Get number of indices
|
|
/** \return Number of indices. */
|
|
u32 getIndexCount() const override
|
|
{
|
|
return Indices.size();
|
|
}
|
|
|
|
|
|
//! Get the axis aligned bounding box
|
|
/** \return Axis aligned bounding box of this buffer. */
|
|
const core::aabbox3d<f32>& getBoundingBox() const override
|
|
{
|
|
return BoundingBox;
|
|
}
|
|
|
|
|
|
//! Set the axis aligned bounding box
|
|
/** \param box New axis aligned bounding box for this buffer. */
|
|
//! set user axis aligned bounding box
|
|
void setBoundingBox(const core::aabbox3df& box) override
|
|
{
|
|
BoundingBox = box;
|
|
}
|
|
|
|
|
|
//! Recalculate the bounding box.
|
|
/** should be called if the mesh changed. */
|
|
void recalculateBoundingBox() override
|
|
{
|
|
if (!Vertices.empty())
|
|
{
|
|
BoundingBox.reset(Vertices[0].Pos);
|
|
const irr::u32 vsize = Vertices.size();
|
|
for (u32 i=1; i<vsize; ++i)
|
|
BoundingBox.addInternalPoint(Vertices[i].Pos);
|
|
}
|
|
else
|
|
BoundingBox.reset(0,0,0);
|
|
|
|
}
|
|
|
|
|
|
//! Get type of vertex data stored in this buffer.
|
|
/** \return Type of vertex data. */
|
|
video::E_VERTEX_TYPE getVertexType() const override
|
|
{
|
|
return T::getType();
|
|
}
|
|
|
|
//! returns position of vertex i
|
|
const core::vector3df& getPosition(u32 i) const override
|
|
{
|
|
return Vertices[i].Pos;
|
|
}
|
|
|
|
//! returns position of vertex i
|
|
core::vector3df& getPosition(u32 i) override
|
|
{
|
|
return Vertices[i].Pos;
|
|
}
|
|
|
|
//! returns normal of vertex i
|
|
const core::vector3df& getNormal(u32 i) const override
|
|
{
|
|
return Vertices[i].Normal;
|
|
}
|
|
|
|
//! returns normal of vertex i
|
|
core::vector3df& getNormal(u32 i) override
|
|
{
|
|
return Vertices[i].Normal;
|
|
}
|
|
|
|
//! returns texture coord of vertex i
|
|
const core::vector2df& getTCoords(u32 i) const override
|
|
{
|
|
return Vertices[i].TCoords;
|
|
}
|
|
|
|
//! returns texture coord of vertex i
|
|
core::vector2df& getTCoords(u32 i) override
|
|
{
|
|
return Vertices[i].TCoords;
|
|
}
|
|
|
|
|
|
//! Append the vertices and indices to the current buffer
|
|
/** Only works for compatible types, i.e. either the same type
|
|
or the main buffer is of standard type. Otherwise, behavior is
|
|
undefined.
|
|
*/
|
|
void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) override
|
|
{
|
|
if (vertices == getVertices())
|
|
return;
|
|
|
|
const u32 vertexCount = getVertexCount();
|
|
u32 i;
|
|
|
|
Vertices.reallocate(vertexCount+numVertices);
|
|
for (i=0; i<numVertices; ++i)
|
|
{
|
|
Vertices.push_back(static_cast<const T*>(vertices)[i]);
|
|
BoundingBox.addInternalPoint(static_cast<const T*>(vertices)[i].Pos);
|
|
}
|
|
|
|
Indices.reallocate(getIndexCount()+numIndices);
|
|
for (i=0; i<numIndices; ++i)
|
|
{
|
|
Indices.push_back(indices[i]+vertexCount);
|
|
}
|
|
}
|
|
|
|
|
|
//! Append the meshbuffer to the current buffer
|
|
/** Only works for compatible types, i.e. either the same type
|
|
or the main buffer is of standard type. Otherwise, behavior is
|
|
undefined.
|
|
\param other Meshbuffer to be appended to this one.
