irrlicht/source/Irrlicht/CB3DMeshWriter.h

52 lines
1.5 KiB
C++

// Copyright (C) 2014 Lauri Kasanen
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
// Modified version with rigging/skinning support
#pragma once
#include "IMeshWriter.h"
#include "IWriteFile.h"
#include "SB3DStructs.h"
#include "ISkinnedMesh.h"
namespace irr
{
namespace scene
{
//! class to write B3D mesh files
class CB3DMeshWriter : public IMeshWriter
{
public:
CB3DMeshWriter();
//! Returns the type of the mesh writer
EMESH_WRITER_TYPE getType() const override;
//! writes a mesh
bool writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 flags=EMWF_NONE) override;
private:
void writeJointChunk(io::IWriteFile* file, ISkinnedMesh* mesh , ISkinnedMesh::SJoint* joint, f32 animationSpeedMultiplier);
u32 getJointChunkSize(const ISkinnedMesh* mesh, ISkinnedMesh::SJoint* joint);
core::array<ISkinnedMesh::SJoint*> getRootJoints(const ISkinnedMesh* mesh);
u32 getUVlayerCount(const IMesh *mesh);
ISkinnedMesh* getSkinned (IMesh *mesh);
inline void writeVector2(io::IWriteFile* file, const core::vector2df& vec);
inline void writeVector3(io::IWriteFile* file, const core::vector3df& vec);
inline void writeQuaternion(io::IWriteFile* file, const core::quaternion& quat);
inline void writeColor(io::IWriteFile* file, const video::SColorf& color);
void writeSizeFrom(io::IWriteFile* file, const u32 from, const u32 adressToWrite);
};
} // end namespace
} // end namespace