mirror of
https://github.com/minetest/irrlicht.git
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404 lines
10 KiB
C++
404 lines
10 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#include "COpenGLShaderMaterialRenderer.h"
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#ifdef _IRR_COMPILE_WITH_OPENGL_
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#include "IGPUProgrammingServices.h"
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#include "IShaderConstantSetCallBack.h"
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#include "IVideoDriver.h"
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#include "os.h"
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#include "COpenGLDriver.h"
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#include "COpenGLCacheHandler.h"
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#include "COpenGLMaterialRenderer.h"
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namespace irr
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{
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namespace video
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{
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//! Constructor
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COpenGLShaderMaterialRenderer::COpenGLShaderMaterialRenderer(video::COpenGLDriver* driver,
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s32& outMaterialTypeNr, const c8* vertexShaderProgram, const c8* pixelShaderProgram,
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IShaderConstantSetCallBack* callback, E_MATERIAL_TYPE baseMaterial, s32 userData)
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: Driver(driver), CallBack(callback), Alpha(false), Blending(false), AlphaTest(false),
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VertexShader(0), UserData(userData)
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{
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#ifdef _DEBUG
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setDebugName("COpenGLShaderMaterialRenderer");
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#endif
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PixelShader.set_used(4);
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for (u32 i=0; i<4; ++i)
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{
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PixelShader[i]=0;
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}
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switch (baseMaterial)
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{
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case EMT_TRANSPARENT_VERTEX_ALPHA:
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case EMT_TRANSPARENT_ALPHA_CHANNEL:
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Alpha = true;
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break;
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case EMT_ONETEXTURE_BLEND:
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Blending = true;
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break;
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case EMT_TRANSPARENT_ALPHA_CHANNEL_REF:
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AlphaTest = true;
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break;
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default:
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break;
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}
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if (CallBack)
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CallBack->grab();
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init(outMaterialTypeNr, vertexShaderProgram, pixelShaderProgram, EVT_STANDARD);
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}
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//! constructor only for use by derived classes who want to
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//! create a fall back material for example.
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COpenGLShaderMaterialRenderer::COpenGLShaderMaterialRenderer(COpenGLDriver* driver,
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IShaderConstantSetCallBack* callback,
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E_MATERIAL_TYPE baseMaterial, s32 userData)
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: Driver(driver), CallBack(callback), Alpha(false), Blending(false), AlphaTest(false),
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VertexShader(0), UserData(userData)
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{
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PixelShader.set_used(4);
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for (u32 i=0; i<4; ++i)
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{
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PixelShader[i]=0;
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}
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switch (baseMaterial)
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{
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case EMT_TRANSPARENT_VERTEX_ALPHA:
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case EMT_TRANSPARENT_ALPHA_CHANNEL:
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Alpha = true;
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break;
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case EMT_ONETEXTURE_BLEND:
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Blending = true;
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break;
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case EMT_TRANSPARENT_ALPHA_CHANNEL_REF:
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AlphaTest = true;
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break;
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default:
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break;
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}
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if (CallBack)
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CallBack->grab();
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}
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//! Destructor
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COpenGLShaderMaterialRenderer::~COpenGLShaderMaterialRenderer()
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{
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if (CallBack)
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CallBack->drop();
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if (VertexShader)
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Driver->extGlDeletePrograms(1, &VertexShader);
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for (u32 i=0; i<PixelShader.size(); ++i)
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if (PixelShader[i])
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Driver->extGlDeletePrograms(1, &PixelShader[i]);
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}
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void COpenGLShaderMaterialRenderer::init(s32& outMaterialTypeNr,
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const c8* vertexShaderProgram, const c8* pixelShaderProgram,
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E_VERTEX_TYPE type)
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{
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outMaterialTypeNr = -1;
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bool success;
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// create vertex shader
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success=createVertexShader(vertexShaderProgram);
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// create pixel shader
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if (!createPixelShader(pixelShaderProgram) || !success)
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return;
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// register as a new material
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outMaterialTypeNr = Driver->addMaterialRenderer(this);
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}
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bool COpenGLShaderMaterialRenderer::OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype)
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{
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// call callback to set shader constants
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if (CallBack && (VertexShader || PixelShader[0]))
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CallBack->OnSetConstants(service, UserData);
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return true;