|
|
*/
|
|
void append(const IMeshBuffer* const other) override
|
|
{
|
|
/*
|
|
if (this==other)
|
|
return;
|
|
|
|
const u32 vertexCount = getVertexCount();
|
|
u32 i;
|
|
|
|
Vertices.reallocate(vertexCount+other->getVertexCount());
|
|
for (i=0; i<other->getVertexCount(); ++i)
|
|
{
|
|
Vertices.push_back(reinterpret_cast<const T*>(other->getVertices())[i]);
|
|
}
|
|
|
|
Indices.reallocate(getIndexCount()+other->getIndexCount());
|
|
for (i=0; i<other->getIndexCount(); ++i)
|
|
{
|
|
Indices.push_back(other->getIndices()[i]+vertexCount);
|
|
}
|
|
BoundingBox.addInternalBox(other->getBoundingBox());
|
|
*/
|
|
}
|
|
|
|
|
|
//! get the current hardware mapping hint
|
|
E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const override
|
|
{
|
|
return MappingHint_Vertex;
|
|
}
|
|
|
|
//! get the current hardware mapping hint
|
|
E_HARDWARE_MAPPING getHardwareMappingHint_Index() const override
|
|
{
|
|
return MappingHint_Index;
|
|
}
|
|
|
|
//! set the hardware mapping hint, for driver
|
|
void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX ) override
|
|
{
|
|
if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX)
|
|
MappingHint_Vertex=NewMappingHint;
|
|
if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX)
|
|
MappingHint_Index=NewMappingHint;
|
|
}
|
|
|
|
//! Describe what kind of primitive geometry is used by the meshbuffer
|
|
void setPrimitiveType(E_PRIMITIVE_TYPE type) override
|
|
{
|
|
PrimitiveType = type;
|
|
}
|
|
|
|
//! Get the kind of primitive geometry which is used by the meshbuffer
|
|
E_PRIMITIVE_TYPE getPrimitiveType() const override
|
|
{
|
|
return PrimitiveType;
|
|
}
|
|
|
|
//! flags the mesh as changed, reloads hardware buffers
|
|
void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) override
|
|
{
|
|
if (Buffer==EBT_VERTEX_AND_INDEX ||Buffer==EBT_VERTEX)
|
|
++ChangedID_Vertex;
|
|
if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX)
|
|
++ChangedID_Index;
|
|
}
|
|
|
|
//! Get the currently used ID for identification of changes.
|
|
/** This shouldn't be used for anything outside the VideoDriver. */
|
|
u32 getChangedID_Vertex() const override {return ChangedID_Vertex;}
|
|
|
|
//! Get the currently used ID for identification of changes.
|
|
/** This shouldn't be used for anything outside the VideoDriver. */
|
|
u32 getChangedID_Index() const override {return ChangedID_Index;}
|
|
|
|
void setHWBuffer(void *ptr) const override {
|
|
HWBuffer = ptr;
|
|
}
|
|
|
|
void *getHWBuffer() const override {
|
|
return HWBuffer;
|
|
}
|
|
|
|
|
|
u32 ChangedID_Vertex;
|
|
u32 ChangedID_Index;
|
|
|
|
//! hardware mapping hint
|
|
E_HARDWARE_MAPPING MappingHint_Vertex;
|
|
E_HARDWARE_MAPPING MappingHint_Index;
|
|
mutable void *HWBuffer;
|
|
|
|
//! Material for this meshbuffer.
|
|
video::SMaterial Material;
|
|
//! Vertices of this buffer
|
|
core::array<T> Vertices;
|
|
//! Indices into the vertices of this buffer.
|
|
core::array<u16> Indices;
|
|
//! Bounding box of this meshbuffer.
|
|
core::aabbox3d<f32> BoundingBox;
|
|
//! Primitive type used for rendering (triangles, lines, ...)
|
|
E_PRIMITIVE_TYPE PrimitiveType;
|
|
};
|
|
|
|
//! Standard meshbuffer
|
|
typedef CMeshBuffer<video::S3DVertex> SMeshBuffer;
|
|
//! Meshbuffer with two texture coords per vertex, e.g. for lightmaps
|
|
typedef CMeshBuffer<video::S3DVertex2TCoords> SMeshBufferLightMap;
|
|
//! Meshbuffer with vertices having tangents stored, e.g. for normal mapping
|
|
typedef CMeshBuffer<video::S3DVertexTangents> SMeshBufferTangents;
|
|
} // end namespace scene
|
|
} // end namespace irr
|
|
|
|
#endif
|
|
|
|
|