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}
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void COpenGLShaderMaterialRenderer::OnSetMaterial(const video::SMaterial& material, const video::SMaterial& lastMaterial,
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bool resetAllRenderstates, video::IMaterialRendererServices* services)
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{
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if (Driver->getFixedPipelineState() == COpenGLDriver::EOFPS_ENABLE)
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Driver->setFixedPipelineState(COpenGLDriver::EOFPS_ENABLE_TO_DISABLE);
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else
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Driver->setFixedPipelineState(COpenGLDriver::EOFPS_DISABLE);
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COpenGLCacheHandler* cacheHandler = Driver->getCacheHandler();
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if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
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{
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if (VertexShader)
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{
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// set new vertex shader
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#ifdef GL_ARB_vertex_program
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Driver->extGlBindProgram(GL_VERTEX_PROGRAM_ARB, VertexShader);
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glEnable(GL_VERTEX_PROGRAM_ARB);
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#elif defined(GL_NV_vertex_program)
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Driver->extGlBindProgram(GL_VERTEX_PROGRAM_NV, VertexShader);
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glEnable(GL_VERTEX_PROGRAM_NV);
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#endif
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}
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// set new pixel shader
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if (PixelShader[0])
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{
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GLuint nextShader=PixelShader[0];
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if (material.FogEnable)
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{
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GLint curFogMode;
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glGetIntegerv(GL_FOG_MODE, &curFogMode);
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// if (Driver->LinearFog && PixelShader[1])
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if (curFogMode==GL_LINEAR && PixelShader[1])
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nextShader=PixelShader[1];
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// else if (!Driver->LinearFog && PixelShader[2])
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else if (curFogMode==GL_EXP && PixelShader[2])
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nextShader=PixelShader[2];
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else if (curFogMode==GL_EXP2 && PixelShader[3])
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nextShader=PixelShader[3];
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}
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#ifdef GL_ARB_fragment_program
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Driver->extGlBindProgram(GL_FRAGMENT_PROGRAM_ARB, nextShader);
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glEnable(GL_FRAGMENT_PROGRAM_ARB);
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#elif defined(GL_NV_fragment_program)
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Driver->extGlBindProgram(GL_FRAGMENT_PROGRAM_NV, nextShader);
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glEnable(GL_FRAGMENT_PROGRAM_NV);
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#endif
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}
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}
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Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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if (Alpha)
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{
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cacheHandler->setBlend(true);
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cacheHandler->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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else if (Blending)
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{
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E_BLEND_FACTOR srcRGBFact,dstRGBFact,srcAlphaFact,dstAlphaFact;
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E_MODULATE_FUNC modulate;
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u32 alphaSource;
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unpack_textureBlendFuncSeparate(srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, modulate, alphaSource, material.MaterialTypeParam);
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if (Driver->queryFeature(EVDF_BLEND_SEPARATE))
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{
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cacheHandler->setBlendFuncSeparate(Driver->getGLBlend(srcRGBFact), Driver->getGLBlend(dstRGBFact),
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Driver->getGLBlend(srcAlphaFact), Driver->getGLBlend(dstAlphaFact));
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}
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else
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{
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cacheHandler->setBlendFunc(Driver->getGLBlend(srcRGBFact), Driver->getGLBlend(dstRGBFact));
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}
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cacheHandler->setBlend(true);
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}
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else if (AlphaTest)
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{
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cacheHandler->setAlphaTest(true);
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cacheHandler->setAlphaFunc(GL_GREATER, 0.5f);
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}
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if (CallBack)
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CallBack->OnSetMaterial(material);
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}
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void COpenGLShaderMaterialRenderer::OnUnsetMaterial()
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{
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// disable vertex shader
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#ifdef GL_ARB_vertex_program
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if (VertexShader)
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glDisable(GL_VERTEX_PROGRAM_ARB);
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#elif defined(GL_NV_vertex_program)
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if (VertexShader)
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glDisable(GL_VERTEX_PROGRAM_NV);
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#endif
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#ifdef GL_ARB_fragment_program
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if (PixelShader[0])
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glDisable(GL_FRAGMENT_PROGRAM_ARB);
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#elif defined(GL_NV_fragment_program)
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if (PixelShader[0])
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glDisable(GL_FRAGMENT_PROGRAM_NV);
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#endif
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COpenGLCacheHandler* cacheHandler = Driver->getCacheHandler();
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if (Alpha || Blending)
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{
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cacheHandler->setBlend(false);
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}
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else if (AlphaTest)
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{
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cacheHandler->setAlphaTest(false);
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}
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}
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//! Returns if the material is transparent.
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bool COpenGLShaderMaterialRenderer::isTransparent() const
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{
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return (Alpha || Blending);
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}
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// This method needs a properly cleaned error state before the checked instruction is called
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bool COpenGLShaderMaterialRenderer::checkError(const irr::c8* type)
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{
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#if defined(GL_ARB_vertex_program) || defined(GL_NV_vertex_program) || defined(GL_ARB_fragment_program) || defined(GL_NV_fragment_program)
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GLenum g = glGetError();
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if (g == GL_NO_ERROR)
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return false;
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core::stringc errString = type;
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errString += " compilation failed";
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errString += " at position ";
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GLint errPos=-1;
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#if defined(GL_ARB_vertex_program) || defined(GL_ARB_fragment_program)
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glGetIntegerv( GL_PROGRAM_ERROR_POSITION_ARB, &errPos );
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#else
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glGetIntegerv( GL_PROGRAM_ERROR_POSITION_NV, &errPos );
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#endif
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errString += core::stringc(s32(errPos));
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errString += ":\n";
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#if defined(GL_ARB_vertex_program) || defined(GL_ARB_fragment_program)
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errString += reinterpret_cast<const char*>(glGetString(GL_PROGRAM_ERROR_STRING_ARB));
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#else
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errString += reinterpret_cast<const char*>(glGetString(GL_PROGRAM_ERROR_STRING_NV));
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#endif
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#else
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core::stringc errString("Shaders not supported.");
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#endif
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os::Printer::log(errString.c_str(), ELL_ERROR);
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return true;
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}
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bool COpenGLShaderMaterialRenderer::createPixelShader(const c8* pxsh)
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{
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if (!pxsh)
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return true;
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const core::stringc inshdr(pxsh);
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core::stringc shdr;
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const s32 pos = inshdr.find("#_IRR_FOG_MODE_");
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const u32 numShaders = (-1 != pos)?4:1;
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for (u32 i=0; i<numShaders; ++i)
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{
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if (i==0)
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{
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shdr=inshdr;
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}
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else
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{
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shdr = inshdr.subString(0, pos);
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switch (i) {
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case 1: shdr += "OPTION ARB_fog_linear;"; break;
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case 2: shdr += "OPTION ARB_fog_exp;"; break;
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case 3: shdr += "OPTION ARB_fog_exp2;"; break;
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}
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shdr += inshdr.subString(pos+16, inshdr.size()-pos-16);
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}
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Driver->extGlGenPrograms(1, &PixelShader[i]);
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#ifdef GL_ARB_fragment_program
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Driver->extGlBindProgram(GL_FRAGMENT_PROGRAM_ARB, PixelShader[i]);
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#elif defined GL_NV_fragment_program
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Driver->extGlBindProgram(GL_FRAGMENT_PROGRAM_NV, PixelShader[i]);
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#endif
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// clear error buffer
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while(glGetError() != GL_NO_ERROR)
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{}
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#ifdef GL_ARB_fragment_program
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// compile
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Driver->extGlProgramString(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
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shdr.size(), shdr.c_str());
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#elif defined GL_NV_fragment_program
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Driver->extGlLoadProgram(GL_FRAGMENT_PROGRAM_NV, PixelShader[i],
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shdr.size(), shdr.c_str());
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#endif
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if (checkError("Pixel shader"))
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{
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Driver->extGlDeletePrograms(1, &PixelShader[i]);
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PixelShader[i]=0;
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return false;
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}
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}
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return true;
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}
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bool COpenGLShaderMaterialRenderer::createVertexShader(const c8* vtxsh)
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{
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if (!vtxsh)
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return true;
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Driver->extGlGenPrograms(1, &VertexShader);
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#ifdef GL_ARB_vertex_program
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Driver->extGlBindProgram(GL_VERTEX_PROGRAM_ARB, VertexShader);
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#elif defined GL_NV_vertex_program
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Driver->extGlBindProgram(GL_VERTEX_PROGRAM_NV, VertexShader);
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#endif
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// clear error buffer
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while(glGetError() != GL_NO_ERROR)
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{}
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// compile
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#ifdef GL_ARB_vertex_program
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Driver->extGlProgramString(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
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(GLsizei)strlen(vtxsh), vtxsh);
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#elif defined GL_NV_vertex_program
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Driver->extGlLoadProgram(GL_VERTEX_PROGRAM_NV, VertexShader,
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(GLsizei)strlen(vtxsh), vtxsh);
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#endif
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if (checkError("Vertex shader"))
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{
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Driver->extGlDeletePrograms(1, &VertexShader);
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VertexShader=0;
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return false;
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}
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return true;
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}
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} // end namespace video
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} // end namespace irr
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#endif
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